kolansburg the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (8, 3, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of amnesia a +0 shield a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +0 war axe of flaming (20, 0, D) the ring "Jaofuacw" {Ice Str-2 Int+2 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-2). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (21, 1, D) the ring of the Devil {rF+ AC+1 Dex+3 Stlth+} [ring of protection] It affects your AC (+1). It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. (22, 0, D) a cursed staff of energy (24, 0, D) a disc of storms (24, 1, D) an uncursed amulet of harm (25, 0, D) the cursed +0 eveningstar of Excruciating Pain {antimagic, Str-5 Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-5). It affects your intelligence (+4). It has a curse placed upon it. (26, 0, D) a scroll of recharging (26, 1, D) an uncursed staff of air (27, 0, D) the +4 chain mail "Xenihyto" {rElec rPois MP+9 Dex-4} It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (27, 1, D) a cursed staff of poison (28, 0, D) a disc of storms (28, 1, D) a +1 demon blade of electrocution (29, 0, D) an uncursed amulet of rage (35, 0, D) an uncursed staff of wizardry (35, 6, D) a +0 long sword (unseen) (35, 14, D) a book of Burglary (35, 15, D) a +3 scale mail of magic resistance (35, 28, D) a box of beasts (35, 29, D) a +2 trident of piercing (36, 0, D) the +3 rapier "Minotaur's Peril" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (36, 1, D) a +1 spear of piercing (36, 7, D) the +1 scale mail "Vieshrer" {rElec rF+ rN+ Dex+2} It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. a +1 broad axe of chopping (36, 14, D) a +2 arbalest of flaming (36, 15, D) an ornate deck of destruction (36, 20, D) a +1 long sword of slicing (unseen) (36, 28, D) a +2 arbalest of freezing (36, 29, D) a plain deck of wonders (37, 0, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (37, 1, D) a disc of storms (37, 6, D) a +0 trident an uncursed amulet of rage a necrophage corpse (37, 7, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (37, 14, D) an uncursed ring of ice (37, 28, D) a +1 vampiric broad axe (37, 29, D) a +1 quarterstaff of draining (37, 32, D) a +1 battleaxe of chopping (unseen) (37, 33, D) a +4 battleaxe of flaming (unseen) (38, 0, D) an uncursed staff of air (38, 1, D) a +1 shortbow of flaming (38, 14, D) an ornate deck of changes (38, 15, D) a +3 scale mail of cold resistance (38, 19, D) an apocalypse crab corpse (38, 28, D) a book of Spatial Translocations (38, 29, D) a +5 iron rod (13/13) (38, 32, D) a +1 hat of see invisible a +2 flail of draining a +0 chain mail a +0 long sword the +3 buckler of Trumpets {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. the human corpse of Edmund (38, 33, D) a +2 shield of cold resistance a throwing net (38, 34, D) a +0 short sword of venom a +0 blowgun 5 curare-tipped needles an arrow (39, 0, D) a book of Transfigurations (39, 1, D) the amulet of Koguh {Faith rF+ MP+9 Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (+9). a +1 mace (39, 14, D) the Compendium of Helpful Feathers Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Haste Charms 6 (39, 15, D) a plain deck of defence (39, 20, D) a +0 broad axe of flaming (39, 28, D) a +1 short sword of freezing (39, 29, D) a +3 ring mail of cold resistance (39, 32, D) a +0 dagger (unseen) (39, 33, D) 3 arrows a +0 hunting sling of evasion a +1 quarterstaff of draining 13 sling bullets a cursed +0 leather armour a potion of curing (39, 34, D) 2 arrows (39, 35, D) a throwing net a curare-tipped needle 3 arrows a sling bullet (39, 36, D) an arrow (39, 37, D) 2 arrows (40, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (40, 11, D) a +4 vampiric dagger a +0 robe a potion of blood (40, 14, D) an ornate deck of changes (40, 15, D) an uncursed staff of poison (40, 28, D) an uncursed staff of poison (40, 29, D) a book of Death (40, 32, D) a +0 mace (unseen) (40, 39, D) a +3 longbow of flaming (unseen) (41, 0, D) a +1 dagger of freezing (41, 15, D) an uncursed staff of conjuration (41, 28, D) a book of Ice (41, 29, D) a plain deck of changes (42, 0, D) a +3 leather armour of cold resistance (42, 1, D) the amulet "Akhly" {Spirit +Fly Str+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It lets you fly. (42, 14, D) a +2 ring mail of poison resistance (42, 15, D) an uncursed staff of fire (42, 29, D) an uncursed ring