kolansburg the Dungeon [Shop] Duyt's Armour Shop a +2 robe of cold resistance (318 gold) a +3 leather armour of cold resistance (432 gold) a +0 cloak of poison resistance (153 gold) a +3 leather armour of cold resistance (432 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (232 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +2 chain mail of fire resistance (387 gold) a +4 plate armour of cold resistance (900 gold) a +0 ring mail of poison resistance (144 gold) a +3 chain mail of poison resistance (423 gold) a +2 buckler of protection (387 gold) (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 leather armour of fire resistance (19, 16, D) a plain deck of changes (19, 17, D) the Catalogue of Beguiling and Changing Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Invisibility Hexes 6 (19, 32, D) Uwnos's Incunabulum of Earth and Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Dragon Form Transmutation 7 (19, 33, D) a box of beasts (20, 0, D) a stone of tremors (20, 1, D) an uncursed staff of earth (20, 16, D) the cursed +1 chain mail "Fattoz" {rN++ Str-5 Stlth+} It affects your strength (-5). It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (20, 17, D) a book of Party Tricks (20, 33, D) a +4 ring of evasion (21, 0, D) a +1 helmet of intelligence (21, 1, D) a +1 leather armour of positive energy (21, 16, D) a +4 rod of clouds (10/10) (21, 17, D) a +1 battleaxe of distortion (21, 32, D) a +2 battleaxe of freezing (21, 33, D) a book of Conjurations (21, 34, D) a sack of spiders (22, 0, D) a box of beasts (22, 1, D) a +0 club (22, 16, D) a +2 glaive of venom (22, 17, D) an uncursed amulet of the gourmand (22, 32, D) an uncursed ring of sustain attributes (22, 33, D) the cursed +1 dagger of the Ship {flame, *Drain rF+ Int+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (22, 34, D) a +7 arbalest (23, 0, D) a +6 arbalest of flaming (23, 1, D) a Grand Grimoire (23, 8, D) a +0 spear a +0 robe (23, 9, D) a +0 spear a +0 robe the +1 hand axe "Gram" {flame, rF+ rC+ Str-4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your dexterity (+2). It protects you from fire. It protects you from cold. a +0 robe (23, 16, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (23, 17, D) a +2 ring of dexterity (23, 18, D) a +2 robe of magic resistance (23, 32, D) Yzxid's Papyrus of the Glacier and Displacement Spells Type Level a - Apportation Translocation 1 b - Throw Frost Conjuration/Ice 2 c - Gell's Gravitas Hexes/Translocation 3 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (23, 33, D) a +5 long sword of holy wrath (23, 34, D) a +2 arbalest of freezing (24, 0, D) a +2 morningstar of protection (24, 1, D) an uncursed staff of energy (24, 7, D) a +0 short sword a +0 shield (24, 9, D) a +0 halberd a +1 robe of fire resistance (24, 16, D) an uncursed ring of magical power (24, 17, D) a +4 dagger of freezing (24, 18, D) a +4 amulet of reflection (24, 32, D) the +5 chain mail of Narcissism {*Drain *Confuse Dex+9 Stlth+} It affects your dexterity (+9). It causes draining when unequipped. It may confuse you when you take damage. It makes you more stealthy. (24, 33, D) the +1 leather armour of Xamirin {Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). (24, 34, D) a +0 mace of holy wrath (25, 0, D) an uncursed staff of wizardry (25, 1, D) a +4 hand axe of chopping (25, 7, D) a +0 glaive (25, 8, D) a +1 dagger of venom (25, 9, D) a +0 club a +0 long sword (25, 16, D) an uncursed ring of see invisible (25, 17, D) an uncursed ring of ice (25, 18, D) the +2 robe of the Thunderstorm {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. (25, 32, D) a +0 lajatang of electrocution (25, 33, D) a +1 short sword of venom (25, 34, D) the ring "Roydwu" {rF+ MR- Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. (26, 0, D) an uncursed amulet of regeneration (26, 1, D) a +0 spear (26, 16, D) the +1 arbalest "Attib" {velocity, +Fly rPois} Any bolt fired from it inflicts extra damage. It protects you from poison. It lets you fly. (26, 17, D) a box of beasts (26, 32, D) a box of beasts (26, 33, D) a +2 hand crossbow of flaming (26, 34, D) the Volume of Stones and the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Statue Form Transmutation/Earth 6 e - Shatter Earth 9 (27, 0, D) a plain deck of wonders (27, 1, D) an ornate deck of summoning (27, 5, D) a +0 scimitar (27, 16, D) an uncursed amulet of regeneration (27, 17, D) a +2 bardiche of holy wrath (27, 32, D) a +4 scale mail of fire resistance (27, 34, D) a book of the Tempests (28, 0, D) a +4 shortbow of flaming (28, 1, D) an uncursed staff of cold (28, 16, D) the +9 spear of Hatred {drain, Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you more stealthy. (28, 17, D) an uncursed staff of poison (28, 32, D) the +8 plate armour of Dyspraxia {*Drain MR++ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It causes draining when unequipped. (28, 33, D) a book of Power (29, 0, D) a fan of gales (29, 1, D) the +3 plate armour "Abliru" {-Cast rElec rCorr Str+5} It affects your strength (+5). It insulates you from electricity. It prevents spellcasting. It protects you from acid and corrosion. (29, 16, D) the Disquisition on Freezing Companions Spells Type Level a - Ice Form Ice/Transmutation 4 b - Dragon's Call Summoning 9 (29, 32, D) an uncursed staff of wizardry (29, 33, D) an uncursed staff of power (34, 28, D) a +0 ring mail of fire resistance (35, 14, D) a plain deck of changes (35, 19, D) a bolt (35, 28, D) the ring of Italuehu {Wiz rC+ rN+} [ring of wizardry] It improves your spell success rate. It protects you from cold. It protects you from negative energy. (35, 29, D) an ornate deck of wonders (36, 0, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (36, 1, D) a book of the Sky (36, 15, D) a book of Cantrips (36, 18, D) 8 bolts a +0 arbalest an uncursed staff of summoning (36, 19, D) 7 bolts a +0 arbalest (36, 28, D) a +4 vampiric war axe (36, 29, D) a sack of spiders (36, 31, D) 4 large rocks (37, 0, D) the cursed +0 rapier "Buydec" {pierce, +Blink rF+++ Str-2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It renders you almost immune to fire. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (37, 1, D) a +2 vampiric spear (37, 14, D) the +1 robe of Gallantry {*Confuse MR++ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (37, 15, D) a +4 amulet of reflection (37, 17, D) a +0 chain mail a +0 glaive (37, 18, D) a +0 chain mail the +8 greatsling of Eternal Night {flame, rElec rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. a +0 long sword 2 bolts (37, 19, D) a large rock (37, 28, D) a +1 battleaxe of flaming (37, 29, D) a crystal ball of energy (37, 32, D) 4 large rocks a cursed -3 giant club a +0 giant club a +0 battleaxe of freezing (37, 33, D) 2 large rocks a +0 giant club a +0 giant club a +0 giant spiked club (38, 0, D) a box of beasts (38, 1, D) a lamp of fire (38, 8, D) a +1 scimitar of flaming (38, 14, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (38, 15, D) a Grand Grimoire (38, 17, D) a +0 chain mail a +0 great mace a +0 halberd a +0 chain mail (38, 18, D) a +0 chain mail a +5 flail of holy wrath (38, 19, D) a +0 plate armour a +0 dire flail (38, 20, D) 2 large rocks (38, 29, D) a +0 leather armour of magic resistance (38, 31, D) 2 large rocks (38, 32, D) a +0 giant club a cursed -1 giant club (38, 33, D) 2 large rocks (39, 0, D) the cursed +3 war axe "Ogrebane" {drain, rPois rC+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from cold. It protects you from poison. It has a curse placed upon it. (39, 1, D) a lamp of fire (39, 8, D) a +2 scimitar of flaming (39, 15, D) a book of Battle (39, 18, D) a cursed +0 chain mail a +0 chain mail a +0 halberd the +4 halberd "Moppi" {vamp, Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you more stealthy. (39, 19, D) a +0 plate armour a +0 bardiche (39, 20, D) a +0 chain mail a +0 great sword (39, 28, D) a cursed staff of poison (39, 29, D) the Catalogue of Congealing Venom Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Alistair's Intoxication Transmutation/Poison 5 (39, 32, D) 7 large rocks a +0 giant club a cursed +0 giant club a +0 giant club (39, 33, D) 3 large rocks a +2 great sword of flaming a +0 giant club a +0 giant club (40, 0, D) the ring of Life {MR+ Slay+3} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. an uncursed ring of positive energy (40, 1, D) a crystal ball of energy (40, 14, D) a +0 great sword (40, 15, D) a book of the Sky (40, 