Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup bcrawl-1.41.2 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-bcrawl -name kosoiffoigrumme1174 -rc /dgldir/rcfiles/crawl-bcrawl/kosoiffoigrumme1174.rc -macro /dgldir/rcfiles/crawl-bcrawl/kosoiffoigrumme1174.macro -morgue /dgldir/morgue/kosoiffoigrumme1174/ -webtiles-socket /crawl-master/webserver/sockets/kosoiffoigrumme1174:2024-08-17.11:51:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-bcrawl(_Z17write_stack_traceP8_IO_FILEi+0x27) [0x558c27982837]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-bcrawl(_Z13do_crash_dumpv+0x3dd) [0x558c2798acad]: do_crash_dump() /usr/games/crawl-bcrawl(_Z20crash_signal_handleri+0x1ca) [0x558c27982c7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f676c64afd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7f676c699d3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f676c64af32]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd3) [0x7f676c635472]: /lib/x86_64-linux-gnu/libc.so.6(+0x7f340) [0x7f676c68e340]: /lib/x86_64-linux-gnu/libc.so.6(+0x946ba) [0x7f676c6a36ba]: /lib/x86_64-linux-gnu/libc.so.6(+0x9652a) [0x7f676c6a552a]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x6f) [0x7f676c6a7d9f]: /usr/games/crawl-bcrawl(_ZNSt6vectorIS_I9coord_defSaIS0_EESaIS2_EE17_M_realloc_insertIJRKS2_EEEvN9__gnu_cxx17__normal_iteratorIPS2_S4_EEDpOT_+0x19a) [0x558c27948d0a]: void std::vector >, std::allocator > > >::_M_realloc_insert > const&>(__gnu_cxx::__normal_iterator >*, std::vector >, std::allocator > > > >, std::vector > const&) /usr/games/crawl-bcrawl(_ZN4bolt7explodeEbb+0x7e1) [0x558c27940b01]: bolt::explode(bool, bool) /usr/games/crawl-bcrawl(_ZN4bolt7do_fireEv+0x968) [0x558c27942318]: bolt::do_fire() /usr/games/crawl-bcrawl(_ZN4bolt4fireEv+0x91) [0x558c27942941]: bolt::fire() /usr/games/crawl-bcrawl(_ZN13targeter_beam7set_aimE9coord_def+0x75) [0x558c27ea2bb5]: targeter_beam::set_aim(coord_def) /usr/games/crawl-bcrawl(+0x42d503) [0x558c279ff503]: /usr/games/crawl-bcrawl(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP8targeter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x27) [0x558c27a078b7]: std::_Function_handler, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-bcrawl(+0x430eda) [0x558c27a02eda]: /usr/games/crawl-bcrawl(+0x43129a) [0x558c27a0329a]: /usr/games/crawl-bcrawl(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x3e6) [0x558c27a040a6]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-bcrawl(_ZNK17direction_chooser19find_default_targetEv+0x3c) [0x558c27a0444c]: direction_chooser::find_default_target() const /usr/games/crawl-bcrawl(_ZN17direction_chooser16choose_directionEv+0x2e0) [0x558c27a048e0]: direction_chooser::choose_direction() /usr/games/crawl-bcrawl(_Z9directionR4distRK22direction_chooser_args+0x21) [0x558c27a04951]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-bcrawl(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1ac) [0x558c27e4748c]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-bcrawl(_Z11your_spells10spell_typeibPK8item_def+0x716) [0x558c27dfe756]: your_spells(spell_type, int, bool, item_def const*) /usr/games/crawl-bcrawl(_Z12cast_a_spellb10spell_type+0x3a2) [0x558c27e01662]: cast_a_spell(bool, spell_type) /usr/games/crawl-bcrawl(_Z17do_cast_spell_cmdb+0x12) [0x558c27e01a92]: do_cast_spell_cmd(bool) /usr/games/crawl-bcrawl(+0x99f648) [0x558c27f71648]: /usr/games/crawl-bcrawl(+0x99fcb5) [0x558c27f71cb5]: /usr/games/crawl-bcrawl(main+0x163) [0x558c278e1e13]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f676c6361ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f676c636285]: /usr/games/crawl-bcrawl(_start+0x21) [0x558c278e2641]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="bcrawl" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 17 Level vaults: shoals_end_hellmonk_lost_city uniq_nikola uniq_jorgrun Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a harpy (water) The sticky flame hits the harpy! The harpy is moderately wounded. The harpy is covered in liquid flames! The harpy burns! x2 The harpy is engulfed in a cloud of scalding steam. The harpy claws you but does no damage. The harpy closely misses you. The harpy is engulfed in a cloud of scalding steam. The harpy completely misses you. The harpy misses you. Kaleb hits the harpy with a +0 quarterstaff!! The harpy dies! The water nymph gestures at you. The torrent of water reflects off an invisible shield around you! The torrent of water hits the water nymph!! The water nymph is knocked back by the torrent of water. The wave splashes down. Kaleb points at the water nymph and mumbles some strange words. You feel a bit more experienced. You hear a shout! x2; You hear a screech! You hear a shout! You hear a screech! You hear an angry hiss. You hear a screech! You hear a shout! Your Fighting skill increases to level 13! A harpy comes into view. A snapping turtle comes into view. Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the harpy!! The harpy is heavily wounded. You hear a shout! x2 The harpy is engulfed in a cloud of scalding steam. You block the harpy's attack. The harpy misses you. The harpy is engulfed in a cloud of scalding steam. The harpy misses you. The harpy closely misses you. Kaleb hits the harpy with a +0 quarterstaff. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy (water, severely wounded) The sticky flame hits the harpy! You kill the harpy! A sphinx comes into view. Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! You hear a shout! x3 The snapping turtle is engulfed in a cloud of scalding steam. The snapping turtle bites you from afar. A sea snake comes into view. The sphinx is engulfed in a cloud of scalding steam. The snapping turtle is engulfed in a cloud of scalding steam. The snapping turtle bites you but does no damage. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the sphinx!! The sphinx is severely wounded. You hear a shout! The sphinx is engulfed in a cloud of scalding steam. A faun comes into view. It is wielding a +0 spear. Kaleb hits the sphinx with a +0 quarterstaff! The sphinx dies! You block the snapping turtle's attack. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (water) The sticky flame hits the sea snake! The sea snake is moderately wounded. The sea snake is covered in liquid flames! The flames covering the sea snake go out. The sea snake stops burning. The sea snake is engulfed in a cloud of scalding steam. The sea snake closely misses you. The snapping turtle completely misses you. The sea snake is engulfed in a cloud of scalding steam. The sea snake closely misses you. You block the snapping turtle's attack. Kaleb gestures at the sea snake while chanting. The bolt of magma misses the sea snake. Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (steam, water, moderately wounded) The sticky flame hits the sea snake but does no damage. The sea snake is moderately wounded. The sea snake is covered in liquid flames! The flames covering the sea snake go out. The sea snake stops burning. The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you but does no damage. The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you! The snapping turtle barely misses you. Kaleb hits the sea snake with a +0 quarterstaff!! The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you but does no damage. A merfolk siren comes into view. It is wielding a +1 trident of protection. Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (steam, water, almost dead) The flame tongue misses the sea snake. The merfolk siren chants a haunting song. You resist with some effort. The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you but does no damage. The snapping turtle misses you. Kaleb barely misses the sea snake. The snapping turtle closely misses you. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (water, almost dead) The flame tongue misses the sea snake. The sea snake is engulfed in a cloud of scalding steam. You kill the sea snake! Kaleb hits the snapping turtle with a +0 quarterstaff!! The merfolk siren chants its luring song. The snapping turtle completely misses you. A merfolk avatar comes into view. Kaleb hits the snapping turtle with a +0 quarterstaff! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (water, almost dead) Your ancestor moves out of the way. The flame tongue hits the snapping turtle! You kill the snapping turtle! The merfolk siren chants its luring song. The faun unwields a +0 spear. The faun wields a +0 hunting sling. The faun shoots a stone. The stone closely misses you. The merfolk siren chants its luring song. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +1 trident of protection (water, mesmerising) You break out of your daze! The faun shoots a stone. The stone hits Kaleb. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +1 trident of protection (steam, water) The flame tongue hits the merfolk siren but does no damage. The faun shoots a stone. The stone hits Kaleb!! The merfolk avatar chants a haunting song. You resist. The merfolk siren is engulfed in a cloud of scalding steam. The merfolk siren completely misses you. The faun shoots a stone. The stone hits you but does no damage. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +1 trident of protection (steam, water, lightly wounded) The flame tongue hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. The merfolk siren is engulfed in a cloud of scalding steam. The merfolk siren chants a haunting song. You resist. Kaleb hits the merfolk siren with a +0 quarterstaff! The faun shoots a stone. The stone barely misses you. The merfolk siren hits Kaleb with a +1 trident of protection. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun, p - merfolk siren Aim: a faun, wielding a +0 hunting sling and quivering 157 stones The fireball explodes! The fireball engulfs the faun!!! The faun is severely wounded. The fireball engulfs the merfolk avatar! The merfolk avatar is lightly wounded. You hear a shout! Kaleb barely misses the merfolk siren. