kolansburg the Dungeon (0, 17, D) an arrow (0, 50, D) the cursed +0 scale mail of Ymerett {-Tele rElec MR+++ Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (0, 51, D) a plain deck of wonders (0, 52, D) the Papyrus of Dusty Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Passwall Transmutation/Earth 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Lee's Rapid Deconstruction Earth 5 e - Dragon's Call Summoning 9 (0, 53, D) a +0 long sword (unseen) (1, 32, D) the +1 cloak of Cideabo {rPois rF- MR+} It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (1, 33, D) a plain deck of wonders (1, 50, D) a +0 cloak of magic resistance (1, 52, D) a +0 long sword (still there?) an uncursed amulet of the gourmand (still there?) (1, 57, D) a +0 dagger (unseen) (2, 12, D) the Incunabulum of Ashen Darkness Spells Type Level a - Passwall Transmutation/Earth 2 b - Vampiric Draining Necromancy 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Simulacrum Ice/Necromancy 6 (2, 13, D) a +0 scimitar (still there?) 3 royal jellies (still there?) (2, 14, D) a +1 falchion of slicing (2, 31, D) the +9 hand crossbow "Holaud" {speed, +Inv rN+ Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (2, 32, D) the ring "Meot" {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. (2, 33, D) a +0 hand axe (2, 34, D) a +0 war axe (2, 50, D) a +1 vampiric scimitar (still there?) a +0 leather armour (still there?) (2, 51, D) a +0 scale mail (2, 52, D) the +3 shortbow of the Moon {velocity, *Corrode rElec rN+++ Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. (2, 53, D) a +0 short sword (unseen) (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) an uncursed staff of air (3, 13, D) an ornate deck of wonders (3, 14, D) an uncursed staff of power (3, 15, D) 2 arrows a +0 short sword (3, 16, D) 4 arrows (3, 17, D) a +2 trident of venom (unseen) (3, 31, D) a +4 giant club (3, 32, D) the +7 great sword "Leviticus" {vamp, *Rage rF++ Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It greatly protects you from fire. It may make you go berserk in combat. (3, 50, D) a +0 pair of boots of running (3, 51, D) a +0 shortbow a +1 broad axe of chopping 18 arrows the +7 hand axe of Insomnia {venom, rF+ MR+} It poisons the flesh of those it strikes. It protects you from fire. It affects your resistance to hostile enchantments. (3, 52, D) a book of Enchantments (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 13, D) a +0 scimitar (still there?) a +0 leather armour (still there?) (4, 14, D) a cursed -2 rapier (still there?) a +2 quick blade (still there?) (4, 15, D) 2 arrows a +2 hand axe of freezing (4, 16, D) a +0 dagger a +0 short sword a cursed +0 leather armour (4, 17, D) a +0 dagger (unseen) (4, 31, D) an uncursed amulet of faith (4, 32, D) an uncursed staff of cold (4, 34, D) a +1 hand axe of chopping (4, 50, D) a +0 long sword (still there?) a +0 leather armour (still there?) (4, 51, D) a plain deck of summoning (4, 52, D) a +0 rapier (still there?) a +0 scimitar (still there?) (4, 53, D) a +0 longbow (unseen) (4, 54, D) a +0 rapier (5, 12, D) a +0 halberd of protection (5, 13, D) a +6 blowgun (5, 14, D) an uncursed staff of fire (5, 15, D) a +0 long sword (5, 16, D) an arrow (5, 17, D) the +3 war axe "Poimoedgh" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (5, 18, D) a +0 rapier a +0 rapier a +0 leather armour (5, 31, D) a stone of tremors (5, 32, D) an uncursed staff of summoning (5, 33, D) a +2 helmet of see invisible (5, 50, D) a +0 long sword (still there?) a +0 dagger (still there?) (5, 51, D) a +2 rod of clouds (13/13) a +0 shortbow 14 arrows a +0 leather armour (5, 52, D) a +3 long sword (still there?) a +0 rapier of flaming (still there?) (5, 53, D) 3 arrows (6, 12, D) the cursed +1 mace of Karma {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (6, 13, D) the cursed +2 arbalest of Fragile Peace {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (6, 14, D) a +0 short sword a +0 ring mail a +0 glaive of protection (6, 15, D) a cursed -1 shortbow a +0 short sword a +0 chain mail a +0 longbow 39 arrows a +0 leather armour (6, 16, D) a +0 rapier (6, 17, D) a +0 longbow 27 arrows a +0 leather armour a +0 long sword (6, 20, D) an arrow (6, 31, D) an