kolansburg the Dungeon (0, 51, D) a cursed staff of power (0, 52, D) an uncursed staff of fire (1, 31, D) a +2 vampiric battleaxe (1, 32, D) the Grimoire of the Rocks and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Iron Shot Conjuration/Earth 6 e - Shatter Earth 9 (1, 33, D) a phial of floods (1, 51, D) a +5 great sword of electrocution (1, 52, D) 2 potions of heal wounds (2, 12, D) an uncursed staff of death (2, 13, D) an uncursed staff of air (2, 14, D) a +2 ice dragon armour (2, 31, D) a +0 scimitar of venom (2, 32, D) an uncursed ring of protection from magic (2, 33, D) a +2 scimitar of holy wrath (2, 51, D) a +1 short sword of venom (2, 52, D) an uncursed ring of protection from cold (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a +2 battleaxe of venom (3, 13, D) the ring of Senunas {rPois rC+ MR+} [ring of protection from magic] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (3, 14, D) the +8 falchion "Rusoaczo" {pain, Fragile +Rage MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It lets you go berserk. It will be destroyed if unequipped. (3, 31, D) the +9 long sword "Ranee" {speed, Dex+5 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It lets you see invisible. (3, 32, D) a +3 ring of strength (3, 33, D) a lamp of fire (3, 51, D) an uncursed staff of poison (3, 52, D) a +3 hunting sling of flaming (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) an uncursed amulet of the gourmand (4, 13, D) the Reference Book on the Twisted Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Simulacrum Ice/Necromancy 6 (4, 14, D) the +8 spear "Tudurph" {venom, *Contam rElec Str+8 Dex-3} It poisons the flesh of those it strikes. It affects your strength (+8). It affects your dexterity (-3). It insulates you from electricity. It causes magical contamination when unequipped. (4, 30, D) a +3 rod of inaccuracy (9/9) a +2 cloak of poison resistance a +6 ring of strength (4, 31, D) a +0 whip (4, 32, D) a book of Air (4, 51, D) a stone of tremors (4, 52, D) a box of beasts (5, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe (5, 12, D) the Collected Works on Fetching Poison Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spectral Weapon Hexes/Charms 3 d - Fulminant Prism Conjuration/Hexes 4 (5, 13, D) an uncursed amulet of harm (5, 14, D) a book of Geomancy (5, 19, D) (unseen) (5, 31, D) an uncursed staff of conjuration (5, 32, D) a +0 robe (5, 33, D) a Grand Grimoire (5, 51, D) a +3 ring mail of poison resistance (5, 52, D) an uncursed amulet of regeneration (6, 12, D) a +2 leather armour of poison resistance (6, 13, D) a +1 scale mail of fire resistance (6, 14, D) a +2 chain mail of magic resistance (6, 19, D) a +1 cloak of magic resistance (6, 31, D) a book of Debilitation (6, 32, D) a +1 ring mail of magic resistance (6, 33, D) an uncursed staff of energy (6, 39, D) a guardian serpent corpse (6, 46, D) a raiju corpse (6, 51, D) a +1 spear of venom (6, 52, D) a book of Transfigurations (7, 12, D) a book of Transfigurations (7, 13, D) a box of beasts (7, 14, D) a book of the Warp (7, 19, D) (unseen) (7, 20, D) (unseen) (7, 31, D) a +0 falchion of holy wrath (7, 32, D) a +2 vampiric great sword (7, 33, D) a +6 giant spiked club (7, 39, D) a raiju corpse (7, 51, D) a +3 shortbow of flaming (7, 52, D) 4 scrolls of enchant armour (8, 12, D) a book of the Warp (8, 13, D) a stone of tremors (8, 14, D) an uncursed staff of fire (8, 31, D) an uncursed staff of wizardry (8, 32, D) Sif Muna's Papyrus of Mutagenic Cold Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Cold Conjuration/Ice 6 (8, 33, D) a sack of spiders (8, 37, D) a +4 vampiric spear the +1 robe of Guenkein {Str+6 Int-2} It