of resist corrosion (43, 15, D) an uncursed staff of cold (43, 28, D) an uncursed staff of summoning (43, 29, D) a plain deck of destruction (44, 28, D) a +0 robe (49, 0, D) a +0 spear (49, 1, D) a +0 robe (49, 12, D) an uncursed staff of conjuration (49, 24, D) a plain deck of defence (49, 36, D) a +2 chain mail of cold resistance (49, 37, D) the quicksilver dragon armour "Saitaj" {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (50, 0, D) a fan of gales (50, 12, D) an uncursed staff of wizardry (50, 13, D) a +0 war axe (50, 24, D) a phial of floods (50, 25, D) a fan of gales (50, 29, D) a +0 war axe (unseen) (50, 37, D) an Akashic Record (50, 40, D) a +0 longbow (unseen) (50, 41, D) a +0 rapier (51, 0, D) an uncursed staff of cold (51, 4, D) a +0 trident (unseen) (51, 5, D) a +0 trident of protection (unseen) (51, 6, D) a +3 trident of protection (unseen) (51, 12, D) the +1 helmet of Summer {rC++ MR+} It greatly protects you from cold. It affects your resistance to hostile enchantments. (51, 16, D) a cursed -2 halberd (unseen) (51, 17, D) a cursed -1 war axe (unseen) (51, 18, D) a +0 great sword (unseen) (51, 19, D) a +0 long sword (unseen) (51, 24, D) a phantom mirror (51, 25, D) the Reference Book on Execration Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Cause Fear Hexes 4 e - Discord Hexes 8 (51, 28, D) 5 large rocks a stone giant corpse (skeletalised by now) (51, 29, D) a +0 long sword a +0 plate armour a +0 shield 4 large rocks a stone giant corpse (skeletalised by now) (51, 30, D) a +0 war axe (unseen) (51, 36, D) a sack of spiders (51, 37, D) an uncursed staff of wizardry (51, 40, D) a cursed -2 shortbow a +0 long sword a +0 leather armour 17 arrows (51, 41, D) 2 arrows a +0 rapier a +0 rapier a +0 leather armour (51, 42, D) 6 arrows (51, 43, D) an arrow (51, 44, D) an arrow (52, 0, D) a book of Dreams (52, 1, D) an ornate deck of defence (52, 5, D) a +0 long sword of flaming 14 javelins a +0 leather armour (52, 6, D) 2 javelins (52, 8, D) a large rock (52, 12, D) a cursed staff of energy (52, 13, D) a cursed staff of fire (52, 16, D) an uncursed staff of fire a +0 arbalest 9 bolts a yaktaur corpse (skeletalised by now) (52, 17, D) the +6 short sword of Qeblap {pierce, rElec rN+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It insulates you from electricity. It protects you from negative energy. a +0 plate armour a +0 long sword a +0 plate armour (52, 19, D) a bolt (52, 24, D) a book of Burglary (52, 25, D) a crystal ball of energy (52, 28, D) a +0 arbalest (unseen) (52, 29, D) a +2 scale mail of cold resistance a cursed +0 great mace a +0 chain mail (52, 30, D) a large rock a bolt a +5 broad axe of chopping (52, 32, D) a bolt (52, 36, D) the amulet of Gluttony {Inacc Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). (52, 37, D) a book of Cantrips (52, 39, D) a +0 longbow (still there?) a cursed -2 long sword (still there?) (52, 40, D) an arrow (52, 41, D) a +4 dagger of venom a +1 trident of venom a +1 flail of venom (52, 43, D) a +0 rapier (53, 1, D) an uncursed staff of power (53, 5, D) a +1 flail of protection (unseen) (53, 6, D) 4 javelins (53, 12, D) an uncursed staff of fire (53, 13, D) a +1 demon whip of venom (53, 17, D) a +0 dire flail (unseen) (53, 18, D) a +0 war axe (unseen) (53, 19, D) a +0 great sword (unseen) (53, 24, D) a book of Beasts (53, 25, D) a sack of spiders (53, 28, D) a +0 glaive (unseen) (53, 29, D) a +0 arbalest (unseen) (53, 30, D) a +0 great sword (unseen) (53, 36, D) a +0 short sword (53, 37, D) a +6 battleaxe of holy wrath (53, 41, D) a +0 dagger (unseen) (54, 0, D) a +0 trident (54, 5, D) 4 large rocks (unseen) (54, 6, D) a +0 trident (unseen) (54, 12, D) a book of Changes (54, 13, D) a phantom mirror (54, 24, D) a +0 broad axe of electrocution (54, 25, D) a +1 robe of positive energy (54, 36, D) the +5 great mace "Pitoqir" {crush, rC- MR++ SInv Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (55, 0, D) an uncursed staff of cold (55, 1, D) a +2 scale mail of cold resistance (55, 12, D) a +0 plate armour (55, 13, D) a book of Dreams (55, 24, D) an uncursed staff of air (58, 41, D) a +0 longbow (unseen) (59, 36, D) a +0 cloak of invisibility (59, 37, D) a +2 great sword of holy wrath (60, 37, D) a book of Death (60, 40, D) a +0 trident a +3 leather armour of positive energy (60, 41, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (60, 43, D) a +2 vampiric short sword (61, 0, D) an