uncursed staff of energy (6, 32, D) a disc of storms (6, 33, D) a +1 hand crossbow of velocity (6, 35, D) a cursed +0 trident (unseen) (6, 50, D) a +0 shortbow (unseen) (6, 51, D) a +0 short sword (6, 52, D) a +0 long sword a +0 short sword (6, 53, D) a +0 rapier a +0 rapier a +0 leather armour (6, 54, D) a +3 rapier of draining (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) 78 arrows (still there?) a +0 leather armour (still there?) (6, 55, D) a +4 vampiric hand axe (unseen) (6, 58, D) 4 arrows (7, 12, D) a +0 short sword a -3 longbow 15 arrows a +0 leather armour a +0 long sword (7, 14, D) a +0 scimitar a +0 scale mail the cursed +1 blowgun of Experimentation {evade, *Drain rF+ MR+ Stlth+} It affects your evasion (+5 to EV). It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (7, 15, D) a +0 short sword (7, 16, D) a +5 dire flail of protection (7, 17, D) a +0 dagger (7, 31, D) a stone of tremors (7, 32, D) a +3 chain mail of fire resistance (7, 33, D) a book of Enchantments (7, 35, D) a +0 flail (7, 36, D) a +0 halberd a +0 battleaxe a +0 scimitar (7, 37, D) a +1 battleaxe of chopping (unseen) (7, 50, D) the +4 greatsling of Gaoluil {freeze, Str+2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+3). (7, 51, D) a +6 war axe of chopping (7, 52, D) a +1 demon trident of electrocution (7, 55, D) 2 arrows a +0 rapier a +0 rapier a +0 leather armour (7, 56, D) a +0 short sword (unseen) (7, 57, D) 2 arrows (7, 59, D) 2 arrows (8, 12, D) an uncursed staff of power (8, 13, D) a cursed -1 long sword (still there?) a cursed staff of summoning (still there?) (8, 14, D) a +1 dagger of venom (still there?) a +0 dagger (still there?) (8, 31, D) a +0 hand crossbow of freezing (8, 32, D) an uncursed staff of fire (8, 33, D) a +0 flail a +4 arbalest of freezing (8, 35, D) a +0 halberd (8, 36, D) a +0 cloak a +0 mace (8, 37, D) a +0 war axe (8, 50, D) a +0 long sword (unseen) (8, 52, D) the +8 great sword of Courage {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (8, 53, D) a +0 long sword (unseen) (8, 54, D) a +2 battleaxe of chopping (8, 55, D) a +0 rapier (unseen) (8, 57, D) a +0 rapier (unseen) (9, 12, D) a +3 triple crossbow of flaming (9, 13, D) a +0 long sword (9, 14, D) an uncursed ring of wizardry (9, 15, D) a +0 long sword (9, 31, D) a +3 scale mail of cold resistance (9, 32, D) a +0 broad axe (9, 33, D) a stone of tremors (9, 36, D) a +0 war axe (9, 37, D) the +5 battleaxe "Lemic" {freeze, *Rage rC++ rN+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from negative energy. It lets you see invisible. It may make you go berserk in combat. a +0 war axe a cursed -2 short sword (9, 38, D) a +0 mace (unseen) (9, 50, D) a +0 short sword (still there?) a +0 long sword (still there?) (9, 52, D) an arrow an uncursed staff of earth (9, 53, D) a cursed +0 dagger (still there?) an arrow (still there?) a cursed -2 rapier (still there?) a +0 leather armour (still there?) the amulet of the Final Decision {rF+ Regen+ Str+2 Stlth+} (still there?) [amulet of regeneration] It affects your strength (+2). It protects you from fire. It increases your rate of regeneration. It makes you more stealthy. (9, 54, D) a +0 rapier a +0 scale mail (9, 55, D) a +0 dagger a +0 ring mail (9, 56, D) a +0 quick blade a cursed -3 quick blade the +4 ring mail of Summertime {*Drain rF++ rCorr Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It protects you from acid and corrosion. It causes draining when unequipped. (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a +0 short sword (10, 13, D) a +0 scimitar (still there?) an uncursed staff of cold (still there?) (10, 14, D) the cursed +0 leather armour of the Pit {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It has a curse placed upon it. (10, 31, D) the cursed +3 short sword of Gravity {flame, rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (10, 32, D) Sif Muna's Catalogue of Spatial Cold Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Gell's Gravitas Hexes/Translocation 3 f - Warp Weapon Charms/Translocation 5 g - Freezing Cloud Conjuration/Ice/Air 6 (10, 33, D) a book of Conjurations (10, 34, D) the +3 trident "Banisher" {drain, +Blink rPois rF- Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from