affects your strength (+6). It affects your intelligence (-2). (8, 39, D) a sky beast corpse (8, 51, D) an uncursed ring of protection from cold (8, 52, D) a +7 plate armour of ponderousness (9, 12, D) a book of Annihilations (9, 13, D) a book of the Earth (9, 14, D) an uncursed ring of resist corrosion (9, 31, D) an uncursed ring of protection from magic (9, 32, D) an uncursed staff of summoning (9, 33, D) a book of Annihilations (9, 51, D) 4 scrolls of enchant armour (9, 52, D) a +1 broad axe of electrocution (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) an uncursed ring of positive energy (10, 13, D) the +8 broad axe of Infinite Pain {pain, *Noise +Fly rF+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. It lets you fly. It may make noises in combat. (10, 14, D) a +0 dire flail of protection (10, 31, D) an ornate deck of summoning (10, 32, D) a +7 blowgun (10, 33, D) the cursed ring "Luroxaxi" {*Drain rPois MR+ Int+3 Slay-5} [ring of slaying] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (10, 51, D) a +2 ring mail of cold resistance (10, 52, D) an uncursed staff of death (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (11, 31, D) the +6 falchion "Taokka" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (11, 33, D) a +0 long sword of holy wrath (11, 51, D) the +4 mace "Demonslayer" {freeze, Int+5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+4). (11, 52, D) a +0 flail of protection (12, 12, D) a lamp of fire (12, 13, D) a +0 scale mail of magic resistance (12, 14, D) a phial of floods (12, 31, D) a plain deck of defence (12, 32, D) a +4 longbow of flaming (12, 33, D) a +2 vampiric rapier (12, 51, D) an uncursed ring of positive energy (12, 52, D) a book of Cantrips (13, 32, D) a +0 mace of crushing (13, 33, D) a +2 cloak of invisibility (13, 51, D) a +2 steam dragon armour (13, 52, D) a book of Dreams (14, 51, D) a +1 quarterstaff of crushing (14, 52, D) an uncursed ring of positive energy (17, 27, D) an arrow (18, 23, D) a +0 shortbow (unseen) (18, 25, D) a +0 shortbow (unseen) (19, 1, D) an uncursed staff of power (19, 16, D) a +0 dagger (19, 17, D) a +0 troll leather armour (19, 24, D) 5 arrows (19, 25, D) a +0 dagger (19, 32, D) an uncursed staff of wizardry (19, 33, D) a +0 great sword (20, 0, D) the +5 blowgun of Purpose {speed, Fragile Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It will be destroyed if unequipped. (20, 1, D) a +0 shortbow of evasion (20, 16, D) an uncursed staff of air (20, 17, D) a +2 robe (20, 21, D) a +0 dagger (unseen) (20, 22, D) a +0 longbow 49 arrows a +0 leather armour (20, 23, D) a +0 long sword (unseen) (20, 24, D) 3 arrows (20, 32, D) a +0 rapier (20, 33, D) a sack of spiders (21, 0, D) the cursed +0 robe of the Amoeba {rF- MR+++ Regen+ Str+6} It affects your strength (+6). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (21, 1, D) a +5 ring of dexterity (21, 16, D) a +3 demon trident of venom (21, 17, D) the amulet "Afehyc" {Inacc Dex+4 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). It makes you more stealthy. (21, 22, D) a +4 glaive of flaming a +0 longbow a +0 long sword a +1 longbow of velocity a +0 leather armour a +0 longbow 67 arrows a +0 leather armour a +6 long sword of electrocution (21, 23, D) a +1 chain mail of fire resistance 21 arrows (21, 24, D) a cursed +0 long sword a +0 ring mail a +0 long sword 7 arrows (21, 32, D) a plain deck of defence (21, 33, D) a disc of storms (21, 34, D) a +2 hand axe of distortion (21, 39, D) a +2 spear of piercing (unseen) (21, 40, D) a +0 glaive (unseen) (21, 41, D) a +0 glaive (unseen) (22, 0, D) a book of Changes (22, 7, D) the +6 hand axe of Prudence {speed, rPois