kolansburg the Dungeon (0, 50, D) a +1 pair of gloves of dexterity (0, 51, D) a fan of gales (0, 52, D) a book of Misfortune (1, 14, D) the amulet of Ugilirch {Gourm SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It lets you see invisible. (1, 19, D) a sling bullet (1, 31, D) a book of the Sky (1, 32, D) a +4 hunting sling (1, 33, D) a plain deck of changes (1, 50, D) an uncursed staff of fire (1, 51, D) a +1 plate armour of fire resistance (2, 12, D) an uncursed staff of power (2, 31, D) a +1 battleaxe of electrocution (2, 33, D) a +7 battleaxe of electrocution (2, 50, D) the +5 great sword "Minotaur's Doom" {holy, +Fly rElec Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It insulates you from electricity. It lets you fly. (2, 51, D) an uncursed amulet of rage (2, 52, D) a +1 shortbow of flaming (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) an uncursed staff of wizardry (3, 13, D) a +0 rapier (3, 14, D) the cursed +0 leather armour "Isoapp" {+Fly rC- MR++ rCorr} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. It protects you from acid and corrosion. It has a curse placed upon it. (3, 16, D) the +4 spear "Idig" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (unseen) (3, 18, D) a +0 trident (unseen) (3, 31, D) a legendary deck of destruction (3, 33, D) a +4 ring mail of magic resistance (3, 50, D) a +3 ring mail of fire resistance (3, 51, D) a +6 greatsling of flaming (3, 52, D) a book of Necromancy (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +0 war axe a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a +2 rapier of venom (4, 14, D) a +0 spear (4, 17, D) a sling bullet a javelin 2 poisoned javelins (4, 18, D) a +2 vampiric trident a +0 leather armour an uncursed amulet of regeneration (4, 19, D) a +4 rapier of freezing a cursed +0 robe (4, 31, D) the cursed +0 dire flail of the Tiger {crush, rPois rN++} It inflicts extra damage upon your enemies. It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (4, 32, D) a +4 vampiric glaive (4, 50, D) a +0 dagger of protection (4, 51, D) a plain deck of wonders (4, 52, D) a cursed -4 ring of slaying (5, 12, D) a +0 great mace of protection (5, 13, D) a +0 trident (5, 14, D) a +3 mace of crushing (5, 16, D) a +3 spear of piercing (unseen) (5, 17, D) a sling bullet (unseen) (5, 18, D) 2 javelins a +1 rapier of holy wrath a +0 robe a potion of heal wounds a +2 trident of holy wrath a +0 robe (5, 19, D) a sling bullet a javelin a +1 vampiric rapier a +0 robe (5, 20, D) a javelin (5, 31, D) a +0 war axe (5, 32, D) an ornate deck of wonders (5, 35, D) a +1 great sword of slicing (unseen) (5, 36, D) a +0 war axe (5, 39, D) a +0 mace (unseen) (5, 50, D) a +0 chain mail of cold resistance (5, 51, D) a +2 scimitar of slicing (5, 52, D) a +1 broad axe of flaming (6, 12, D) a plain deck of changes (6, 13, D) a cursed -3 ring of intelligence (6, 14, D) a plain deck of summoning (6, 16, D) 4 large rocks (unseen) (6, 17, D) a +0 trident (unseen) (6, 18, D) a sling bullet a +3 spear of piercing 17 silver javelins a +0 leather armour (6, 19, D) 3 sling bullets (6, 20, D) a sling bullet (6, 21, D) a throwing net 2 javelins a sling bullet (6, 32, D) the cursed +1 short sword "Viawenk" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (6, 33, D) the ring "Seoha" {+Fly rC+ Int+5} [ring of flight] It affects your intelligence (+5). It protects you from cold. It lets you fly. (6, 37, D) a +0 scimitar a +0 trident (6, 38, D) a +1 short sword of flaming (6, 40, D) a +0 flail (unseen) (6, 51, D) a +2 dagger of holy wrath (6, 52, D) an uncursed ring of ice an uncursed ring of ice the ring of the Cicada {rCorr rN++ Int+5 Stlth-} [ring of resist corrosion] It affects your intelligence (+5). It greatly protects you from negative energy. It makes you less stealthy. the +0 pair of boots of Absence {rPois Str+9 Int-5 SInv} It affects your strength (+9). It affects your intelligence (-5). It protects you from poison. It lets you see invisible. a +6 ring of dexterity the amulet of the Lily {rN++ Regen+} [amulet of regeneration] It greatly protects you from negative energy. It increases your rate of regeneration. an uncursed ring of protection from fire (7, 13, D) a crystal ball of energy (7, 14, D) the cursed ring "Sism" {MP+9 EV-4 Dex+4} [ring of evasion] It affects your evasion (-4). It affects your dexterity (+4). It affects your magic capacity (+9). It has a curse placed upon it. (7, 15, D) a +0 rapier of protection (unseen) (7, 17, D) a +4 spear of piercing a +0 leather armour 9 javelins (7, 18, D) a sling bullet (unseen) (7, 19, D) a +0 greatsling (unseen) (7, 20, D) a +0 trident of venom (unseen) (7, 31, D) an uncursed staff of cold (7, 32, D) a +4 quick blade (7, 37, D) a +5 antimagic spear a +0 cloak (7, 38, D) a +3 morningstar of