poison. It lets you blink. a +0 short sword (10, 35, D) a +0 dire flail (10, 36, D) a +0 halberd (10, 50, D) a +2 scale mail of cold resistance (10, 51, D) Geefok's Disquisition on Evil Magic Spells Type Level a - Animate Dead Necromancy 4 b - Control Undead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 (10, 52, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (10, 54, D) a +3 dire flail of holy wrath (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 13, D) a +0 rapier (unseen) (11, 14, D) an uncursed staff of air (11, 31, D) a +2 long sword of holy wrath (11, 32, D) a crystal ball of energy (11, 33, D) a +0 dagger of venom (11, 34, D) an uncursed ring of fire (11, 51, D) a +2 leather armour of fire resistance (11, 52, D) a book of Flames (12, 12, D) the Papyrus of the Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Cold Conjuration/Ice 6 (12, 13, D) a +0 short sword (still there?) a +1 quarterstaff of speed (still there?) (12, 14, D) a +0 longbow (still there?) an ornate deck of war (still there?) (12, 31, D) the amulet of Cekugob {Dismiss -Tele rElec rPois rN++ AC+1 EV+1} [amulet of dismissal] It may teleport away creatures that harm you. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (12, 50, D) a +0 long sword (still there?) a +0 antimagic dagger (still there?) (12, 51, D) a plain deck of summoning (12, 52, D) a +3 chain mail of cold resistance (13, 31, D) a +2 spear of freezing (13, 32, D) a plain deck of changes (13, 33, D) a legendary deck of summoning (13, 34, D) a +0 short sword (unseen) (13, 50, D) a +0 short sword (still there?) a box of beasts (still there?) (13, 51, D) a +0 long sword (still there?) a +3 spear of venom (still there?) (13, 52, D) the +6 scimitar of Cegidgh {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (14, 50, D) a +0 leather armour (14, 51, D) a +2 great mace of protection (14, 52, D) a +0 longbow (still there?) a +4 ring of intelligence (still there?) (18, 48, D) a book of the Warp (18, 49, D) a +0 dagger (18, 50, D) an uncursed staff of cold (19, 0, D) the ring "Olopovy" {rC+ MP+9 Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. It affects your magic capacity (+9). (19, 1, D) an uncursed amulet of faith (19, 16, D) an Akashic Record (19, 17, D) the ring of the Monkey {+Inv MR+ SInv} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (19, 33, D) a disc of storms (19, 48, D) a +5 spear of distortion a book of Transfigurations (19, 49, D) a +1 mace of venom a +2 shortbow of velocity (19, 50, D) a +0 longbow (still there?) a book of Clouds (still there?) (20, 0, D) a book of Frost (20, 1, D) an uncursed staff of earth (20, 13, D) a +0 robe (20, 16, D) a plain deck of summoning (20, 17, D) a book of Annihilations (20, 32, D) a book of Alchemy (20, 35, D) a +0 short sword (unseen) (20, 36, D) a +0 glaive (unseen) (20, 48, D) a +1 longbow of flaming (20, 49, D) a +0 dagger a +0 short sword (20, 50, D) a cursed +0 long sword the +6 lightning scales {run, rElec} It insulates you from electricity. (21, 0, D) a Grand Grimoire (21, 1, D) a book of Misfortune (21, 16, D) an uncursed staff of cold (21, 17, D) the +4 blowgun of Currency {evade, rC- rN+ Dex+2 Stlth+} It affects your evasion (+5 to EV). It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (21, 32, D) a +2 shortbow of flaming (21, 34, D) a +0 long sword (21, 48, D) a +0 dagger a +0 leather armour a +0 short sword (21, 49, D) a +0 rapier a +2 glaive of chopping (21, 50, D) a +0 war axe of electrocution (21, 52, D) the cursed +0 broad axe "Oredgh" {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It has a curse placed upon it. (22, 0, D) a +0 rapier of draining (22, 12, D) a +0 robe (unseen) (22, 16, D) an uncursed amulet of dismissal (22, 17, D) the cursed +0 dagger of Extremism {freeze, MR+ Str+4 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (22, 32, D) a sack of spiders (22, 33, D) a +0 dagger (22, 36, D) a +0 hand axe of chopping (still there?) a +0 trident of venom (still there?) (22, 37, D) a +0 whip (unseen) (22, 48, D) a +2 cloak of invisibility (22, 50, D) a +0 longbow 38 arrows a +0 leather armour (22, 52, D) a +0 short sword (unseen) (23, 0, D) the +1 ring mail of Vehumet's Reproof {+Inv rPois rC+ SInv} It