rC+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from cold. It protects you from poison. (22, 17, D) a fan of gales (22, 22, D) a +0 rapier of draining (unseen) (22, 23, D) a +0 long sword (unseen) (22, 24, D) a +0 short sword (22, 25, D) an arrow (22, 32, D) an uncursed staff of summoning (22, 33, D) a plain deck of defence (22, 34, D) a +0 halberd (22, 38, D) a +0 great mace (unseen) (22, 39, D) the +11 halberd "Tumaebre" {pain, rC++ Int+5 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your dexterity (+2). It greatly protects you from cold. (unseen) (22, 40, D) a +0 short sword a +3 war axe of electrocution a +0 cloak a +0 whip a +0 cloak a +0 scimitar a mottled draconian corpse (skeletalised by now) (22, 41, D) a +1 hand axe of chopping a +0 cloak (23, 0, D) an uncursed staff of summoning (23, 1, D) a phantom mirror (23, 16, D) a +0 greatsling of velocity (23, 17, D) a disc of storms (23, 18, D) a +1 shield of poison resistance (23, 32, D) a +2 leather armour of positive energy (23, 33, D) a +0 vampiric short sword (23, 34, D) a Young Poisoner's Handbook (23, 39, D) a +0 halberd a white draconian corpse (skeletalised by now) (23, 40, D) a +2 short sword of venom a +0 rapier of venom a cursed +0 cloak a cursed +0 short sword a +0 cloak a +2 broad axe of venom a +0 cloak a purple draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (23, 41, D) 3 tomahawks of dispersal (23, 42, D) a +0 short sword a +2 cloak a purple draconian corpse (skeletalised by now) (24, 0, D) a book of Debilitation (24, 1, D) the cursed +1 short sword "Raerrel" {flame, rF- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to fire. It has a curse placed upon it. (24, 16, D) an uncursed staff of death (24, 17, D) the +3 warlock's mirror {reflect} (24, 22, D) a +0 shortbow (unseen) (24, 32, D) a cursed staff of power (24, 33, D) a +3 scale mail of fire resistance (24, 34, D) a +3 amulet of reflection (24, 38, D) a cursed -3 dagger (unseen) (24, 40, D) a +0 battleaxe (unseen) (24, 41, D) a +3 rapier of speed a +1 mace of draining a +0 cloak a +0 mace a black draconian corpse (skeletalised by now) (24, 42, D) a +0 flail a cursed -1 battleaxe a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (25, 16, D) a +0 scale mail of fire resistance (25, 17, D) a book of Ice (25, 18, D) a plain deck of defence (25, 32, D) a +2 mace of holy wrath (25, 33, D) a +0 mace (25, 34, D) a +0 trident (26, 1, D) Afighoda's Catalogue of the Mutagenic Voyage Spells Type Level a - Apportation Translocation 1 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Force Lance Conjuration/Translocation 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (26, 16, D) a +4 ring mail of magic resistance (26, 17, D) an uncursed staff of energy (26, 32, D) a +0 trident (26, 33, D) a +0 dagger (26, 34, D) the +16 gold dragon armour "Rekleveg" {rElec rPois rF+ rC+} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (27, 1, D) a cursed +2 giant club (27, 16, D) the amulet of Muozi {RegenMP Str+3 Int+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It affects your intelligence (+2). (27, 17, D) an uncursed amulet of guardian spirit (27, 32, D) a +0 dire flail of protection (27, 33, D) a +3 scale mail of magic resistance (28, 0, D) the +3 scimitar of Departure {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (28, 1, D) an uncursed ring of protection from cold (28, 16, D) a box of beasts (28, 17, D) the Guide on Unholy Transformation Spells Type Level a - Corpse Rot Necromancy 2 b - Sticks to Snakes Transmutation 2 c - Excruciating Wounds Charms/Necromancy 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Death Channel Necromancy 6 (28, 33, D) an