protection a +0 short sword an uncursed ring of stealth (7, 40, D) a +0 scimitar (7, 50, D) a plain deck of wonders (7, 51, D) an uncursed amulet of guardian spirit (7, 52, D) the +2 leather armour "Uryes" {rC+ MR++} It protects you from cold. It affects your resistance to hostile enchantments. (8, 12, D) a +4 arbalest of flaming (8, 13, D) an uncursed staff of energy (8, 14, D) the +3 falchion of the Augurer {slice, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. the +1 robe of Makhleb's Condemnation {-Tele rElec rC++ rCorr} It greatly protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. It protects you from acid and corrosion. a poisoned javelin (8, 15, D) a +0 rapier a +0 robe (8, 17, D) a +2 spear of piercing (unseen) (8, 18, D) a sling bullet (8, 20, D) a +3 mace of holy wrath (unseen) (8, 31, D) a +2 robe of magic resistance (8, 32, D) a book of Transfigurations (8, 33, D) an uncursed staff of power (8, 34, D) a +0 short sword (unseen) (8, 37, D) a +0 glaive (unseen) (8, 38, D) a +0 short sword (unseen) (8, 40, D) a +3 flail of protection (unseen) (8, 50, D) the ring of Ligeuguo {rPois rC+ rN+ Int-2} [ring of poison resistance] It affects your intelligence (-2). It protects you from cold. It protects you from poison. It protects you from negative energy. (8, 51, D) an uncursed staff of poison (8, 52, D) the +6 hand crossbow of Cocytus {elec, SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you see invisible. (8, 56, D) (unseen) (9, 13, D) a +0 trident (9, 14, D) a fan of gales (9, 16, D) a +0 spear 13 poisoned javelins a +0 fire dragon armour (9, 17, D) the +7 long sword of Quamew {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). (unseen) (9, 31, D) a +0 dagger (9, 32, D) an uncursed staff of wizardry (9, 33, D) a +4 rod of shadows (14/14) (9, 50, D) a +0 naga barding of fire resistance (9, 51, D) a +0 hunting sling of evasion (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) an uncursed staff of air (10, 14, D) a +2 whip of holy wrath (10, 16, D) a +1 whip of flaming (unseen) (10, 31, D) a +0 falchion of slicing (10, 32, D) a cursed staff of poison (10, 33, D) a +0 short sword (10, 50, D) the +4 war axe of Destruction {holy, rPois MP+9 Dex+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. (10, 51, D) a lamp of fire (10, 52, D) a +1 war axe of chopping (10, 56, D) (unseen) (10, 57, D) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 12, D) a +3 trident of holy wrath (11, 13, D) a lamp of fire (11, 14, D) an uncursed staff of earth (11, 32, D) a +0 battleaxe (11, 33, D) the Papyrus of Harmful Air Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Frost Conjuration/Ice 2 d - Throw Icicle Conjuration/Ice 4 e - Lightning Bolt Conjuration/Air 5 (11, 50, D) a +5 plate armour of ponderousness (11, 52, D) the +4 glaive "Esmuomif" {drain, rC+ MR- Str+4 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (12, 12, D) a +0 leather armour (12, 13, D) a +0 trident (12, 32, D) an uncursed staff of energy (12, 33, D) a +0 long sword (12, 50, D) an uncursed staff of wizardry (12, 51, D) a +2 pair of gloves of archery (12, 52, D) a book of Annihilations (13, 32, D) a +0 shortbow of evasion (13, 33, D) an uncursed staff of air (13, 50, D) a lamp of fire (13, 51, D) the cursed +0 shortbow of Ycom {speed, MR- Str+7 Dex+7} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It has a curse placed upon it. (13, 52, D) a +2 mace of draining (14, 31, D) a +1 cloak of invisibility (14, 50, D) a fan of gales (14, 51, D) the +8 lajatang of the Harvest {elec, rF- MR+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (14, 52, D) a +4 long sword of electrocution (18, 48, D) a +0 long sword (18, 49, D) an uncursed staff of poison (18, 50, D) a +0 short sword (19, 0, D) a +4 rod of inaccuracy (9/9) (19, 1, D) an uncursed staff of wizardry (19, 16, D) a book of Callings (19, 17, D) a +2 demon whip of freezing (19, 33, D) an uncursed staff of earth (19, 48, D) a book of Conjurations (19, 50, D) a +0 scale mail of cold resistance (19, 51, D) the +0 trident "Foekapny" {flame, rPois rF- Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. (20, 0, D) a +1 rapier of draining (20, 1, D) the +6 longbow of Cowardice {venom, Int+4} It poisons the ammo it fires. It affects your intelligence (+4). (20, 6, D) a +0 morningstar (unseen) (20, 17, D) a sack of spiders (20, 32, D) the cursed +0 spear of Daabapra {vamp, Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It has a curse placed upon it. (20, 33, D) a +2 great mace of distortion (20, 49, D) an arrow (unseen) (20, 50, D) a +0 rapier (still there?) a plain deck of wonders (still there?) (21, 0, D) the +10 halberd of Fear {drain, rC+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from cold. (21, 1, D) a +4 ring of strength (21, 7, D) a +0 flail (unseen) (21, 16, D) a +1 flail of crushing (21, 22, D) a +0 bardiche (unseen) (21, 32, D) an uncursed staff of poison (21, 33, D) a +2 broad axe of chopping (21, 34, D) a +2 dire flail of crushing (21, 48, D) a +0 long sword (21, 49, D) a +1 falchion of venom (21, 50, D) the Tome of Ashen Displacement Spells Type Level a - Apportation Translocation 1 b - Warp Weapon Charms/Translocation 5 c - Shatter Earth 9 (22, 0, D) a manual of Stealth (22, 1, D) the +4 shortbow of Blood {velocity, MR- Str+6 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (+6). It affects your resistance to hostile enchantments. It makes you more stealthy. (22, 6, D) a +0 scimitar (still there?) a +0 dire flail (still there?) (22, 7, D) a +0 halberd (22, 16, D) a plain deck of defence (22, 17, D) a book of Burglary (22, 21, D) a large rock (22, 23, D) a +0 long sword (unseen) (22, 24, D) a +0 battleaxe (unseen) (22, 25, D) a large rock (22, 32, D) a book of Maledictions (22, 33, D) the +7 mace of Hanoz {crush, rN++ MP-9 Int-4 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+2). It greatly protects you from negative energy. It affects your magic capacity (-9). (22, 34, D) a +2 robe of the Archmagi (22, 49, D) a +0 dagger (still there?) a +0 rapier (still there?) (22, 50, D) a +0 longbow (still there?) a +0 short sword (still there?) (23, 0, D) a book of the Tempests (23, 1, D) an uncursed amulet of guardian spirit (23, 16, D) a +2 quarterstaff of speed (23, 17, D) an uncursed staff of fire (23, 18, D) a +0 halberd (23, 23, D) 3 large rocks a +0 battleaxe a +2 arbalest of flaming a +0 chain mail a +0 great mace a +0 chain mail a cursed -3 battleaxe a +0 chain mail (23, 24, D) 4 large rocks (23, 32, D) the cursed +1 leather armour "Ceukkacs" {MR+ Regen+ Str-4 Int+9} It affects your strength (-4). It affects your intelligence (+9). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (23, 33, D) a large rock (still there?) a book of Necromancy (still there?) (23, 34, D) the Reference Book on Scorching Feathers Spells Type Level a - Static Discharge Conjuration/Air 3 b - Fireball Conjuration/Fire 5 c - Bolt of Fire Conjuration/Fire 6 (23, 37, D) a +0 broad axe (unseen) (23, 38, D) 9 large rocks (23, 39, D) an uncursed staff of fire (still there?) a +4 mace (still there?) (23, 49, D) a +4 war axe of chopping (still there?) a sack of spiders (still there?) (23, 50, D) a +0 dagger (23, 51, D) an uncursed staff of conjuration (unseen) (24, 0, D) an ornate deck of changes (24, 1, D) an uncursed ring of magical power (24, 16, D) a plain deck of wonders (24, 24, D) a +1 morningstar of flaming (still there?) a +0 great sword (still there?) (24, 25, D) a +0 long sword (still there?) a large rock (still there?) (24, 32, D) the +0 plate armour "Isybripyru" {rF++ Int-3 SInv Stlth+} It affects your intelligence (-3). It greatly protects you from fire. It lets you see invisible. It makes you more stealthy. (24, 34, D) a +0 dagger (24, 37, D) a +1 great mace of protection a +0 plate armour 4 large rocks (24, 38, D) a large rock (24, 39, D) a +0 battleaxe (still there?) 5 large rocks (still there?) (24, 48, D) a +0 short sword of venom (24, 50, D) a book of Alchemy (24, 52, D) a +0 short sword a +0 leather armour (24, 53, D) the +12 short sword "Mepsaoll" {antimagic, rF+ Str+4 Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. (24, 54, D) a +0 longbow (still there?) a +3 short sword of venom (still there?) (25, 0, D) a +0 scale mail of magic resistance (25, 16, D) the cursed +1 scimitar "Xuttihi" {slice, rElec MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 18, D) a book of Flames (25, 33, D) a +2 hand axe of holy wrath (25, 34, D) a +2 mace of protection (25, 35, D) the +7 flail of Zackaoz {drain, rElec rF+ MP-9 Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). (unseen) (25, 36, D) a +0 giant spiked club (unseen) (25, 37, D) a +0 dagger (unseen) (25, 38, D) a +0 long sword a +2 plate armour of fire resistance a +0 shield a +0 dire flail a +0 plate armour (25, 39, D) a +0 giant spiked club (unseen) (25, 48, D) an uncursed ring of magical power (25, 49, D) a sack of spiders (25, 50, D) a +0 long sword a +1 leather armour of positive energy a +0 quarterstaff of protection a +0 shortbow 14 arrows (25, 52, D) a +0 long sword (still there?) a +3 morningstar of distortion (still there?) (25, 53, D) a +0 longbow (unseen) (25, 54, D) an arrow (26, 0, D) a +2 halberd of chopping (26, 1, D) a book of the Earth (26, 16, D) a +0 war axe (26, 17, D) an uncursed ring of poison resistance (26, 32, D) the +3 ring mail of Ummop {-Cast Regen+ Str-2 Dex+8} It affects your strength (-2). It affects your dexterity (+8). It prevents spellcasting. It increases your rate of regeneration. (26, 33, D) an ornate deck of defence (26, 34, D) an uncursed staff of cold (26, 37, D) a +0 glaive (unseen) (26, 48, D) a +6 ring of protection the cursed ring of the Special Lives {rPois EV-3 Str-3 Dex+7 Stlth+} [ring of evasion] It affects your evasion (-3). It affects your strength (-3). It affects your dexterity (+7). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. an uncursed ring of protection from fire Gameicra's Disquisition on Supportive Shape Shifting Spells Type Level a - Summon Butterflies Summoning 1 b - Sticks to Snakes Transmutation 2 c - Call Canine Familiar Summoning 3 d - Spider Form Transmutation/Poison 3 e - Summon Forest Summoning/Translocation 5 f - Shadow Creatures Summoning 6 (26, 49, D) a +0 longbow 24 arrows a +0 leather armour a +3 leather armour of poison resistance (26, 50, D) a +0 short sword a +0 shortbow 13 arrows a +0 leather armour (26, 51, D) 2 arrows (26, 52, D) a +0 longbow 47 arrows a +0 leather armour a +0 long sword a +0 leather armour a +1 spear of piercing a +0 leather armour a +0 long sword a +0 chain mail a +0 buckler (26, 53, D) 15 arrows a +0 rapier a +0 rapier a cursed +0 leather armour a +0 war axe of flaming a +1 mace of holy wrath (26, 54, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour 8 arrows (26, 56, D) 2 arrows (26, 57, D) an arrow (27, 0, D) an uncursed staff of summoning (27, 1, D) the cursed +2 glaive "Ughot" {flame, *Noise rPois rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. It lets you see invisible. It may make noises in combat. It has a curse placed upon it. (27, 16, D) a book of Death (27, 32, D) a +0 dagger (27, 33, D) a +0 chain mail (27, 34, D) an uncursed staff of air (27, 48, D) a fan of gales (27, 49, D) a +0 dagger (27, 50, D) a +1 hand axe of chopping a lamp of fire (27, 51, D) an arrow (27, 52, D) a +0 long sword a +1 robe of magic resistance (27, 53, D) a +0 longbow 8 arrows the cursed +0 scale mail of Lethargy {*Corrode rPois rC+ SInv} It protects you from cold. It protects you from poison. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. a +0 short sword a +0 scale mail a +0 rapier a +0 rapier a +0 leather armour (27, 54, D) a +0 longbow 12 arrows a +0 leather armour a +0 long sword (28, 1, D) an uncursed staff of cold (28, 17, D) a +3 scale mail of fire resistance (28, 32, D) an uncursed staff of fire (28, 33, D) a sack of spiders (28, 48, D) the cursed +1 hand crossbow "Zenatuyh" {speed, *Confuse MP-9 Str+3 Int+8} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+8). It affects your magic capacity (-9). It may confuse you when you take damage. It has a curse placed upon it. (28, 49, D) a +0 short sword a +0 shortbow 13 arrows a +1 greatsling of freezing (28, 50, D) a +0 quick blade a +0 quick blade a cursed +0 leather armour the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (28, 51, D) a +0 dagger a +0 chain mail a +0 longbow 6 arrows a +0 leather armour (29, 0, D) a +2 blowgun (29, 1, D) the +2 leather armour of Beogh's Regard {rC+} It protects you from cold. (29, 16, D) a +2 short sword of venom (29, 17, D) a sack of spiders (29, 32, D) a +0 leather armour (29, 33, D) an uncursed staff of earth (29, 48, D) a book of Summonings (29, 49, D) a +0 short sword a +0 shortbow 15 arrows a +0 leather armour Sif Muna's Compendium of Venom and Weightlessness Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 (29, 50, D) Sif Muna's Volume of Transmutation and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Spider Form Transmutation/Poison 3 c - Fireball Conjuration/Fire 5 d - Blade Hands Transmutation 5 e - Bolt of Fire Conjuration/Fire 6 (29, 51, D) a +0 rapier (29, 52, D) a +6 quarterstaff a +0 robe (30, 48, D) a crystal ball of energy (30, 49, D) a +1 hand crossbow of freezing (30, 50, D) an uncursed ring of flight (31, 48, D) a +0 dagger (31, 49, D) an uncursed staff of conjuration (31, 50, D) a +0 scimitar (still there?) a lamp of fire (still there?) (32, 48, D) an uncursed staff of air (32, 49, D) a +0 short sword (unseen) (32, 50, D) an uncursed staff of air (still there?) a +0 dagger (still there?) (33, 49, D) a +0 dire flail of protection (still there?) a book of the Tempests (still there?) (33, 50, D) a +5 short sword of electrocution (34, 21, D) a javelin a javelin of penetration (34, 28, D) a +2 robe of positive energy (34, 48, D) a +0 leather armour (34, 49, D) a +2 chain mail of fire resistance (35, 0, D) a +0 short sword (35, 14, D) a book of Changes (35, 15, D) an uncursed amulet of faith (35, 18, D) a +3 great sword of electrocution (unseen) (35, 19, D) a +2 rapier of electrocution (unseen) (35, 28, D) an uncursed staff of fire (35, 33, D) a +2 battleaxe of freezing (36, 0, D) the +2 helmet of Polytheism {MR+} It affects your resistance to hostile enchantments. (36, 1, D) an uncursed staff of energy (36, 14, D) an uncursed staff