protects you from cold. It protects you from poison. It lets you see invisible. It lets you turn invisible. (23, 1, D) a book of Alchemy (23, 10, D) an uncursed staff of energy a +0 robe (23, 16, D) a +0 dagger of venom (23, 17, D) a +3 quarterstaff of pain (23, 18, D) a +2 leather armour of magic resistance (23, 22, D) a +0 battleaxe of freezing (23, 33, D) a box of beasts (23, 34, D) a +2 broad axe of chopping (23, 36, D) a +0 short sword 4 scrolls of enchant weapon a +0 battleaxe a scroll of fog (23, 37, D) a +0 long sword (unseen) (23, 38, D) a +0 cloak (unseen) (23, 39, D) a cursed -2 scimitar (unseen) (23, 49, D) Sif Muna's Incunabulum of Mutagenic Attacks Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Alistair's Intoxication Transmutation/Poison 5 c - Statue Form Transmutation/Earth 6 (23, 50, D) an uncursed staff of wizardry (23, 52, D) a +0 scimitar (unseen) (23, 53, D) a +0 shortbow a +0 short sword a +0 leather armour a cursed -3 ring of strength the +9 quarterstaff of World's End {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). a +0 leather armour a +0 rapier a cursed +0 rapier a +0 leather armour 16 arrows (24, 1, D) a lamp of fire (24, 6, D) an uncursed staff of summoning (unseen) (24, 16, D) a phial of floods (24, 17, D) the Papyrus of Poisonous Protection Spells Type Level a - Song of Slaying Charms 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Warp Weapon Charms/Translocation 5 e - Ring of Flames Charms/Fire 7 (24, 18, D) the Disquisition on the Mountains and Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Transmutation/Earth 2 c - Static Discharge Conjuration/Air 3 d - Fulminant Prism Conjuration/Hexes 4 e - Lightning Bolt Conjuration/Air 5 f - Bolt of Draining Conjuration/Necromancy 5 (24, 32, D) a +5 crystal plate armour (24, 33, D) a +1 glaive of venom an uncursed ring of resist corrosion a +2 robe of fire resistance (24, 37, D) a +0 dagger a +0 cloak a cursed -1 short sword the +7 falchion of Zeselerph {freeze, rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. a +0 cloak a +0 rapier a +0 cloak a scroll of brand weapon (24, 39, D) a +0 trident (unseen) (24, 48, D) the Grimoire of Lucky Weightlessness Spells Type Level a - Repel Missiles Charms/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Lightning Bolt Conjuration/Air 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 (24, 49, D) a plain deck of summoning (24, 50, D) a +1 ring mail of poison resistance (24, 51, D) a +0 long sword (24, 53, D) a +0 rapier a +0 rapier a +0 leather armour a +0 shortbow a +1 mace of protection a +0 leather armour a +0 long sword a +0 shortbow 28 arrows a +0 short sword a +0 short sword a cursed +0 leather armour (24, 54, D) 3 arrows (24, 55, D) a +4 rod of inaccuracy (11/11) (24, 57, D) an arrow (25, 0, D) an uncursed staff of cold (25, 1, D) a +1 helmet of see invisible (25, 11, D) a +4 spear of freezing a +0 robe (25, 16, D) a +1 ring mail of magic resistance (25, 17, D) an uncursed staff of cold (25, 21, D) a +2 battleaxe of freezing (unseen) (25, 34, D) a +5 hand crossbow of evasion (25, 36, D) a +0 flail (unseen) (25, 37, D) a +0 scimitar a cursed -2 mace a +0 trident a +0 dagger a +0 cloak (25, 38, D) a +0 battleaxe (unseen) (25, 39, D) a cursed -3 trident (unseen) (25, 48, D) a +0 long sword (25, 49, D) a phial of floods (25, 50, D) a +0 long sword a +3 chain mail of fire resistance (25, 51, D) a +0 long sword (unseen) (25, 53, D) a +0 longbow the +3 plate armour "Kicolotu" {*Drain rC- Str+7 Slay+5} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It causes draining when unequipped. a +0 longbow 70 arrows a +0 leather armour a +2 dagger of pain a cursed -3 rapier a +0 scale mail a +0 rapier a +0 rapier a +0 leather armour (25, 54, D) a +0 long sword a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour (26, 1, D) a +0 scythe of venom (26, 16, D) a +3 ring of protection (26, 21, D) a +1 battleaxe of freezing (unseen) (26, 32, D) a book of Air (26, 33, D) an uncursed staff of cold (26, 34, D) a +3 dagger of speed (26, 37, D) a +0 whip (unseen) (26, 48, D) a +1 antimagic long sword (still there?) a +4 scale mail of fire resistance (still there?) (26, 49, D) a +0 short sword (still there?) an uncursed staff of fire (still there?) (26, 50, D) a +3 ring mail of fire resistance (26, 53, D) a +5 antimagic glaive (26, 55, D) 2 arrows (26, 56, D) an arrow (26, 57, D) 3 arrows (27, 0, D) the cursed +0 scale mail "Lotixa" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (27, 1, D) a legendary deck of changes (27, 16, D) a plain deck of escape (27, 17, D) a box of beasts (27, 32, D) a +4 mace of protection (27, 34, D) a plain deck of summoning (27, 36, D) a +0 halberd (27, 48, D) an uncursed staff of conjuration (27, 49, D) a +0 short sword (still there?) