kolansburg the Dungeon (3, 3, D) 902 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (12, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 flail (48, 42, D) a +0 mace (50, 36, D) an uncursed ring of stealth (50, 37, D) a book of Spatial Translocations (51, 36, D) an uncursed staff of cold (52, 36, D) a +2 hand crossbow of flaming (52, 37, D) a wand of hasting (5/9) (53, 25, D) a +4 falchion of holy wrath (53, 36, D) a +2 plate armour of cold resistance (53, 37, D) a +3 iron rod (14/14) (54, 25, D) the cursed +0 pair of gloves of the Sunfish {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (54, 36, D) a +2 falchion of holy wrath (59, 36, D) a book of Fire (59, 37, D) the +27 Lear's hauberk (60, 36, D) an uncursed ring of ice (60, 37, D) a +2 robe of the Archmagi (61, 0, D) a book of Callings (61, 8, D) a cursed staff of poison (61, 11, D) (unseen) (61, 16, D) a +0 hand crossbow of flaming (61, 26, D) a fan of gales (61, 36, D) a +2 helmet of see invisible (61, 37, D) the +2 broad axe of Efeaschu {antimagic, *Corrode Dex+2 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It lets you see invisible. It may corrode you when you take damage. (61, 41, D) a very ugly thing corpse a hell hog corpse (62, 0, D) an uncursed staff of poison (62, 1, D) a plain deck of war (62, 16, D) a +1 mace of draining (62, 17, D) the +4 battleaxe of the Pill Bug {flame, rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. (62, 26, D) a +3 leather armour of poison resistance (62, 27, D) 4 scrolls of blinking 3 potions of berserk rage (62, 36, D) an uncursed staff of cold (62, 37, D) a plain deck of wonders (63, 0, D) a +2 robe of cold resistance (63, 8, D) the ring of the King {Ice rElec} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (63, 16, D) a +1 war axe of freezing (63, 26, D) a +2 robe of magic resistance (63, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (63, 37, D) a book of Conjurations (64, 16, D) a +5 whip of flaming (64, 26, D) a +2 ring of evasion (65, 26, D) an uncursed staff of summoning (65, 32, D) a rime drake corpse (skeletalised by now) (67, 0, D) a +0 trident (67, 1, D) the cursed +0 trident of the Inferno {pierce, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It has a curse placed upon it. (69, 1, D) the ring of Gluttony {Dex+2 SInv} [ring of dexterity] It affects your dexterity (+2). It lets you see invisible. (69, 11, D) a black bear corpse (skeletalised by now) (69, 31, D) a +2 morningstar of crushing (unseen) (69, 33, D) a +0 dagger (unseen) (69, 36, D) an uncursed ring of magical power (70, 9, D) Jech's Catalogue of Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Force Lance Conjuration/Translocation 4 c - Fireball Conjuration/Fire 5 d - Orb of Destruction Conjuration 7 (70, 11, D) a wolf corpse (skeletalised by now) (70, 12, D) a +2 morningstar of holy wrath (70, 33, D) a +0 rapier a +0 robe a +0 buckler (70, 37, D) a crystal ball of energy (70, 41, D) a +0 glaive an adder corpse (71, 11, D) a black bear corpse (skeletalised by now) (71, 12, D) a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 16, D) 8 potions of haste (71, 26, D) a disc of storms (71, 27, D) a +0 spear (71, 36, D) the +2 robe of the Tundras {rElec rPois Str+4 Int-2} It affects your strength (+4). It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. (71, 37, D) a +1 flail of holy wrath (71, 41, D) an adder corpse a black mamba corpse (72, 17, D) an uncursed staff of power (72, 26, D) the +10 hand crossbow of Shame {penet, *Confuse +Blink MP+9 Dex+8} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+8). It affects your magic capacity (+9). It lets you blink. It may confuse you when you take damage. (72, 27, D) a book of Party Tricks (72, 36, D) the +3 ring mail of Cuf Kirr {Dex+5} It affects your dexterity (+5). (72, 37, D) a +2 robe (72, 41, D) a +0 mace (unseen) (73, 1, D) the +1 leather armour of Duck's Teeth {Dex+5} It affects your dexterity (+5). (73, 16, D) a legendary deck of summoning (73, 17, D) a +1 glaive of protection (73, 26, D) The Foundations of Wizardry Spells Type Level a - Regeneration Charms/Necromancy 3 b - Static Discharge Conjuration/Air 3 c - Confuse Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Recall Summoning/Translocation 3 (73, 27, D) the Reference Book on Congealing Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Summon Ice Beast Ice/Summoning 4 d - Ice Form Ice/Transmutation 4 (73, 36, D) a cursed staff of poison (73, 37, D) a cursed staff of summoning (74, 3, D) a +0 dagger a +1 dire flail of protection (75, 1, D) a cursed staff of earth