18, D) a +0 plate armour a +0 glaive (40, 29, D) a +1 dagger of holy wrath (40, 30, D) an uncursed ring of fire a +2 pair of gloves of strength (40, 32, D) a large rock (41, 0, D) an uncursed staff of power (41, 1, D) an uncursed staff of conjuration (41, 14, D) a +0 long sword (41, 15, D) an ornate deck of war (41, 28, D) the cursed +1 robe of Tubut {Dex+7} It affects your dexterity (+7). It has a curse placed upon it. (41, 29, D) the cursed +0 mace "Duewoaxt" {drain, rC- Int+7 Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your dexterity (+8). It makes you vulnerable to cold. It has a curse placed upon it. (42, 0, D) a +2 robe (42, 28, D) the ring of Saitobb {+Blink rPois rC+ Stlth+} [ring of stealth] It protects you from cold. It protects you from poison. It lets you blink. It makes you more stealthy. (42, 29, D) a sack of spiders (43, 14, D) a fan of gales (43, 15, D) the cursed +0 robe "Piaru Zal" {rF+ MR- Int+4 SInv} It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (43, 28, D) a +2 shortbow of flaming (43, 29, D) a +2 scimitar of freezing (44, 28, D) the +11 quarterstaff "Worm's Wrath" {crush, rN+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from negative energy. (49, 0, D) the +2 robe of Tetefyih {-Cast rF++ Dex+4 Stlth+} It affects your dexterity (+4). It greatly protects you from fire. It prevents spellcasting. It makes you more stealthy. (49, 1, D) the +11 short sword of Defence {freeze, rF++ rC- Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It greatly protects you from fire. It makes you vulnerable to cold. (49, 12, D) a +0 long sword (49, 17, D) a +0 arbalest an uncursed staff of fire 23 bolts (49, 24, D) a +1 scale mail of positive energy (49, 37, D) a +4 scale mail of positive energy (50, 0, D) the ring "Uffomuf" {rElec rC+++ Dex+2 Slay-5 SInv} [ring of see invisible] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to cold. It insulates you from electricity. It lets you see invisible. the ring "Cimm" {rCorr Dex+6} [ring of resist corrosion] It affects your dexterity (+6). a +3 ring of evasion an amulet of Rationality {Faith Dex+6 Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+6). It makes you less stealthy. the ring of Wavyoxzy {rPois rF++ Int+2 Stlth+} [ring of stealth] It affects your intelligence (+2). It greatly protects you from fire. It protects you from poison. It makes you more stealthy. a +6 ring of dexterity (50, 14, D) a bolt (50, 16, D) a +0 arbalest 13 bolts a +2 vampiric war axe a +0 plate armour (50, 17, D) a +0 great sword a +0 plate armour (50, 18, D) 2 large rocks (50, 25, D) a +2 morningstar of crushing (50, 36, D) a +0 iron rod (10/10) (51, 0, D) a +1 shortbow of flaming (51, 1, D) a plain deck of changes (51, 12, D) a book of Annihilations (51, 13, D) a +0 fire dragon armour (51, 16, D) a +0 arbalest 13 bolts a +0 long sword a +0 chain mail (51, 18, D) a +0 battleaxe a +0 plate armour (51, 25, D) 2 large rocks (51, 27, D) a cursed +0 giant club (51, 28, D) a +0 giant club a +0 giant club a +0 giant club (51, 36, D) an Akashic Record (51, 37, D) a cursed staff of death (51, 42, D) 4 gold pieces (52, 13, D) a +4 giant spiked club (52, 15, D) a +0 bardiche a cursed +0 chain mail (52, 16, D) a +0 great sword a +0 plate armour (52, 17, D) a +0 war axe a +0 plate armour (52, 18, D) a +0 war axe a +5 shortbow of evasion a +0 chain mail (52, 24, D) a +1 hand crossbow of velocity (52, 27, D) a +0 dire flail a +0 giant club 3 large rocks (52, 28, D) 4 large rocks a +0 giant spiked club (52, 29, D) a large rock (52, 36, D) a +4 shortbow of flaming (52, 37, D) the +2 scale mail of the Ecumenical Temple {rPois Str-5 Stlth+} It affects your strength (-5). It protects you from poison. It makes you more stealthy. (53, 0, D) an uncursed staff of power (53, 13, D) a Young Poisoner's Handbook (53, 24, D) a +2 battleaxe of chopping (53, 25, D) a large rock a book of Fire (53, 27, D) 4 large rocks (53, 28, D) a large rock (53, 36, D) an uncursed staff of air (53, 37, D) a +3 spear of flaming (54, 12, D) a cursed ring of loudness (54, 13, D) a crystal ball of energy (54, 24, D) a +1 quarterstaff of crushing (54, 25, D) the Collected Works on Spatial Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Gell's