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (still there?) It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (27, 50, D) a +2 flail of draining (27, 51, D) an arrow (unseen) (27, 52, D) a +0 rapier a +0 rapier a +0 leather armour (27, 54, D) a cursed -1 dagger (unseen) (28, 0, D) a disc of storms (28, 1, D) the +11 mace "Arbiter" {pain, +Inv rF- MR++ Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (28, 16, D) a +2 ring mail of fire resistance (28, 32, D) the cursed -1 pair of gloves of Beogh's Generosity {rElec Int-2 Dex+2} It affects your intelligence (-2). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (28, 33, D) a manual of Axes an uncursed ring of protection from magic a wand of acid (5/15) Roxanne's Handbook of Stones Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 a +3 lightning rod (14/14) a +3 long sword of slicing (28, 48, D) a +0 dagger (unseen) (28, 49, D) a +0 short sword (still there?) a +0 scimitar (still there?) (28, 50, D) the +11 dagger "Tusebiom" {vamp, +Rage rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It lets you go berserk. a +0 long sword (28, 52, D) a +4 flail of crushing (29, 0, D) a +2 battleaxe of venom (29, 1, D) an uncursed amulet of faith (29, 17, D) the +6 arbalest of the Establishment {flame, rElec Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. (29, 33, D) a +2 short sword of freezing (29, 48, D) a sack of spiders (29, 49, D) a +0 long sword (29, 50, D) a +4 rod of shadows (13/13) (30, 48, D) a +0 scimitar (still there?) a phantom mirror (still there?) (30, 49, D) a book of Unlife (30, 50, D) the cursed +0 blowgun of Latiden {evade, MP+9 Stlth+} It affects your evasion (+5 to EV). It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (30, 51, D) a +0 longbow (unseen) (31, 48, D) a +2 chain mail of poison resistance (31, 49, D) a +0 rapier (31, 50, D) a +5 trident of venom a +0 ring mail (32, 48, D) a +0 rapier (still there?) a +0 scimitar (still there?) (32, 49, D) Sif Muna's Handbook of Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (32, 50, D) a +1 whip of flaming a +0 longbow 16 arrows a +0 leather armour a +0 short sword (33, 48, D) a +0 vampiric long sword (still there?) a +1 giant club (still there?) (33, 49, D) a +0 long sword (still there?) a +0 great sword of slicing (still there?) (33, 51, D) a +3 vampiric short sword (unseen) (34, 28, D) the cursed +1 shortbow "Saeschual" {venom, *Corrode Int+3 Dex+5 Stlth+} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+5). It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (34, 48, D) a +2 shortbow of flaming (34, 49, D) a +0 dagger (34, 50, D) a +1 scale mail of fire resistance (35, 0, D) the ring "Raont" {Fire *Drain rPois rN+++ Slay+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It causes draining when unequipped. (35, 28, D) a +1 plate armour of cold resistance (35, 29, D) an uncursed staff of cold (36, 15, D) a +0 trident of venom (36, 28, D) a +4 dagger of venom (36, 29, D) a +2 flail of protection (36, 32, D) a +0 hand axe (unseen) (36, 33, D) a +0 trident (37, 0, D) an uncursed staff of summoning (37, 1, D) an uncursed staff of power (37, 14, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (37, 28, D) a crystal ball of energy (37, 30, D) a +0 glaive (37, 32, D) a +0 battleaxe (unseen) (37, 33, D) a +0 flail (37, 34, D) a +0 hand axe a +0 hand axe (38, 0, D) a plain deck of defence (38, 1, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (38, 14, D) an uncursed amulet of harm (38, 32, D) a +0 scimitar a +0 dire flail (38, 33, D) a +0 battleaxe (unseen) (38, 34, D) a +0 battleaxe (38, 48, D) a +1 crystal plate armour (38, 49, D) a manual of Dodging (39, 0, D) a +1 large shield of protection (39, 1, D) an uncursed ring of wizardry (39, 28, D) a +2 vampiric spear (39, 29, D) the ring "Itevumudgh" {Wiz rPois SInv} [ring of wizardry] It improves your spell success rate. It protects you from poison. It lets you see invisible. (39, 33, D) an uncursed staff of summoning (still there?) a +0 glaive (still there?) (39, 34, D) a +0 long sword (39, 49, D) a sack of spiders (39, 50, D) a crystal ball of energy (40, 0, D) a disc of storms (40, 1, D) an uncursed staff of summoning (40, 4, D) a cursed +0 hand axe (still there?) a +0 demon trident (still there?) (40, 14, D) the cursed +0 morningstar "Tytuuph" {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It has a curse placed upon it. (40, 15, D) an uncursed ring of stealth (40, 29, D) a +0 long sword a +0 cloak a +6 hunting sling of velocity (40, 48, D) the Compendium of Congealing Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Cure Poison Poison 2 e - Ozocubu's Armour Charms/Ice 3 f - Ice Form Ice/Transmutation 4 g - Olgreb's Toxic Radiance Poison 4 (40, 49, D) a +1 robe of magic resistance (40, 50, D) an uncursed ring of protection from magic (41, 0, D) a +3 long sword of holy wrath (41, 1, D) an uncursed ring of flight (41, 5, D) a +3 broad axe of flaming (41, 14, D) the Collected Works on Captivating Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Confusing Touch Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Tukima's Dance Hexes 3 e - Cause Fear Hexes 4 f - Excruciating Wounds Charms/Necromancy 5 (41, 15, D) a crystal ball of energy (41, 28, D) an uncursed staff of fire (41, 29, D) a +1 plate armour of poison resistance (41, 32, D) a +0 short sword (41, 48, D) a sack of spiders (41, 49, D) the +4 falchion "Yfacs" {slice, MP+9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your magic capacity (+9). (41, 50, D) a +1 great sword of protection (42, 0, D) a plain deck of defence (42, 1, D) a +0 cloak of invisibility (42, 15, D) a +3 falchion of draining (42, 29, D) a book of Clouds (42, 48, D) an uncursed ring of fire (42, 49, D) a +4 rapier of draining (42, 50, D) the cursed +1 hand crossbow of Kuiho {elec, *Corrode Int+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It may corrode you when you take damage. It has a curse placed upon it. (43, 28, D) a plain deck of changes (43, 29, D) a +1 hand crossbow of flaming (43, 48, D) the Volume of Air and Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Deflect Missiles Charms/Air 6 f - Freezing Cloud Conjuration/Ice/Air 6 (43, 49, D) the Almanac of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Orb of Destruction Conjuration 7 (43, 50, D) a +1 war axe of freezing (44, 49, D) an uncursed staff of earth (44, 50, D) an uncursed staff of energy (44, 51, D) an uncursed staff of power (45, 48, D) the cursed +2 mace of Sulphur {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (45, 49, D) an uncursed ring of ice (45, 50, D) a +2 scale mail of fire resistance (45, 51, D) a +3 dagger of protection (46, 48, D) a cursed staff of power (46, 49, D) an uncursed ring of magical power (46, 50, D) a +4 great mace of protection (46, 51, D) an uncursed staff of power (47, 48, D) an uncursed staff of power (47, 49, D) a +1 plate armour of fire resistance (47, 50, D) the +5 hunting sling "Sosoceq" {flame, *Confuse rN+ Int+6 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It protects you from negative energy. It may confuse you when you take damage. It makes you more stealthy. (47, 51, D) a +1 cloak of magic resistance (48, 48, D) the cursed +0 plate armour of the Locust {*Contam Regen+ Str+7} It affects your strength (+7). It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. (48, 49, D) a book of the Earth (48, 50, D) the ring "Xeloewo" {rCorr +Inv rN+ Int-2 SInv} [ring of resist corrosion] It affects your intelligence (-2). It protects you from negative energy. It lets you see invisible. It lets you turn invisible. an uncursed staff of energy (48, 51, D) an uncursed ring of wizardry (49, 0, D) an uncursed staff of conjuration (49, 12, D) an uncursed staff of poison (49, 24, D) a +1 scythe of protection (49, 36, D) a book of Transfigurations (49, 37, D) a phial of floods (49, 