of cold (36, 15, D) a book of Alchemy (36, 16, D) a +0 trident (36, 17, D) a +0 trident (unseen) (36, 20, D) a +0 rapier (unseen) (36, 28, D) a +1 plate armour of fire resistance (36, 29, D) a +3 broad axe of venom (37, 0, D) a +2 rod of ignition (11/11) (37, 1, D) a +1 ring mail of poison resistance (37, 14, D) an uncursed staff of summoning (37, 15, D) a +4 spear of pain (37, 17, D) a +0 spear (unseen) (37, 18, D) 2 javelins (37, 19, D) 4 silver javelins a +3 trident of flaming a +0 leather armour (37, 28, D) a +2 robe (37, 29, D) an uncursed ring of positive energy (37, 47, D) an arrow (37, 49, D) an arrow (37, 51, D) an arrow (38, 1, D) a +1 arbalest of evasion (38, 5, D) a +0 long sword (still there?) an arrow (still there?) (38, 6, D) a +0 longbow (unseen) (38, 7, D) a +0 dagger a +0 robe a +0 rapier a +0 rapier a +0 leather armour (38, 15, D) an uncursed ring of poison resistance (38, 18, D) a +2 rapier of venom (unseen) (38, 19, D) a +0 spear (unseen) (38, 20, D) a +0 quarterstaff (unseen) (38, 28, D) an uncursed staff of wizardry (38, 29, D) an uncursed staff of power (38, 49, D) a +2 scale mail of cold resistance (38, 50, D) a legendary deck of changes (39, 0, D) a book of Transfigurations (39, 1, D) a +2 flail of draining (39, 3, D) an arrow (39, 5, D) a +2 short sword of venom (unseen) (39, 6, D) a cursed -1 rapier a +2 rapier of speed a +0 leather armour an arrow (39, 7, D) 4 arrows (39, 9, D) an arrow (39, 15, D) a +2 large shield of poison resistance (39, 28, D) a +0 trident of distortion (39, 29, D) a +1 short sword of freezing (39, 48, D) an uncursed staff of conjuration (39, 49, D) an uncursed staff of wizardry (39, 50, D) a +0 arbalest (still there?) a manual of Invocations (still there?) (40, 0, D) a +0 leather armour (40, 1, D) a +1 short sword of electrocution (40, 5, D) 2 arrows (40, 6, D) a +0 scimitar a +0 chain mail an uncursed ring of protection from fire a +4 war axe of draining a +0 dagger a +2 scale mail of poison resistance a +0 long sword a +0 scale mail (40, 7, D) a +0 rapier (unseen) (40, 14, D) a +1 battleaxe of freezing (40, 15, D) the Reference Book on Curses and Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Slow Hexes 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spectral Weapon Hexes/Charms 3 f - Tukima's Dance Hexes 3 g - Leda's Liquefaction Hexes/Earth 4 (40, 28, D) a +5 mace of draining (40, 29, D) a book of Envenomations (40, 48, D) a Fen Folio (40, 49, D) a +0 pair of gloves of strength (40, 50, D) a large rock (40, 51, D) 5 large rocks (unseen) (40, 52, D) an arrow (still there?) a large rock (still there?) (40, 58, D) a javelin (41, 1, D) an arrow (still there?) an uncursed staff of conjuration (still there?) (41, 4, D) a +0 longbow (unseen) (41, 5, D) an arrow (unseen) (41, 14, D) a +2 rapier of protection (41, 15, D) a book of Ice (41, 28, D) the +0 scale mail "Hero's Friend" {rN+ Int+5 Dex-4 Slay+2} It affects your intelligence (+5). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. (41, 29, D) an uncursed staff of fire (41, 48, D) a +0 spear (41, 50, D) the +4 short sword of Wyrd {venom, Str+3 Stlth+} (still there?) It poisons the flesh of those it strikes. It affects your strength (+3). It makes you more stealthy. 9 large rocks (still there?) (41, 51, D) 2 bolts 6 large rocks 9 arrows 11 javelins (41, 52, D) a +4 longbow (unseen) (42, 0, D) a +1 hunting sling of flaming (42, 1, D) a plain deck of defence (42, 14, D) an uncursed ring of sustain attributes (42, 15, D) a +1 cloak of invisibility (42, 28, D) an uncursed staff of death (42, 29, D) a +1 quarterstaff of protection (42, 48, D) a plain deck of escape (42, 49, D) the cursed +0 shield of Tanonopt {*Corrode MP+9 Str-4 Int+8} It affects your strength (-4). It affects your intelligence (+8). It affects your magic capacity (+9). It may corrode you when you take damage. It has a curse placed upon it. (42, 50, D) a +0 arbalest (still there?) a large rock (still there?) (42, 51, D) a +0 longbow 34 arrows a +0 leather armour a +0 arbalest an uncursed staff of summoning 6 javelins 5 large rocks a +2 arbalest of evasion 27 bolts (42, 52, D) a +0 longbow 17 arrows a +0 leather armour (42, 53, D) a +0 spear (unseen) (43, 14, D) a cursed staff of cold (43, 15, D) a sack of spiders (43, 28, D) a crystal ball of energy (43, 29, D) the +7 Sceptre of Torment (43, 49, D) a javelin 5 large rocks a book of Frost (43, 50, D) a javelin a +0 shortbow 21 arrows a +0 spear of flaming (43, 51, D) a bolt a +1 spear of venom 16 javelins a +0 leather armour a +0 longbow 27 arrows a +0 leather armour (43, 52, D) a +1 spear of venom (still there?) a bolt (still there?) 2 arrows (still there?) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (still there?) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. 