uncursed ring of sustain attributes (61, 16, D) a +0 hand axe (61, 18, D) a +4 demon trident of electrocution (unseen) (61, 26, D) a book of the Earth (61, 36, D) a +2 ring mail of cold resistance (61, 37, D) the +1 robe of Xekler {MR+} It affects your resistance to hostile enchantments. (61, 41, D) a +0 trident a +0 leather armour (61, 42, D) an arrow (62, 0, D) the +7 falchion of the Pits of Slime {flame, rC+ MR++ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It protects you from cold. It affects your resistance to hostile enchantments. (62, 1, D) a +3 quarterstaff of draining (62, 9, D) a +5 mace of draining (62, 16, D) a +0 battleaxe (62, 17, D) a phial of floods (62, 19, D) a +0 hand axe (62, 26, D) a +0 whip (62, 27, D) a +0 dagger (62, 29, D) a +0 club (unseen) (62, 30, D) a +0 club (unseen) (62, 36, D) a book of Minor Magic (62, 37, D) a +0 antimagic morningstar (63, 0, D) an ornate deck of changes (63, 8, D) a lamp of fire (63, 16, D) a wand of acid (5/15) an uncursed amulet of the gourmand (63, 17, D) the +6 hand crossbow "Nuvarch Cojo" {velocity, rC+ Int+3} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). It protects you from cold. (63, 19, D) a +0 dagger a +0 robe a cursed -3 club a +0 dagger a +0 robe (63, 26, D) a +0 short sword (63, 27, D) a +0 whip of distortion (63, 28, D) a +2 spear of distortion (63, 29, D) a +2 vampiric war axe a +1 flail of venom the +8 halberd of Superiority {holy, rF++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. a +0 robe (63, 36, D) a +0 rapier (63, 37, D) a plain deck of summoning (64, 16, D) the +7 dagger "Gigiosig" {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (64, 17, D) a +0 flail (64, 19, D) a +5 rod of clouds (13/13) (unseen) (64, 26, D) a +2 amulet of reflection (64, 27, D) a +1 dagger of holy wrath (64, 29, D) a +0 scimitar (unseen) (64, 30, D) a +4 rod of clouds (9/9) (65, 26, D) a +0 flail (67, 0, D) a +3 ring of strength (68, 0, D) the +4 glaive "Qinesh" {pain, rElec rN+++ Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It insulates you from electricity. It renders you almost immune to negative energy. (69, 0, D) the ring of Kytzi {Ice Str+5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+5). It makes you vulnerable to fire. It protects you from cold. (69, 3, D) a cursed +1 dagger of freezing (unseen) (69, 9, D) 2 arrows (69, 11, D) 3 arrows (69, 36, D) an uncursed ring of protection from cold (70, 8, D) a +3 great sword of electrocution (70, 9, D) an arrow an uncursed staff of conjuration (70, 10, D) an arrow (70, 11, D) a +0 shortbow (unseen) (70, 13, D) an arrow (70, 20, D) a +4 quarterstaff of protection the +10 spear of Risk Management {pierce, rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. (70, 21, D) a +0 long sword (70, 36, D) a book of Geomancy (70, 37, D) an uncursed ring of magical power (71, 8, D) a +0 dagger (71, 9, D) 4 arrows (71, 10, D) 3 arrows (71, 11, D) a +0 short sword a +0 scale mail (71, 12, D) 5 arrows (71, 16, D) the Tome of Clay Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Lee's Rapid Deconstruction Earth 5 (71, 17, D) a +0 war axe (71, 20, D) the +6 arbalest "Goxeozoq" {penet, Dex+5 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+5). It makes you more stealthy. (71, 22, D) a +0 war axe (71, 26, D) a book of Geomancy (71, 27, D) a book of Transfigurations (71, 36, D) a book of Clouds (71, 42, D) the +8 scimitar of Fygy {vamp, Str-2 Int+4 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-2). It affects your intelligence (+4). It makes you more stealthy. a +3 ring mail of fire resistance (72, 8, D) an uncursed amulet of magic regeneration (72, 10, D) 2 arrows (72, 12, D) a +1 long sword of slicing (unseen) (72, 20, D) a +0 dire flail (72, 26, D) a crystal ball of energy (72, 27, D) a +0 rapier of holy wrath (72, 30, D) a +1 short sword a +0 robe (72, 36, D) an uncursed staff of air (72, 37, D) the +5 short sword of Makhleb's Benevolence {drain, +Rage Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It lets you go berserk. (73, 1, D) a book of Maledictions (73, 16, D) a +0 war axe of chopping (73, 17, D) an uncursed staff of earth (73, 26, D) a book of Battle (73, 27, D) an uncursed staff of fire (73, 37, D) a +0 helmet of see invisible (74, 2, D) a +0 robe a +0 dagger (74, 10, D) a +6 short sword of draining a +0 shortbow a +0 leather armour (75, 1, D) a +3 dagger of holy wrath (75, 2, D) a +0 chain mail (unseen)