43, D) (unseen) (49, 48, D) a +0 rapier of speed (49, 49, D) a +2 flail of crushing (49, 50, D) the +0 plate armour of Courage {*Contam rElec rPois MR-} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (50, 0, D) a +5 rapier of venom (50, 1, D) a +3 morningstar of flaming (50, 4, D) a cursed +0 halberd (unseen) (50, 13, D) a phial of floods (50, 14, D) a +3 rapier of electrocution (unseen) (50, 24, D) a +0 great sword of flaming (50, 25, D) an uncursed staff of conjuration (50, 36, D) a cursed ring of loudness (50, 37, D) a box of beasts (50, 43, D) (unseen) (50, 48, D) a +1 ring of protection (50, 49, D) a +5 giant spiked club (50, 50, D) a +2 amulet of reflection (51, 0, D) a +3 whip of pain (51, 1, D) an uncursed staff of death (51, 4, D) an uncursed staff of poison (51, 12, D) an uncursed staff of wizardry (51, 13, D) an uncursed staff of earth (51, 16, D) a +0 great sword a +0 arbalest 22 bolts a +2 plate armour of cold resistance a potion of degeneration (51, 17, D) a +0 long sword (unseen) (51, 24, D) the Reference Book on the Icy Blaze Spells Type Level a - Freeze Ice 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Fireball Conjuration/Fire 5 (51, 25, D) the +5 dagger "Giettysa" {drain, rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. (51, 36, D) a book of Power (51, 37, D) a +2 ring of dexterity a +6 ring of dexterity a +6 ring of dexterity (51, 48, D) the Tome of Calling and Cold Spells Type Level a - Summon Small Mammal Summoning 1 b - Ice Form Ice/Transmutation 4 c - Summon Demon Summoning 5 d - Ozocubu's Refrigeration Ice 6 (51, 49, D) an uncursed staff of wizardry (51, 50, D) an uncursed staff of summoning (52, 0, D) a +0 whip (52, 1, D) an uncursed staff of air (52, 3, D) a +3 spear of piercing a +0 robe (52, 4, D) a +0 shield (52, 12, D) a +2 ring mail of poison resistance (52, 13, D) the cursed +1 shortbow "Transmigrator" {velocity, rPois Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (52, 17, D) a +1 great sword of draining (unseen) (52, 18, D) 3 bolts (52, 19, D) an arrow (52, 24, D) the +9 morningstar of Poverty {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (52, 25, D) an ornate deck of defence (52, 28, D) a +3 bardiche of protection (52, 29, D) a +2 scimitar of flaming (52, 36, D) a +1 dagger of flaming (52, 48, D) a box of beasts (52, 49, D) a +1 ring mail of magic resistance (52, 50, D) a +2 vampiric glaive (53, 0, D) a +0 hand axe (53, 1, D) the Reference Book on Weightlessness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Tornado Air 9 (53, 4, D) a +3 rod of inaccuracy (11/11) a +5 spear of distortion (53, 5, D) a +1 glaive of holy wrath (unseen) (53, 12, D) a +4 scimitar of flaming (53, 13, D) a +0 scale mail of poison resistance (53, 16, D) a bolt (53, 17, D) the +7 great sword of Strategic Superiority {freeze, *Corrode MP+9 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your magic capacity (+9). It may corrode you when you take damage. (unseen) (53, 18, D) a +0 long sword (unseen) (53, 24, D) an uncursed staff of poison (53, 25, D) a +2 robe of magic resistance (53, 29, D) a +0 scimitar of flaming (53, 36, D) a +2 antimagic hand axe (53, 37, D) the +9 shortbow "Concordance" {venom, Int+3 Dex+4} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+4). (53, 48, D) the Incunabulum of Feathery Ignition Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Static Discharge Conjuration/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Silence Hexes/Air 5 (53, 49, D) a +1 morningstar of protection (53, 50, D) a plain deck of summoning (54, 0, D) a +0 club (54, 12, D) a +1 shortbow of flaming (54, 13, D) a +0 dagger of venom (54, 14, D) a bolt (54, 24, D) a phial of floods (54, 29, D) a +4 great sword of flaming (54, 36, D) a disc of storms (54, 48, D) the Grimoire of Shape Shifting and Talismans Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Ice Form Ice/Transmutation 4 e - Warp Weapon Charms/Translocation 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (54, 49, D) a +7 hand crossbow of evasion (54, 50, D) the +0 leather armour of Naptu Codoj {Str+3} It affects your strength (+3). (55, 1, D) a +0 dire flail (55, 12, D) a +1 cloak of poison resistance (55, 24, D) a +4 dagger of venom (60, 