kolansburg the Dungeon (3, 3, D) 983 sling bullets (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 26, D) a +1 leather armour of cold resistance (62, 9, D) a +1 buckler of cold resistance (62, 16, D) the +11 great sword of Fosuth {flame, rElec MR+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 26, D) a +1 scimitar of electrocution (62, 27, D) a +0 plate armour (63, 8, D) a +2 mace of protection (63, 26, D) a +2 war axe of chopping (63, 27, D) a book of Power (64, 17, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (64, 26, D) a sack of spiders (64, 27, D) a book of Callings (67, 0, D) a +2 mottled dragon armour (69, 0, D) a phial of floods (69, 3, D) a giant frog corpse (skeletalised by now) (70, 8, D) a sack of spiders (70, 9, D) an uncursed staff of summoning (71, 8, D) a +2 morningstar of protection (71, 16, D) a +0 dagger (71, 21, D) a black bear corpse a black bear corpse (71, 22, D) the +9 quarterstaff "Hellblazer" {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). (unseen) (71, 23, D) a wolf corpse (71, 26, D) a +0 vampiric halberd (71, 27, D) a sack of spiders (72, 8, D) a Young Poisoner's Handbook (72, 9, D) an uncursed staff of fire (72, 16, D) a phial of floods (72, 17, D) the cursed +1 morningstar of Doom {vamp, Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It has a curse placed upon it. (72, 21, D) a +0 short sword a +0 robe a spriggan corpse (72, 26, D) an uncursed staff of earth (72, 27, D) an uncursed staff of fire (73, 16, D) a +3 rapier of protection (73, 17, D) an uncursed staff of death (73, 21, D) a +0 spear (unseen) (73, 26, D) a disc of storms (73, 27, D) a +5 quarterstaff of speed (73, 30, D) a +0 morningstar (75, 1, D) a cursed -3 ring of evasion an orc corpse (skeletalised by now)