kolansburg the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 14, D) a plain deck of defence (35, 15, D) the +3 ring mail "Kaon" {rC+} It protects you from cold. (35, 29, D) a +5 shortbow of flaming (36, 1, D) a +8 hand crossbow (36, 14, D) an uncursed staff of conjuration (36, 15, D) a +7 lightning rod (9/9) an uncursed ring of magical power the ring "Teunt" {rF+ rN++ Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. It greatly protects you from negative energy. the amulet "Jorienoh" {Dismiss Int+6} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+6). an uncursed ring of ice (36, 29, D) a +3 leather armour of fire resistance (37, 0, D) an uncursed staff of summoning (37, 1, D) a book of the Warp (37, 14, D) the +11 quarterstaff of Turmoil {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (37, 15, D) an uncursed staff of power (37, 29, D) the cursed +2 glaive of the Fifty Planets {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (38, 0, D) a book of Dreams (38, 1, D) an uncursed staff of cold (38, 6, D) a +1 spear of pain (38, 7, D) a +0 spear (unseen) (38, 15, D) a box of beasts (38, 29, D) a sack of spiders (39, 0, D) an uncursed staff of fire (39, 1, D) the +2 great sword of Courage {antimagic, rF+ Str+2 Int+4 Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. (39, 6, D) a +0 rapier a +0 animal skin a +0 spear a dryad corpse a wasp corpse (39, 15, D) an uncursed staff of fire (39, 29, D) a book of Alchemy (40, 1, D) a +2 quarterstaff of speed (40, 6, D) a +0 antimagic war axe (still there?) a dryad corpse (still there?) (40, 7, D) the +3 broad axe "Peirghe" {elec, rPois rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from poison. a cursed staff of conjuration a cursed +0 robe a spriggan corpse (40, 14, D) a plain deck of changes (40, 15, D) an uncursed staff of poison (40, 20, D) an apocalypse crab corpse (40, 29, D) the +7 hand axe of Ambiguity {chop, +Inv rElec rF- MR++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (41, 0, D) a +3 longbow of freezing (41, 1, D) an uncursed staff of energy (41, 6, D) a dire elephant corpse (41, 14, D) a +3 ring of protection (41, 15, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (41, 19, D) a +0 dagger of draining (41, 29, D) a +3 chain mail of fire resistance (42, 0, D) the +1 great mace of the Lonely Orbs {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (42, 1, D) an uncursed staff of energy (42, 15, D) the cursed +3 flail of Numpathre {venom, rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (42, 29, D) a +4 chain mail of cold resistance (43, 14, D) a book of Minor Magic (43, 15, D) a +1 long sword of electrocution (43, 29, D) a +4 plate armour of poison resistance (49, 0, D) a +3 leather armour of poison resistance (49, 1, D) the ring "Ycriamiu" {Ice rElec rPois Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (49, 2, D) the ring "Dadufrir" {+Blink Dex+2} [ring of dexterity] It affects your dexterity (+2). It lets you blink. (49, 12, D) a lamp of fire (49, 24, D) a +2 long sword of electrocution (49, 36, D) an uncursed staff of energy (49, 37, D) an uncursed staff of conjuration (50, 0, D) a +3 scale mail of cold resistance (50, 1, D) a +0 rapier of draining (50, 12, D) a book of Necromancy (50, 13, D) a +4 hand axe of freezing (50, 24, D) a +0 antimagic short sword (50, 25, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (50, 36, D) an uncursed ring of wizardry (50, 37, D) the amulet "Coovaoll" {Gourm rPois MP+9 Dex+8} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+8). It protects you from poison. It affects your magic capacity (+9). (50, 44, D) the +11 quarterstaff of Righteous Anger {crush, Str+4 Int+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). the +11 quarterstaff of Righteous Anger {crush, Str+4 Int+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). a bolt (still there?) (51, 0, D) the +8 blowgun of the Scorpion {evade, -Tele rN++ Dex+7} It affects your evasion (+5 to EV). It affects your dexterity (+7). It greatly protects you from negative energy. It prevents most forms of teleportation. (51, 6, D) the +9 spear of Gossok {venom, rElec MP+9 Str-2} It poisons the flesh of those it strikes. It affects your strength (-2). It insulates you from electricity. It affects your magic capacity (+9). (51, 12, D) the Handbook of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Dazzling Spray Conjuration/Hexes 3 d - Stone Arrow Conjuration/Earth 3 e - Sticky Flame Conjuration/Fire 4 (51, 13, D) a +2 ring mail of magic resistance (51, 18, D) an apis corpse (skeletalised by now) (51, 25, D) a book of Beasts (51, 30, D) the +2 pair of boots of Cenerirgh {+Blink rF- Regen+} It makes you vulnerable to fire. It lets you blink. It increases your rate of regeneration. (51, 36, D) a +3 rod of inaccuracy (14/14) (51, 37, D) an