korppi Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (15, -1, D:1) a +0 dagger (19, -19, D:1) a +0 dagger (19, -18, D:1) a +0 mace (19, -15, D:1) a stone (20, 30, D:1) a +0 robe (22, 5, D:1) 6 bolts (22, 10, D:1) a +0 chain mail (25, 37, D:1) a +0 club (26, 2, D:1) a +0 club (28, 16, D:1) a stone (30, 17, D:1) a stone (31, 0, D:1) 3 stones (31, 1, D:1) 2 stones (33, 0, D:1) a +0 club a cursed +0 club (34, 19, D:1) a +0 dagger (35, -8, D:1) a +0 dagger (36, 0, D:1) 13 arrows (58, 2, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (7, 5, D:2) a +0 club (9, -4, D:2) a +0 ring mail (16, 19, D:2) a +0 club (18, 25, D:2) a +0 club (18, 26, D:2) a +0 dagger (18, 27, D:2) a +0 club (18, 28, D:2) a +0 club (20, 30, D:2) a +0 dagger (21, 31, D:2) a +0 dagger (24, 10, D:2) a +0 robe a +0 flail a +0 club a +0 club (25, 10, D:2) a +0 club (27, 10, D:2) a +0 spear (31, -13, D:2) a +0 whip a +0 animal skin a +0 helmet a +0 club (31, 22, D:2) a +0 whip Level 3 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:3) 9 bolts (14, 7, D:3) a +0 club (21, -12, D:3) a +0 club (26, -11, D:3) a +0 helmet (29, 27, D:3) a +0 mace (33, 8, D:3) a +0 whip a +0 club a cursed -3 dagger a +0 robe (44, -12, D:3) a +0 dagger a +0 ring mail (45, -11, D:3) a +0 leather armour a cursed -3 mace (53, -14, D:3) 27 bolts Level 4 of the Dungeon [Shop] Sutix's Weapon Shoppe a +0 rapier (44 gold) a +0 hunting sling (16 gold) a +0 arbalest (49 gold) the +3 falchion of Vodka {slice, rN+ MR+} (399 gold) It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 quarterstaff of crushing (88 gold) a +0 hunting sling (16 gold) 18 arrows (39 gold) 14 stones (15 gold) a +0 long sword (38 gold) the +8 hand axe of Brawling {flame, rElec rC+ rN++ Str-4} (753 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. a +0 flail of protection (68 gold) a +0 war axe (38 gold) a +0 mace (33 gold) (3, 4, D:4) a +0 dagger (4, 2, D:4) a +0 long sword (unseen) (5, -6, D:4) a +1 dagger of venom (13, 7, D:4) a +0 mace (19, -6, D:4) 2 potions of degeneration (29, 0, D:4) a +0 trident a +0 scale mail (40, 13, D:4) a +0 hunting sling (41, 7, D:4) a +0 leather armour (44, 2, D:4) a cursed +0 robe (45, 11, D:4) a +0 whip (45, 17, D:4) 27 stones (46, 1, D:4) a cursed -3 bardiche a +0 chain mail (56, -3, D:4) a +0 ring mail