kolansburg the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (9, 1, D) a +0 shield a +0 scale mail a +0 war axe (9, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a wand of acid (5/15) a wand of lightning (5/15) a wand of disintegration (7/24) 7 scrolls of fog 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +9 longbow "Hydrabane" {freeze, Str+3 Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+6). (57, 41, D) a javelin of penetration (59, 36, D) a +3 hunting sling of velocity (59, 37, D) a +2 vampiric spear (60, 36, D) a +0 robe (60, 37, D) the +9 shortbow of Karma {velocity, Stlth+} Any arrow fired from it inflicts extra damage. It makes you more stealthy. (61, 0, D) a +1 antimagic morningstar (61, 8, D) a sack of spiders (61, 9, D) a +0 trident (unseen) (61, 16, D) the Volume of the Voyage and Conjuration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Lesser Beckoning Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Throw Icicle Conjuration/Ice 4 e - Iron Shot Conjuration/Earth 6 (61, 19, D) a +0 trident (unseen) (61, 26, D) an uncursed amulet of rage (61, 36, D) a sack of spiders (61, 37, D) a +0 rapier (62, 0, D) a +0 long sword of flaming (62, 8, D) the +5 glaive "Eclis" {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (62, 9, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (62, 10, D) a +4 demon blade of venom (62, 12, D) a throwing net (62, 13, D) 2 throwing nets (62, 16, D) a lightning rod (4/4) (62, 17, D) a fan of gales (62, 26, D) a +0 dagger (62, 27, D) a +0 falchion of slicing (62, 30, D) a +0 flail (unseen) (62, 31, D) a +1 whip of venom (62, 37, D) an uncursed staff of summoning (63, 0, D) a lamp of fire (63, 9, D) a cursed -1 trident (63, 16, D) a +0 trident of flaming (63, 17, D) a book of Changes (63, 19, D) a +0 trident a merfolk corpse (63, 20, D) a +5 quarterstaff of draining (still there?) a hippogriff corpse (skeletalised by now) (still there?) (63, 23, D) a tomahawk 2 arrows (63, 26, D) a +2 leather armour of fire resistance (63, 27, D) a fan of gales (63, 30, D) a +2 dagger of venom a +0 short sword a +0 dagger a +0 leather armour a +0 dagger (63, 36, D) a box of beasts (63, 37, D) the +4 crystal plate armour of the Distant Future {rF+} It protects you from fire. (64, 16, D) a book of Battle (64, 20, D) a +0 shortbow (unseen) (64, 21, D) the +12 short sword of Context {vamp, SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. (unseen) (64, 22, D) 6 large rocks (unseen) (64, 26, D) a sack of spiders (64, 27, D) a fan of gales (64, 30, D) a +0 club (unseen) (64, 31, D) a +0 morningstar (unseen) (65, 26, D) a phial of floods (67, 0, D) a fan of gales (68, 0, D) an uncursed staff of poison (69, 0, D) a book of Cantrips (69, 36, D) a +0 dagger (70, 8, D) the +5 halberd "Conservator" {vamp, rC+ Str+7 Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It affects your intelligence (+2). It protects you from cold. (70, 9, D) the +1 ring mail "Kefyghos" {+Inv rElec rN+} It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. (70, 11, D) a wolf corpse (skeletalised by now) (70, 36, D) a cursed -3 ring of protection (70, 37, D) a +2 short sword of speed (70, 40, D) the cursed +0 falchion of Teawkoah {flame, MR+ Str+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 dagger (still there?) (71, 16, D) a +6 ring of dexterity (71, 17, D) a scroll of fog (71, 26, D) a sack of spiders (71, 27, D) a book of Minor Magic (71, 30, D) a necrophage corpse (skeletalised by now) (71, 31, D) a necrophage corpse (skeletalised by now) (71, 36, D) an uncursed staff of death (71, 37, D) the +4 plate armour of Nuewol {rF- Str+5} It affects your strength (+5). It makes you vulnerable to fire. (71, 40, D) a +0 hand axe a +0 hand crossbow of velocity a cursed -3 short sword a +0 leather armour a +0 mace a cursed +0 club a +0 leather armour an orc corpse (72, 8, D) a crystal ball of energy (72, 9, D) a +1 rapier of electrocution (72, 11, D) a bullfrog corpse (skeletalised by now) (72, 16, D) a lightning rod (4/4) (72, 17, D) an uncursed staff of power (72, 22, D) a wind drake corpse (skeletalised by now) (72, 27, D) a book of Enchantments (72, 36, D) an uncursed ring of flight (72, 39, D) a +0 trident (72, 40, D) a +0 leather armour (unseen) (73, 1, D) a Necronomicon (73, 16, D) an uncursed staff of summoning (73, 17, D) an uncursed staff of energy (73, 26, D) an uncursed ring of positive energy a +3 ring of slaying (73, 27, D) a crystal ball of energy (73, 29, D) a +0 spear (unseen) (73, 30, D) a +4 mace (unseen) (73, 36, D) a +2 scythe of slicing (73, 37, D) the +8 morningstar of Hoemack {speed, MR+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your resistance to hostile enchantments. (75, 1, D) a +0 quarterstaff of crushing