uncursed staff of wizardry (51, 42, D) a +2 demon blade of electrocution a +2 arbalest of flaming 14 bolts a +3 chain mail (51, 44, D) a +0 hand axe of chopping 4 bolts (52, 0, D) the Handbook of Heat and Talismans Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Warp Weapon Charms/Translocation 5 f - Ring of Flames Charms/Fire 7 (52, 1, D) a +5 rod of ignition (14/14) (52, 5, D) (unseen) (52, 12, D) a book of Annihilations (52, 13, D) a Fen Folio (52, 16, D) a +0 scimitar of flaming a +0 hunting sling 22 stones a +0 robe a +0 buckler (52, 17, D) a stone (52, 18, D) a +3 whip of holy wrath a +0 robe a stone (52, 24, D) a +0 mace of protection (52, 25, D) a plain deck of wonders (52, 37, D) a fan of gales (53, 1, D) a +0 dagger of pain (53, 12, D) the +12 fire dragon armour "Noppav" {rF++ rC- Int+3 Dex-4 Stlth+} It affects your intelligence (+3). It affects your dexterity (-4). It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (53, 13, D) a plain deck of changes (53, 18, D) a +1 sacred scourge of holy wrath a +0 robe (53, 24, D) the ring of the Will of the Gods {rElec MP+9} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). (53, 25, D) a +4 trident of freezing (53, 36, D) an uncursed ring of flight (53, 37, D) an uncursed staff of air (54, 0, D) a +2 flail of protection (54, 1, D) the Tome of the Supportive Glacier Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Shadow Creatures Summoning 6 (54, 12, D) an uncursed staff of poison (54, 13, D) a stone of tremors (54, 25, D) a +3 ring mail of fire resistance (54, 36, D) a book of Air (55, 0, D) a +1 leather armour of poison resistance (55, 1, D) a +5 scimitar of holy wrath (55, 12, D) a plain deck of changes (55, 13, D) a crystal ball of energy (55, 24, D) a +1 robe of positive energy (59, 11, D) a +4 mace of protection (59, 36, D) an uncursed staff of earth (59, 37, D) a book of Ice (59, 40, D) 2 potions of blood (still there?) 2 potions of blood (still there?) (60, 11, D) a cursed -3 club a +0 halberd (60, 36, D) a +0 great mace (60, 37, D) the Grimoire of the Traveller Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Recall Summoning/Translocation 3 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Passage of Golubria Translocation 4 (60, 41, D) the +5 ring mail of Chill Winds {Int+3} It affects your intelligence (+3). (61, 0, D) a book of Ice (61, 8, D) a +0 trident (61, 16, D) a +1 vampiric war axe (61, 31, D) a +2 scimitar (unseen) (61, 36, D) a fan of gales (61, 37, D) a book of the Warp (61, 40, D) a +2 rod of inaccuracy (13/13) a +0 plate armour a +0 dagger of speed a +0 robe a +0 flail a +0 robe (61, 41, D) a +0 great mace (unseen) (61, 42, D) a +0 robe (62, 0, D) a +0 hand crossbow of flaming (62, 1, D) a book of Ice (62, 16, D) a +1 short sword of protection (62, 17, D) a +1 rapier of draining (62, 26, D) a +4 ring of evasion (62, 27, D) a +2 leather armour of cold resistance (62, 36, D) an uncursed staff of death (63, 0, D) a book of Conjurations (63, 8, D) a +1 great mace of crushing (63, 16, D) a +2 great mace of protection (63, 17, D) an uncursed staff of summoning (63, 21, D) a +0 robe (unseen) (63, 26, D) a +0 ring mail of fire resistance (63, 27, D) a +3 battleaxe of venom (63, 36, D) a +2 chain mail of fire resistance (63, 37, D) an uncursed staff of earth (64, 16, D) an uncursed staff of conjuration (64, 17, D) a lamp of fire (64, 21, D) a +0 buckler a +0 robe a cursed +0 dagger (64, 22, D) a +3 broad axe of freezing (64, 26, D) a +4 chain mail of cold resistance (64, 27, D) an uncursed ring of fire (65, 26, D) a +2 vampiric lajatang (67, 2, D) a +0 short sword (unseen) (68, 0, D) the +7 chain mail of Qazlal's Indignation {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (68, 2, D) a +0 hand axe a +0 ring mail (69, 0, D) a plain deck of defence (69, 2, D) a +0 war axe (unseen) (69, 22, D) a +4 long sword of electrocution a +0 robe (69, 23, D) a +0 spear (70, 8, D) a fan of gales (70, 9, D) a +2 leather armour of poison resistance (70, 36, D) a phial of floods (71, 8, D) a plain deck of changes (71, 16, D) an uncursed staff of poison (71, 17, D) a +0 short sword (71, 26, D) a phial of floods (71, 27, D) a +1 glaive of flaming (71, 37, D) a stone of tremors (72, 8, D) a book of Changes (72, 16, D) the cursed +0 battleaxe of Ficuth {chop, *Confuse rElec Int-4 Dex+9} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+9). It insulates you from electricity. It may confuse you when you take damage. It has a curse placed upon it. (72, 26, D) a plain deck of summoning (72, 27, D) a +2 robe of cold resistance (72, 37, D) a +1 antimagic battleaxe (73, 1, D) a +5 bardiche of distortion (73, 16, D) an uncursed staff of wizardry (73, 17, D) a lamp of fire (73, 26, D) a cursed staff of power (73, 36, D) a +2 flail of protection (75, 1, D) a lamp of fire