uncursed staff of cold (29, 16, D) a +3 scale mail of poison resistance (29, 32, D) a +0 dagger (34, 28, D) a box of beasts (35, 0, D) an uncursed staff of summoning (35, 14, D) the +5 dagger "Atiahar" {venom, +Blink Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It lets you blink. (35, 15, D) a +3 chain mail of cold resistance (35, 28, D) a +2 scale mail of fire resistance (35, 29, D) an ornate deck of summoning (36, 0, D) the Handbook of Curses Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Leda's Liquefaction Hexes/Earth 4 c - Invisibility Hexes 6 (36, 1, D) the +1 leather armour of Fuheroach {MR+ Int+3 Stlth-} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (36, 14, D) a +0 pair of boots of stealth (36, 15, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (36, 28, D) a disc of storms (36, 29, D) a +4 long sword of holy wrath (36, 32, D) a +0 giant club a +0 giant club a +0 giant spiked club (36, 33, D) 5 large rocks (still there?) a +0 giant club (still there?) (36, 36, D) a large rock (37, 0, D) a book of Conjurations (37, 1, D) a +2 robe of positive energy (37, 6, D) a quicksilver dragon hide (37, 14, D) a fan of gales (37, 15, D) the Volume of Cloudy Dislocation Spells Type Level a - Shock Conjuration/Air 1 b - Blink Translocation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Warp Weapon Charms/Translocation 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (37, 28, D) a book of Clouds (37, 29, D) a +1 halberd of pain (37, 32, D) a cursed +0 giant club (unseen) (38, 0, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed amulet of guardian spirit (38, 1, D) an uncursed staff of death (38, 14, D) the Collected Works on Malediction and Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Aura of Abjuration Summoning 5 (38, 15, D) a +0 spear of freezing (38, 20, D) a +0 pair of gloves of dexterity (38, 28, D) the Compendium of the Compass and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (38, 29, D) a +4 quarterstaff of holy wrath (38, 32, D) a +0 giant club (still there?) a +0 dire flail (still there?) (38, 33, D) a +0 giant club (unseen) (38, 34, D) a +0 giant club (unseen) (39, 0, D) an uncursed staff of cold (39, 1, D) a +1 vampiric glaive (39, 6, D) 4 large rocks (unseen) (39, 14, D) the +4 long sword of Fanimeor {drain, *Corrode rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. It may corrode you when you take damage. (39, 28, D) a Necronomicon (39, 29, D) a +2 iron rod (9/9) (40, 0, D) a +1 trident of venom (40, 1, D) a +2 whip of draining (40, 14, D) a book of Power (40, 15, D) a +10 plate armour of ponderousness (40, 17, D) a +0 trident (40, 28, D) an Akashic Record (40, 29, D) a +0 glaive of protection (41, 1, D) a book of Air (41, 14, D) an uncursed ring of protection from cold (41, 15, D) an uncursed ring of fire (41, 28, D) the cursed +0 chain mail of Love and Death {MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (41, 29, D) a +0 lajatang of pain (42, 0, D) a sack of spiders (42, 1, D) an uncursed staff of poison (42, 15, D) a phial of floods (42, 28, D) a plain deck of summoning (42, 29, D) a fan of gales (43, 14, D) an uncursed ring of protection from cold (43, 15, D) a +4 scale mail of positive energy (43, 28, D) a +0 crystal plate armour (43, 29, D) the ring "Lomono" {rCorr rN+} [ring of resist corrosion] It protects you from negative energy. (44, 28, D) the +0 leather armour "Bucsum" {Regen+} It increases your rate of regeneration. (49, 0, D) a +1 vampiric short sword (49, 12, D) a book of Party Tricks (49, 24, D) an uncursed ring of protection from magic (49, 36, D) a book of the Earth (50, 0, D) a lamp of fire (50, 1, D) an uncursed amulet of