kolansburg the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (8, 5, D) a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of amnesia (9, 1, D) a +0 shield a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 shortbow of velocity (50, 36, D) a +4 quarterstaff of speed (50, 37, D) a scroll of brand weapon (50, 42, D) 8 gold pieces (51, 36, D) a +2 robe of positive energy (51, 37, D) a +3 war axe of flaming (51, 41, D) 13 gold pieces (51, 42, D) 8 gold pieces (52, 36, D) a +2 hand crossbow of evasion (52, 37, D) a +3 arbalest of evasion (53, 36, D) a plain deck of changes (53, 37, D) a manual of Armour (54, 36, D) the +3 buckler of the Hanged Man {rN+ Str+5} It affects your strength (+5). It protects you from negative energy. (59, 36, D) an uncursed staff of conjuration (59, 37, D) an uncursed ring of protection from cold a book of Spatial Translocations (60, 36, D) a +0 war axe of venom (60, 37, D) the +1 short sword of Twilight {flame, rElec MR+ Int+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (61, 16, D) an uncursed staff of poison (61, 26, D) a +1 hand axe of freezing (61, 32, D) a +0 quarterstaff a +0 robe (61, 36, D) a +1 helmet of intelligence (62, 0, D) an uncursed ring of poison resistance (62, 1, D) a +2 shortbow of flaming (62, 8, D) a +4 whip of venom (62, 9, D) an uncursed ring of positive energy (62, 17, D) an uncursed ring of protection from fire (62, 26, D) a lamp of fire (62, 27, D) the Reference Book on Battle Magic and Talismans Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Iron Shot Conjuration/Earth 6 (62, 37, D) an uncursed amulet of guardian spirit (63, 0, D) a book of Dreams (63, 8, D) a sack of spiders (63, 16, D) a +2 glaive of chopping (63, 26, D) a +2 robe (63, 27, D) a crystal ball of energy (63, 36, D) a fan of gales (63, 37, D) a plain deck of wonders (64, 16, D) a disc of storms (64, 26, D) a cursed ring of loudness (64, 27, D) a disc of storms (65, 26, D) an uncursed amulet of magic regeneration (68, 0, D) a +1 scimitar of distortion (69, 21, D) a +0 dagger a cursed -1 mace a +0 mace a +0 plate armour (69, 31, D) a +0 shortbow 19 arrows (69, 36, D) a +4 chain mail of cold resistance (70, 9, D) a book of Beasts (70, 21, D) 12 gold pieces a cursed +0 mace a +2 plate armour of cold resistance a +4 dagger of venom a +0 robe (70, 30, D) a +0 trident (70, 31, D) a +4 great mace of draining (70, 33, D) an arrow (70, 36, D) an uncursed ring of see invisible (70, 37, D) a book of Cantrips (71, 13, D) the +2 hand axe "Demonbane" {flame, rPois rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. It protects you from poison. (71, 16, D) a +3 chain mail of fire resistance (71, 17, D) an uncursed staff of air (71, 27, D) an uncursed staff of conjuration (71, 30, D) a +0 trident (71, 31, D) a +0 trident (71, 36, D) a +5 giant spiked club (71, 37, D) a +3 morningstar of protection (72, 8, D) a phantom mirror (72, 9, D) a +2 morningstar of flaming (72, 16, D) the +5 triple sword "Ippay" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (72, 17, D) a +7 rod of ignition (12/12) (72, 20, D) a +0 hand axe (72, 26, D) an uncursed ring of ice (72, 27, D) an ornate deck of war (72, 33, D) a throwing net (72, 36, D) a Necronomicon (72, 37, D) a +0 trident of protection (73, 16, D) a plain deck of escape (73, 17, D) a +0 dagger (73, 26, D) a +2 shortbow of flaming (73, 27, D) a +0 trident (73, 36, D) the cursed +1 glaive of Path {chop, Fragile MP+9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (73, 37, D) an uncursed staff of conjuration (75, 1, D) the +3 flail "Jyecihai" {crush, +Blink MR- Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you blink.