Gravitas Hexes/Translocation 3 d - Passage of Golubria Translocation 4 (54, 28, D) a large rock (54, 36, D) a book of the Tempests (55, 1, D) the +5 mace of Defence {antimagic, MP+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your magic capacity (+9). (55, 12, D) a plain deck of defence (55, 13, D) a lamp of fire (55, 24, D) a +4 ring mail of poison resistance (59, 36, D) a book of the Earth (59, 37, D) an uncursed ring of sustain attributes (60, 36, D) a +6 flail (60, 37, D) the cursed +0 robe of Bedevilment {rF+ MR++ Dex-3} It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 0, D) an uncursed staff of wizardry (61, 8, D) the Volume of Evil Fire Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 (61, 16, D) an uncursed ring of resist corrosion (61, 26, D) an uncursed ring of protection from cold (61, 27, D) a +6 ring of strength an uncursed ring of fire the ring of Fedhas's Esteem {+Inv rElec AC+3 Str+3 Dex-2} [ring of protection] It affects your AC (+3). It affects your strength (+3). It affects your dexterity (-2). It insulates you from electricity. It lets you turn invisible. (61, 36, D) a plain deck of summoning (61, 37, D) a +2 robe of cold resistance (62, 0, D) the +7 shortbow of the New World {venom, rF+++ rC+ Int+4 Dex-5} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (-5). It renders you almost immune to fire. It protects you from cold. (62, 1, D) an uncursed staff of earth (62, 8, D) a book of Power (62, 9, D) an uncursed staff of earth (62, 16, D) a lamp of fire (62, 17, D) the +11 mace of Firaepn {drain, rElec Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It insulates you from electricity. (62, 26, D) a +2 plate armour of cold resistance (62, 36, D) a book of Unlife (63, 0, D) a +2 ring of evasion (63, 8, D) the Grimoire of the Glacier and Summoning Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Aura of Abjuration Summoning 5 c - Freezing Cloud Conjuration/Ice/Air 6 (63, 16, D) a +2 rapier of venom (63, 17, D) a +2 robe of fire resistance (63, 26, D) a +1 hand crossbow of flaming (63, 36, D) an uncursed ring of ice (64, 16, D) an uncursed ring of sustain attributes (64, 17, D) the +2 hand crossbow "Verewon" {penet, rC+++ MP+9 Str+7 Stlth-} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+7). It renders you almost immune to cold. It affects your magic capacity (+9). It makes you less stealthy. (64, 26, D) an uncursed staff of cold (64, 27, D) the cursed +0 leather armour of Defiance {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (65, 26, D) a +5 scimitar of electrocution (67, 0, D) a +0 morningstar of distortion (68, 0, D) Cuhiroeg's Collected Works on Flamy Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Fireball Conjuration/Fire 5 c - Lee's Rapid Deconstruction Earth 5 (69, 0, D) a box of beasts (69, 36, D) a plain deck of defence (70, 8, D) a +2 dire flail of venom (70, 36, D) the ring "Neorhufy" {SustAt rF+ rC- MR+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (70, 37, D) an uncursed ring of stealth (70, 39, D) a +0 dagger a +0 robe (70, 40, D) a +0 mace (71, 17, D) a +0 hand axe (71, 20, D) a +0 battleaxe a +0 plate armour (71, 27, D) a plain deck of summoning (71, 36, D) a +1 great sword of freezing (71, 37, D) an uncursed amulet of the gourmand (71, 39, D) a +0 glaive a +0 plate armour (71, 40, D) a +0 club a +0 dire flail a +0 plate armour (72, 9, D) an uncursed staff of fire (72, 17, D) a +3 ring of evasion (72, 19, D) a +0 trident a +0 chain mail (72, 20, D) a +0 dagger a +0 robe a +0 short sword a +0 hand axe (72, 27, D) the +2 robe "Gaerekk" {Str+4 Slay+3 Stlth+} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. (72, 36, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (72, 37, D) a +4 ring of strength (72, 39, D) a +0 leather armour (72, 40, D) a +0 falchion (73, 1, D) a cursed -2 ring of evasion (73, 16, D) a +2 short sword of electrocution (73, 17, D) an uncursed amulet of faith (73, 21, D) a +2 falchion of slicing a cursed +0 chain mail (73, 26, D) a stone of tremors (73, 27, D) the +3 hunting sling "kolansburg's Peril" {flame, +Inv Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you turn invisible. (73, 37, D) a book of Misfortune (75, 1, D) an uncursed staff of wizardry