14 javelins (still there?) a +0 leather armour (still there?) (43, 53, D) a +0 spear (unseen) (44, 28, D) a stone of tremors (44, 48, D) a book of Debilitation (44, 50, D) a +0 arbalest a +2 vampiric short sword 4 bolts (44, 51, D) 4 large rocks a +0 longbow (44, 52, D) 2 large rocks a javelin a +0 shortbow 23 arrows (44, 53, D) a steel javelin a +0 arbalest the +7 spear of the Present {pierce, +Blink rF+ rN++ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from fire. It greatly protects you from negative energy. It lets you blink. a +0 arbalest 27 bolts (45, 48, D) a +0 spear of flaming (45, 49, D) a +2 scale mail of magic resistance (45, 50, D) a +0 arbalest 19 bolts a +2 ring mail of cold resistance (45, 51, D) a large rock an arrow a box of beasts (45, 52, D) 4 large rocks (45, 53, D) a javelin a +2 longbow of flaming 10 arrows (45, 54, D) a javelin (45, 56, D) a javelin (46, 48, D) a +0 shortbow an uncursed staff of conjuration 24 arrows an uncursed staff of summoning (46, 50, D) a +2 flail of protection (46, 51, D) a +0 shortbow a +2 great sword of holy wrath 24 arrows the cursed +2 broad axe of Ublapner {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. (46, 52, D) a javelin (still there?) a large rock (still there?) (46, 53, D) 3 large rocks (unseen) (46, 55, D) a large rock a bolt a javelin 2 arrows (46, 56, D) 2 bolts 2 arrows (46, 57, D) 2 large rocks (46, 58, D) a javelin of penetration (46, 60, D) a large rock (47, 49, D) a +2 falchion of holy wrath a +0 arbalest 18 bolts a box of beasts (47, 51, D) 4 large rocks a +4 dagger of electrocution (47, 53, D) a +0 longbow (still there?) a bolt (still there?) (47, 59, D) an arrow (48, 39, D) a +0 long sword (unseen) (48, 50, D) a +4 long sword of holy wrath (48, 51, D) 4 large rocks a crystal ball of energy (48, 52, D) a +0 arbalest (unseen) (49, 1, D) an uncursed staff of poison (49, 12, D) Wasogy's Almanac of Snow and Arcane Weapons Spells Type Level a - Freeze Ice 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (49, 24, D) a +1 scimitar of slicing (49, 37, D) a +0 dagger (still there?) a +4 giant spiked club (still there?) (49, 39, D) an arrow (49, 40, D) an arrow a +0 long sword a +0 chain mail the cursed ring of Terra Nullius {Str-3 SInv} [ring of strength] It affects your strength (-3). It lets you see invisible. It has a curse placed upon it. (49, 48, D) a phial of floods (49, 49, D) a box of beasts (49, 50, D) a +0 shortbow (still there?) a +2 scale mail of poison resistance (still there?) (49, 51, D) an arrow a +2 vampiric spear 8 javelins of penetration a +0 leather armour (49, 52, D) an arrow (50, 0, D) a +0 trident (50, 1, D) a +6 ring of dexterity (50, 4, D) a +4 spear of flaming (50, 6, D) an uncursed ring of magical power (50, 12, D) a +1 leather armour of cold resistance (50, 13, D) a +2 mace of pain (50, 24, D) an uncursed staff of earth (50, 25, D) a +3 antimagic battleaxe (50, 36, D) a Necronomicon (50, 37, D) a +0 shortbow (still there?) an uncursed ring of stealth (still there?) (50, 38, D) an arrow (50, 40, D) a +0 rapier of electrocution a +0 rapier a +3 leather armour of fire resistance a +2 war axe of freezing (50, 41, D) 8 arrows (50, 42, D) 2 arrows (50, 48, D) a +2 pair of boots of stealth (50, 49, D) a +0 arbalest 13 bolts the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (50, 50, D) an uncursed staff of energy (51, 0, D) a sack of spiders (51, 1, D) a +1 war axe of electrocution (51, 12, D) an uncursed staff of power (51, 13, D) a +3 spear of venom (51, 24, D) the +11 halberd of Generosity {venom, rC+++ Int+6 Dex-5} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (-5). It renders you almost immune to cold. (51, 25, D) a book of Frost (51, 36, D) the +1 chain mail of Responsibility {*Confuse rPois MR+++ Str-2} It affects your strength (-2). It protects you from poison. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (51, 37, D) a +5 blowgun (51, 40, D) a +0 longbow (unseen) (51, 41, D) an arrow (51, 42, D) a +0 long sword (51, 48, D) a +0 leather armour (51, 49, D) 4 large rocks a book of Air (51, 50, D) a +0 arbalest (still there?) a phantom mirror (still there?) (51, 51, D) 4 large rocks (51, 52, D) a +1 shortbow of evasion (unseen) (52, 0, D) an uncursed ring of ice (52, 1, D) a +1 leather armour of fire resistance (52, 3, D) a +1 broad axe (unseen) (52, 12, D) a plain deck of changes (52, 13, D) a +4 halberd of protection (52, 30, D) a +0 fire dragon armour (52, 37, D) an uncursed staff of earth (52, 48, D) a box of beasts (52, 49, D) a +0 spear 12 poisoned javelins a +3 leather armour of fire resistance a book of Misfortune (52, 50, D) a +0 arbalest (still there?) a book of Alchemy (still there?) (53, 0, D) a book of Air (53, 1, D) an uncursed amulet of regeneration (53, 3, D) a +2 trident of flaming (53, 12, D) an uncursed staff of death (53, 13, D) a +1 centaur barding of cold resistance (53, 24, D) a +0 lightning rod (10/10) (53, 25, D) an uncursed ring of magical power (53, 36, D) a +1 leather armour of positive energy (53, 37, D) a +0 long sword (53, 39, D) the cursed +3 trident of Ruination {vamp, Str-3 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-3). It affects your intelligence (+6). It has a curse placed upon it. a +0 chain mail (53, 48, D) an ornate deck of wonders (53, 49, D) a +0 leather armour (53, 51, D) an uncursed staff of power (unseen) (54, 0, D) a book of Unlife (54, 4, D) a +0 trident (54, 12, D) an ornate deck of wonders (54, 13, D) an uncursed staff of wizardry (54, 24, D) a +1 hand axe of electrocution (54, 25, D) a +2 plate armour of positive energy (54, 36, D) the +9 hand crossbow of Patterns {speed, rF+ SInv Stlth+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you see invisible. It makes you more stealthy. (54, 48, D) an uncursed staff of cold (54, 49, D) an uncursed staff of conjuration (55, 0, D) a stone of tremors (55, 1, D) a +1 iron rod (10/10) (55, 12, D) a +2 dagger of electrocution (55, 13, D) a book of Frost (55, 24, D) an uncursed amulet of regeneration the ring "Ytimpi" {rElec rPois rF+ MR+++ Slay-4} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (58, 47, D) a +4 blowgun (58, 48, D) an Akashic Record (58, 49, D) a +1 pair of gloves of dexterity (58, 58, D) a +0 dagger (unseen) (59, 36, D) a +2 leather armour of cold resistance (59, 37, D) the +9 whip "Kilokleh" {slash, rF+ Str+3 Int-2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-2). It protects you from fire. It makes you more stealthy. (59, 47, D) a +0 long sword (59, 48, D) an Akashic Record (59, 49, D) a +0 flail (60, 36, D) a +0 cloak of magic resistance (60, 37, D) a book of Debilitation (60, 47, D) the +5 hunting sling "Jiakh" {venom, rF+ rC- Int+4 SInv} It poisons the ammo it fires. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (60, 49, D) the cursed +2 rapier "Wibuqat" {antimagic, +Blink rC+ Dex+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+5). It protects you from cold. It lets you blink. It has a curse placed upon it. (61, 0, D) an uncursed ring of fire (61, 8, D) an uncursed staff of power (61, 16, D) a +0 long sword (61, 26, D) a +0 short sword (61, 37, D) a +0 great mace of protection (61, 47, D) a +8 hand crossbow (61, 49, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (62, 0, D) a Fen Folio (62, 1, D) a disc of storms (62, 16, D) a +1 swamp dragon armour (62, 17, D) a lamp of fire (62, 26, D) a +4 arbalest (62, 27, D) an uncursed staff of fire (62, 30, D) a +0 longbow (still there?) an arrow (still there?) (62, 31, D) a +2 flail of protection (62, 33, D) an arrow (62, 36, D) an uncursed ring of see invisible (62, 47, D) the Grimoire of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 d - Delayed Fireball Conjuration/Fire 7 (62, 48, D) a +0 trident (62, 49, D) a +0 long sword a +0 cloak a +0 short sword of venom (63, 0, D) the +6 hand crossbow "Dism" {elec, rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy. (63, 16, D) a book of Summonings (63, 17, D) a +0 hand axe of chopping (63, 19, D) a +3 scythe of protection a +0 arbalest 24 bolts a +2 ring mail of cold resistance (63, 20, D) a +0 arbalest 9 bolts a +0 great mace a +0 plate armour (63, 22, D) a bolt (63, 23, D) a bolt (63, 26, D) a +7 lightning rod (14/14) (63, 27, D) a book of Party Tricks (63, 30, D) a +1 dire flail of protection (63, 31, D) an arrow a +0 short sword a +0 scale mail a +0 dagger (63, 32, D) an arrow (63, 36, D) an Akashic Record (63, 37, D) the +27 Lear's hauberk (63, 47, D) an uncursed staff of power (63, 48, D) a +2 lajatang of speed the +5 chain mail "Tauzeapn" {rElec Str+5 Int-2} It affects your strength (+5). It affects your intelligence (-2). It insulates you from electricity. (63, 49, D) a +0 long sword a legendary deck of war a white draconian skeleton (63, 50, D) a +0 trident (63, 53, D) a +1 glaive of chopping (unseen) (64, 16, D) a cursed staff of fire (64, 17, D) an uncursed ring of see invisible (64, 20, D) a +0 long sword (unseen) (64, 21, D) a +0 great mace (unseen) (64, 26, D) a book of Misfortune (64, 27, D) a book of the Earth (64, 31, D) a +0 flail of crushing (64, 47, D) a fan of gales (64, 48, D) a +0 dagger a +0 cloak a green draconian skeleton (64, 49, D) a +0 long sword (64, 50, D) a +0 halberd (still there?) a +3 ring mail of fire resistance (still there?) (64, 51, D) a +4 trident of protection the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a cursed -2 war axe a +0 flail a +0 scimitar a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (64, 52, D) a +0 short sword a +0 cloak a +5 falchion of electrocution a +0 