Tutorial DCSS version 0.33-a0-224-g21dfed3d1e (webtiles) character file. kolimis the Covered (Human Fighter) Turns: 259, Time: 00:05:57 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 0% Magic: 4/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . e - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip e - a +0 shortbow (weapon) Missiles d - 10 boomerangs Armour a - a +0 robe (worn) Skills: + Level 3.1 Fighting + Level 0.2 Staves + Level 3.1 Armour + Level 2.1 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Found 10 boomerangs. There is a stone staircase leading up here. You see here 10 boomerangs. d - 10 boomerangs There are no items here. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line, f - training dummy Aim: a training dummy, quivering stones (dormant, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a shortbow. You see here a +0 shortbow. e - a +0 shortbow (weapon) Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line, f - training dummy Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. The training dummy is heavily damaged. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line, f/p - training dummy Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You shoot an arrow. The arrow hits the training dummy! You destroy the training dummy! You have reached level 2! ######### ...### # ##§...#### ## #§≈...≈≈≈ #. §≈§.~≈( #. w≈..≈ #. ≈.~ #. #.# #. #@# ## #.## # ##.# #.## ##.### ##..######## ### ###.......###.. ########...## ##### You can see worm. Vanquished Creatures A giant cockroach (D:1) 3 training dummies 4 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kolimis the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 70 | D:1 | Noticed a wyvern 259 | D:2 | Reached XP level 2. HP: 24/24 MP: 4/4 Illustrated notes Action || total ---------------------------++------- Melee: Quarterstaff || 17 Fire: Shortbow || 2 Throw: Boomerang || 1 Armour: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 268 | 268 | 0 | 106 | 0 | 2 | 134.0 | Dungeon | 268 | 268 | 0 | 106 | 0 | 2 | 134.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 208 daAuts D:2: 59 daAuts