kolansburg the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a box of beasts (59, 37, D) an uncursed staff of wizardry (60, 36, D) the +1 hunting sling "Xelemoq" {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (60, 37, D) an uncursed staff of wizardry (60, 41, D) 15 gold pieces (60, 42, D) 7 gold pieces (61, 0, D) an uncursed ring of poison resistance (61, 8, D) an uncursed staff of poison (61, 16, D) a +3 scale mail of cold resistance (61, 26, D) an uncursed ring of wizardry (61, 41, D) 8 gold pieces (62, 1, D) a +5 flail of crushing (62, 8, D) a +2 scale mail of positive energy (62, 9, D) a +0 shortbow of flaming (62, 16, D) the +6 dagger "Waxaog" {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (62, 27, D) the +1 plate armour of Insecurity {Int+7} It affects your intelligence (+7). (62, 36, D) an uncursed staff of wizardry (62, 37, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (63, 8, D) a +0 long sword (63, 11, D) a +0 short sword a +0 shortbow 11 arrows a +0 ring mail (63, 16, D) a +3 longbow of freezing (63, 17, D) a +1 troll leather armour (63, 27, D) the ring of Empuliro {+Fly rC+ MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). It lets you fly. (63, 36, D) the amulet of the Bull {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (64, 12, D) the +6 rapier of Ru's Scorn {pierce, rElec rF- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. a +0 leather armour (64, 16, D) a book of Unlife (64, 17, D) a +1 chain mail of cold resistance (65, 26, D) a +1 robe (67, 0, D) the +1 leather armour of Xetimmif {rN+++ rCorr Str-4 Slay+4} It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It renders you almost immune to negative energy. It protects you from acid and corrosion. (67, 3, D) 7 gold pieces (68, 0, D) a +0 long sword of holy wrath (68, 3, D) a +0 long sword of holy wrath a +0 plate armour a +2 shield (69, 0, D) an uncursed staff of death (69, 36, D) a +2 buckler (70, 8, D) a book of Burglary (70, 9, D) an ornate deck of wonders (70, 10, D) a +0 club a +0 ring mail (70, 11, D) a +0 dagger a +0 robe (70, 36, D) a book of Clouds (70, 40, D) a +0 rapier a +0 robe (70, 41, D) a +0 short sword a +0 robe (71, 8, D) a +1 robe of magic resistance (71, 9, D) a +0 flail (71, 10, D) a +0 hand axe (71, 16, D) a +2 dagger of draining (71, 17, D) an uncursed ring of sustain attributes (71, 26, D) an uncursed staff of death (71, 27, D) a +1 hunting sling of flaming (71, 36, D) a +3 hand axe of electrocution (71, 37, D) an uncursed staff of air (71, 40, D) a +0 rapier a +0 robe (72, 8, D) the +0 plate armour of True Grit {Str+4} It affects your strength (+4). (72, 9, D) a +2 shortbow of flaming (72, 10, D) a cursed -1 dagger a cursed +0 robe (72, 16, D) a book of Spatial Translocations (72, 19, D) a +0 glaive a +0 robe (72, 26, D) a +4 rod of shadows (11/11) (72, 27, D) a +4 halberd of protection (72, 36, D) a crystal ball of energy (72, 40, D) a +0 short sword a +0 arbalest of velocity a +0 robe a +0 short sword a +0 robe (73, 1, D) a plain deck of wonders (73, 16, D) a book of Callings (73, 17, D) a +5 spear of venom (73, 19, D) a +0 halberd a +0 robe (73, 36, D) a crystal ball of energy (73, 37, D) a book of Necromancy (75, 1, D) a +0 hand crossbow of flaming