37, D) an uncursed staff of cold (60, 40, D) a +0 trident (unseen) (61, 0, D) an Akashic Record (61, 8, D) a book of Maledictions (61, 16, D) a lamp of fire (61, 26, D) a fan of gales (61, 36, D) the +1 scale mail of Unambiguity {SInv} It lets you see invisible. (61, 37, D) a +3 ring mail of poison resistance (61, 41, D) a +4 scythe of venom (61, 64, D) the +9 rapier of the Maze {vamp, +Inv rF+ Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It protects you from fire. It lets you turn invisible. (unseen) (62, 0, D) an ornate deck of defence (62, 8, D) a plain deck of summoning (62, 9, D) a +3 blowgun (62, 16, D) an uncursed staff of conjuration (62, 17, D) a Fen Folio (62, 20, D) a +0 mace (still there?) a +0 flail (still there?) (62, 22, D) a +0 dagger (unseen) (62, 26, D) a +2 falchion of venom (62, 27, D) a plain deck of summoning (62, 36, D) a disc of storms (62, 37, D) a +4 falchion of slicing (62, 38, D) a +0 trident (unseen) (62, 40, D) an uncursed staff of poison (62, 55, D) a +2 vampiric battleaxe (unseen) (62, 61, D) a +0 whip of electrocution (unseen) (62, 63, D) a -1 rod of shadows (4/9) (unseen) (62, 64, D) a javelin (63, 0, D) the Compendium of Helpful Creation Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Summon Forest Summoning/Translocation 5 (63, 11, D) a +0 arbalest (unseen) (63, 16, D) a sack of spiders (63, 17, D) a crystal ball of energy (63, 20, D) an uncursed staff of energy a +0 robe a +0 hand axe a +0 chain mail a +0 hand axe a +0 chain mail (63, 26, D) a book of Cantrips (63, 27, D) a +0 morningstar of crushing (63, 36, D) a +3 bardiche of freezing (63, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (63, 58, D) a +0 short sword (63, 60, D) the guardian serpent corpse of Aizul (63, 61, D) a +2 scimitar of holy wrath (unseen) (63, 64, D) a javelin a +2 rod of ignition (12/12) 3 throwing nets the +1 leather armour of the Lost Places {rElec} It insulates you from electricity. the ring of Vamos {rF+ MR+ Stlth+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. a scroll of brand weapon (64, 16, D) a +0 dagger (64, 26, D) a book of Debilitation (64, 27, D) a sack of spiders (64, 32, D) a +2 whip (64, 59, D) a +5 scimitar of flaming (unseen) (64, 60, D) the fire dragon corpse of Xtahua (64, 61, D) a +0 broad axe of electrocution (unseen) (64, 62, D) a +6 executioner's axe of pain (unseen) (64, 63, D) a +2 scimitar of flaming (unseen) (65, 26, D) the +2 ring mail of the Depths {Dex+4} It affects your dexterity (+4). (65, 65, D) a throwing net (66, 60, D) a +0 hand axe (unseen) (67, 0, D) a +4 halberd of flaming (68, 0, D) a book of Cantrips (68, 58, D) a javelin (69, 36, D) the Compendium of the Shifting Birds Spells Type Level a - Beastly Appendage Transmutation 1 b - Swiftness Charms/Air 2 c - Spider Form Transmutation/Poison 3 d - Airstrike Air 4 e - Ice Form Ice/Transmutation 4 f - Deflect Missiles Charms/Air 6 (70, 9, D) a +0 short sword (70, 36, D) the Disquisition on the Rocks and Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Statue Form Transmutation/Earth 6 (70, 37, D) a +2 chain mail of fire resistance (71, 8, D) the Papyrus of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 (71, 16, D) a +0 rapier of flaming (71, 17, D) a +0 dagger (71, 27, D) the Reference Book on Ashen Attacks Spells Type Level a - Passwall Transmutation/Earth 2 b - Force Lance Conjuration/Translocation 4 c - Sticky Flame Conjuration/Fire 4 d - Petrify Transmutation/Earth 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (71, 36, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 37, D) a +3 bardiche of flaming (72, 9, D) a book of Flames (72, 10, D) a +0 halberd (unseen) (72, 11, D) a +5 vampiric falchion (unseen) (72, 16, D) a fan of gales (72, 17, D) a +0 battleaxe of freezing (72, 21, D) a +0 short sword a +0 scimitar a +0 hand axe of flaming (72, 27, D) a crystal ball of energy (72, 37, D) a book of Changes (73, 1, D) a +4 chain mail of poison resistance (73, 21, D) a +0 dagger (still there?) a +1 long sword of flaming (still there?) (73, 27, D) a +3 glaive of flaming (73, 36, D) a +4 glaive of protection (73, 37, D) the cursed +0 mace of Sudden Death {venom, MR+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it.