cloak a +0 mace a +0 hand axe a yellow draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (64, 53, D) a +0 battleaxe a +0 dire flail a +0 long sword a +0 cloak a +0 long sword a +0 cloak an uncursed amulet of guardian spirit a black draconian skeleton (65, 26, D) a lamp of fire (65, 31, D) a +0 dagger (65, 47, D) an ornate deck of changes (65, 48, D) the +2 scimitar of Peace {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. an uncursed staff of death a green draconian skeleton (65, 50, D) a +0 halberd (unseen) (65, 51, D) a +3 long sword a +0 cloak of magic resistance a +0 hand axe a +4 mace of protection a +0 short sword a +0 cloak a +0 long sword of holy wrath a +0 cloak a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (65, 52, D) a +0 scimitar a white draconian corpse (skeletalised by now) (65, 53, D) a +0 war axe (still there?) a +2 cloak (still there?) (66, 48, D) a +2 war axe of chopping (66, 49, D) a +2 antimagic battleaxe the +7 quick blade "Iqubreup" {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. a mottled draconian skeleton (66, 50, D) a +0 glaive (still there?) a +0 battleaxe (still there?) (66, 51, D) a +0 halberd a +2 flail of distortion a +3 battleaxe of electrocution a +0 battleaxe an uncursed staff of summoning (66, 52, D) a +0 scimitar the ring "Feud" {rC+ Str+5} [ring of protection from cold] It affects your strength (+5). It protects you from cold. a +0 scimitar of slicing a +0 flail a +0 whip a +0 cloak a green draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (66, 53, D) a +0 long sword of protection (still there?) a +0 hand axe (still there?) (67, 0, D) an uncursed staff of power (67, 47, D) a +0 dire flail (67, 48, D) a +0 mace (67, 49, D) an ornate deck of wonders (67, 50, D) a +1 halberd of freezing (still there?) a +3 hunting sling of flaming (still there?) (67, 51, D) a +0 scimitar (unseen) (67, 52, D) a +0 bardiche (unseen) (67, 53, D) a +0 halberd (unseen) (67, 54, D) a cursed -3 rapier (unseen) (68, 0, D) a stone of tremors (68, 47, D) a +2 leather armour of magic resistance (68, 48, D) a +0 long sword (68, 49, D) a +0 flail a purple draconian skeleton (68, 50, D) a +3 triple crossbow of velocity (68, 51, D) a +0 war axe (unseen) (68, 52, D) a cursed -3 war axe (unseen) (69, 0, D) an uncursed staff of conjuration (69, 36, D) a +4 scale mail of cold resistance (69, 47, D) a +0 mace (69, 48, D) a +0 trident (69, 49, D) a crystal ball of energy (69, 50, D) a +3 dagger of speed (69, 51, D) a +0 long sword (70, 8, D) a plain deck of changes (70, 9, D) a +0 rod of clouds (10/10) the +5 chain mail of the Fifty Runes {+Fly Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It lets you fly. (70, 36, D) the +10 greatsling of the Illusory Deaths {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (70, 37, D) the cursed +1 chain mail of Fortification {rF+} It protects you from fire. It has a curse placed upon it. (70, 39, D) a +0 trident (70, 47, D) a +0 dire flail (70, 48, D) a +1 antimagic spear (70, 49, D) a +2 chain mail of fire resistance (71, 16, D) a +7 rod of ignition (13/13) (71, 17, D) a +4 ring of strength (71, 20, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 26, D) an uncursed staff of earth (71, 29, D) the ring of Reemir {rElec rF- MP+9 Dex+2} [ring of dexterity] It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). (71, 36, D) a +2 leather armour of cold resistance (71, 37, D) Userux's Grimoire of Ashen Malediction Spells Type Level a - Sandblast Earth 1 b - Cause Fear Hexes 4 c - Darkness Hexes 6 d - Discord Hexes 8 (71, 47, D) a book of Dreams (71, 48, D) a +3 hand crossbow of flaming (71, 49, D) a sack of spiders (71, 52, D) a +0 flail (72, 8, D) the Grimoire of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Ball Lightning Conjuration/Air 6 c - Orb of Destruction Conjuration 7 (72, 17, D) a cursed ring of magical power (72, 26, D) a lamp of fire (72, 27, D) a stone of tremors (72, 36, D) the ring "Duurchaes" {Ice +Blink rElec} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you blink. (72, 37, D) an uncursed staff of poison (72, 47, D) a sack of spiders (72, 48, D) a +0 trident (72, 49, D) a +1 longbow of flaming (73, 16, D) an uncursed staff of death (73, 17, D) an uncursed amulet of magic regeneration (73, 26, D) a book of Enchantments (73, 27, D) a +2 halberd of venom (73, 30, D) a +0 trident (73, 36, D) a plain deck of summoning (73, 37, D) a disc of storms (73, 47, D) a phial of floods (73, 48, D) a +0 dagger (73, 49, D) a +1 hand axe of chopping a cursed +0 cloak a crystal ball of energy a white draconian skeleton (74, 47, D) a +3 halberd of chopping (74, 48, D) a +3 shortbow of flaming (75, 1, D) a plain deck of changes (75, 47, D) an ornate deck of changes (75, 48, D) a +3 chain mail of magic resistance