harm (50, 8, D) a +3 dagger of venom the +8 hand axe "Puzod" {holy, +Inv rF++ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. It affects your magic capacity (+9). It lets you turn invisible. the +1 ring mail "Ymu Gewu" {rPois Regen+ Str+4} It affects your strength (+4). It protects you from poison. It increases your rate of regeneration. (50, 12, D) a +3 rapier of draining (50, 13, D) a plain deck of wonders (50, 36, D) an uncursed staff of fire (50, 37, D) a +4 vampiric battleaxe (50, 42, D) the +1 broad axe of Wounding {freeze, *Corrode MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (51, 0, D) a cursed staff of fire (51, 1, D) a book of Dreams (51, 12, D) a +3 hand axe of venom (51, 13, D) an uncursed staff of conjuration (51, 15, D) a +0 trident (51, 25, D) the amulet of Liberalism {Faith Slay+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+2). (51, 36, D) a +4 shortbow (51, 37, D) an uncursed staff of summoning (52, 0, D) a cursed staff of summoning (52, 1, D) an uncursed staff of energy (52, 12, D) a +4 plate armour of fire resistance (52, 13, D) the Catalogue of Unholy Clay Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Animate Dead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 (52, 17, D) a +0 spear (unseen) (52, 25, D) an uncursed staff of fire (52, 36, D) the +2 dagger "Dejoank" {venom, rPois rF+ Int-4} It poisons the flesh of those it strikes. It affects your intelligence (-4). It protects you from fire. It protects you from poison. (52, 37, D) a +0 leather armour of cold resistance (53, 0, D) a +4 ring of protection (53, 1, D) a +5 hand crossbow of flaming (53, 12, D) a +1 antimagic broad axe (53, 13, D) a +5 ring of intelligence (53, 25, D) an uncursed staff of energy (53, 36, D) a book of Frost (53, 37, D) Sif Muna's Almanac of Creative Transmigration Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Dragon's Call Summoning 9 (54, 0, D) a cursed staff of cold (54, 1, D) a +5 rapier of speed (54, 12, D) a +5 hand axe of freezing (54, 13, D) an uncursed staff of power (54, 16, D) a +0 demon trident (54, 24, D) a phantom mirror (54, 36, D) a +2 short sword of protection (55, 0, D) a +2 long sword of electrocution (55, 1, D) a +2 plate armour of poison resistance (55, 12, D) an uncursed ring of resist corrosion (55, 13, D) the amulet "Maibav" {Faith rC- Str+6 Dex-5 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+6). It affects your dexterity (-5). It makes you vulnerable to cold. It makes you more stealthy. (55, 24, D) a book of Debilitation (55, 25, D) an uncursed ring of ice an uncursed amulet of rage (57, 43, D) a +0 glaive (unseen) (58, 42, D) a +1 trident of protection (unseen) (58, 44, D) a +0 dire flail (59, 36, D) an uncursed staff of conjuration (59, 37, D) the Grimoire of Creative Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Summon Hydra Summoning 7 (59, 43, D) a +0 flail (59, 44, D) a +1 hand axe of electrocution (60, 37, D) a +2 rapier of speed (60, 42, D) a +0 glaive (60, 43, D) a cursed +0 long sword (61, 0, D) the cursed +1 leather armour "Ukaru" {rF+ Str+3 Int-5} It affects your strength (+3). It affects your intelligence (-5). It protects you from fire. It has a curse placed upon it. (61, 8, D) the cursed ring "Bubbe" {rC+++ EV-3 Str-5 Dex+4 Stlth-} [ring of evasion] It affects your evasion (-3). It affects your strength (-5). It affects your dexterity (+4). It renders you almost immune to cold. It makes you less stealthy. It has a curse placed upon it. (61, 16, D) a stone of tremors (61, 26, D) an uncursed staff of air (61, 36, D) an uncursed staff of power (61, 37, D) a book of Cantrips (62, 0, D) a box of beasts (62, 1, D) a phial of floods (62, 8, D) the Catalogue of Confrontation and the Compass Spells Type Level a - Apportation Translocation 1 b - Searing Ray Conjuration 2 c - Throw Flame Conjuration/Fire 2 d - Static Discharge Conjuration/Air 3 e - Venom Bolt Conjuration/Poison 5 f - Orb of Destruction Conjuration 7 (62, 9, D) an uncursed staff of death (62, 16, D) the Almanac of Dislocated Protection Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Passage of Golubria Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (62, 17, D) a +1 rapier of protection (62, 20, D) a +0 great sword a +0 arbalest 20 bolts a +0 plate armour (62, 21, D) a +0 great sword a +0 chain mail (62, 22, D) a +0 arbalest 18 bolts (62, 26, D) an uncursed ring of resist corrosion (62, 27, D) the amulet "Hacraosi" {Faith Dex+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+5). (62, 37, D) a +4 ring mail of cold resistance (62, 41, D) a +0 war axe (63, 0, D) an uncursed staff of death (63, 8, D) a +0 helmet of intelligence (63, 16, D) a stone of tremors (63, 17, D) a +0 long sword (63, 20, D) a +0 great mace of draining a +0 chain mail a +1 vampiric rapier a +0 chain mail of positive energy (63, 22, D) a bolt (63, 27, D) a sack of spiders (63, 31, D) a +0 spear (63, 32, D) a +0 dagger a +0 robe (63, 36, D) a +2 blowgun of evasion (63, 37, D) an uncursed staff of wizardry (64, 17, D) an uncursed amulet of faith (64, 20, D) a +0 arbalest 19 bolts a +0 morningstar a +0 scale mail (64, 26, D) a +0 shortbow of freezing (64, 27, D) the +7 hand axe "Plog" {chop, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (64, 32, D) a +0 dagger (unseen) (65, 26, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (65, 27, D) a +2 cloak a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of amnesia an uncursed amulet of harm (67, 0, D) an uncursed staff of fire (68, 0, D) a +1 rapier of venom (68, 4, D) the cursed +1 mace "Beetleslayer" {pain, rPois Str+4 Dex+5 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+5). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. a +0 robe (69, 36, D) a +2 flail of protection (70, 9, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 leather armour (70, 36, D) a plain deck of summoning (70, 37, D) a +2 great mace of holy wrath (71, 8, D) a +0 dagger (71, 11, D) a +0 war axe of flaming (71, 16, D) a +3 ring of protection (71, 17, D) a legendary deck of destruction (71, 26, D) a book of Conjurations (71, 27, D) a +2 rapier of venom (71, 36, D) the +6 scale mail of Paranoia {+Fly rCorr Dex+5 Slay-6} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It lets you fly. It protects you from acid and corrosion. (71, 37, D) a +0 short sword (71, 41, D) a +0 long sword (still there?) a +0 dire flail of draining (still there?) (71, 42, D) a +1 rapier of draining 6 needles of paralysis 2 tomahawks of returning (72, 8, D) a +0 short sword (72, 9, D) a +5 whip of pain (72, 16, D) a +1 long sword of holy wrath (72, 17, D) a +3 great sword of slicing (72, 26, D) an ornate deck of destruction (72, 27, D) a +1 longbow of velocity (72, 36, D) an uncursed staff of earth (72, 37, D) a cursed -2 ring of evasion (72, 41, D) a +0 falchion of electrocution a cursed -3 war axe a +0 ring mail (72, 42, D) a +0 scimitar (unseen) (72, 43, D) a +0 short sword (73, 1, D) the +8 dagger "Nouqog" {elec, rPois rC- Str-5 Dex+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your dexterity (+8). It makes you vulnerable to cold. It protects you from poison. (73, 17, D) a +4 ring mail of positive energy (73, 26, D) a book of Death (73, 27, D) a +0 glaive of protection (73, 36, D) a crystal ball of energy (73, 37, D) an uncursed staff of death (75, 1, D) a box of beasts