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Kaleb points at the merfolk siren and mumbles some strange words. The stone arrow hits the merfolk siren! You break out of your daze! The merfolk siren dies! You hear a splash. The faun shoots a stone. The stone hits you but does no damage. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a +0 hunting sling and quivering 156 stones (severely wounded) You miscast Fireball. You are very lightly contaminated with residual magic. Nothing appears to happen. Shadowy forms rise from the deep at the merfolk avatar's song! The faun gestures at you while chanting. You easily resist. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a +0 hunting sling and quivering 156 stones (steam, severely wounded) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a +0 hunting sling and quivering 156 stones (steam, severely wounded) The fireball explodes! The fireball engulfs the faun! The faun is almost dead. The fireball engulfs the merfolk avatar! The merfolk avatar is moderately wounded. You hear a shout! The merfolk avatar chants a haunting song. You resist. The faun is engulfed in a cloud of scalding steam. x2 You kill the faun! Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - drowned soul Aim: a drowned soul (water, summoned) You miscast Fireball. You are momentarily dazzled by a flash of light! A satyr comes into view. It is wielding a +0 club. Kaleb hits the merfolk avatar with a +0 quarterstaff!! The merfolk avatar is engulfed in a cloud of scalding steam. You hear a distant blaring wail to the north. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - drowned soul Aim: a drowned soul (water, summoned, insubstantial) The sticky flame hits the drowned soul! The drowned soul is severely damaged. The drowned soul is engulfed in a cloud of scalding steam. You destroy the drowned soul! The merfolk avatar chants a haunting song. You easily resist. Kaleb hits the merfolk avatar with a +0 quarterstaff! The satyr unwields a +0 club. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow closely misses Kaleb. The arrow hits you! Kaleb hits the merfolk avatar with a +0 quarterstaff! Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk avatar Aim: a merfolk avatar (water, almost dead) The fireball explodes! The fireball engulfs the merfolk avatar!! You kill the merfolk avatar! The drowned soul returns to the deep! Your ancestor moves out of the way. A water elemental comes into view. The satyr shoots an arrow. The arrow hits Kaleb!! Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the satyr! The satyr is moderately wounded. The satyr shoots an arrow. The arrow hits you but does no damage. Kaleb casts a spell at the satyr. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The satyr shoots an arrow. The arrow misses you. The water elemental completely misses you. Unknown command. Unknown command. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (water, insubstantial) The sticky flame hits the water elemental!! The water elemental is burned terribly! The water elemental is heavily damaged. The water elemental is engulfed in a cloud of scalding steam. The water elemental misses you. The satyr shoots an arrow. The arrow hits Kaleb!! Kaleb is destroyed! The water elemental is engulfed in a cloud of scalding steam. You destroy the water elemental! The satyr shoots an arrow. The arrow barely misses you. The satyr shoots an arrow. The arrow hits you but does no damage. You start resting. A sphinx comes into view. A sphinx is nearby! The sphinx shouts! The sphinx casts a spell. Something smites you! Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sphinx Aim: a sphinx (water) The sticky flame hits the sphinx. The sphinx is lightly wounded. The sphinx is covered in liquid flames! The sphinx burns! x2 The sphinx is engulfed in a cloud of scalding steam. The sphinx completely misses you. The sphinx misses you. The sphinx barely misses you. The sphinx is engulfed in a cloud of scalding steam. The sphinx mumbles some strange words. A sentinel's mark forms upon you. Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (steam, water, moderately wounded, covered in liquid flames) You miscast Flame Tongue. Nothing appears to happen. The sphinx burns! The sphinx is engulfed in a cloud of scalding steam. The sphinx misses you. The sphinx completely misses you. The sphinx hits you but does no damage. The sphinx is engulfed in a cloud of scalding steam. The sphinx hits you but does no damage. The sphinx closely misses you. The sphinx hits you but does no damage. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (water, moderately wounded, covered in liquid flames) The flame tongue hits the sphinx but does no damage. The sphinx is moderately wounded. The sphinx burns! x2 A harpy comes into view. The sphinx is engulfed in a cloud of scalding steam. The sphinx mumbles some strange words. You resist with some effort. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (steam, water, heavily wounded, covered in liquid flames) The flame tongue hits the sphinx but does no damage. The sphinx is heavily wounded. The sphinx burns! The sphinx is engulfed in a cloud of scalding steam. The sphinx hits you but does no damage. The sphinx barely misses you. The sphinx closely misses you. The sphinx is engulfed in a cloud of scalding steam. The sphinx barely misses you. The sphinx hits you. The sphinx closely misses you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (water, heavily wounded, covered in liquid flames) The flame tongue hits the sphinx! The sphinx is severely wounded. The sphinx burns! x2; The harpy completely misses you. The harpy claws you but does no damage. The sphinx completely misses you. The sphinx hits you but does no damage. The sphinx closely misses you. The sphinx is engulfed in a cloud of scalding steam. The sphinx hits you! The sphinx hits you but does no damage. x2 Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (steam, water, severely wounded, covered in liquid flames) The flame tongue misses the sphinx. The flame tongue hits the harpy but does no damage. The sphinx burns! The harpy is engulfed in a cloud of scalding steam. A harpy comes into view. The harpy barely misses you. The harpy completely misses you. The sphinx is engulfed in a cloud of scalding steam. The sphinx casts a spell. The sphinx is healed somewhat. The harpy moves out of view. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (water, severely wounded, covered in liquid flames) The flame tongue hits the sphinx! The sphinx is severely wounded. The sphinx burns! x2; The harpy claws you but does no damage. The harpy completely misses you. The sphinx is engulfed in a cloud of scalding steam. The sphinx completely misses you. You block the sphinx's attack. The sphinx barely misses you. A sea snake comes into view. The sphinx is engulfed in a cloud of scalding steam. The sphinx barely misses you. x3 Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (steam, water, almost dead, covered in liquid flames) The flame tongue hits the sphinx! You kill the sphinx! The harpy is engulfed in a cloud of scalding steam. The harpy claws you! The harpy misses you. The harpy is engulfed in a cloud of scalding steam. The harpy claws you! The harpy barely misses you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy (water, lightly wounded) The sticky flame hits the harpy! The harpy is moderately wounded. The harpy is covered in liquid flames! The harpy burns! x2 The harpy is engulfed in a cloud of scalding steam. The harpy barely misses you. The harpy claws you but does no damage. The harpy is engulfed in a cloud of scalding steam. x2 The harpy claws you but does no damage. x2; The sea snake barely misses you. A merfolk impaler comes into view. It is wielding a +0 trident and wearing the cursed +0 ring mail "Impupso" {+Fly rElec Int-5 Dex+5}. The harpy is engulfed in a cloud of scalding steam. The sea snake misses you. You block the harpy's attack. x2 Okay, then. Unknown command. Unknown command. Magic courses through your body. The harpy screeches! The harpy burns! The harpy closely misses you. The harpy misses you. The harpy claws you but does no damage. The harpy misses you. The sea snake completely misses you. You block the sea snake's attack. The harpy completely misses you. x2 A merfolk comes into view. It is wielding a +0 trident. The sea snake bites you but does no damage. Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (water, almost dead, covered in liquid flames) Okay, then. Unknown command. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, p - harpy The fireball explodes! The fireball engulfs the harpy! The harpy is heavily wounded. The fireball engulfs the harpy!! You kill the harpy! The harpy is engulfed in a cloud of scalding steam. The harpy misses you. The harpy completely misses you. The harpy is engulfed in a cloud of scalding steam. The sea snake closely misses you. A water elemental comes into view. The sea snake closely misses you. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (water) The sticky flame hits the sea snake. The sea snake is lightly wounded. The sea snake is covered in liquid flames! The flames covering the sea snake go out. The sea snake stops burning. The sea snake is engulfed in a cloud of scalding steam. The sea snake misses you. The harpy is engulfed in a cloud of scalding steam. The harpy completely misses you. The harpy misses you. The sea snake is engulfed in a cloud of scalding steam. The sea snake misses you. The harpy is engulfed in a cloud of scalding steam. The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler completely misses you. Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk, p - sea snake Aim: a merfolk, wielding a +0 trident (steam, water, lightly wounded) The fireball explodes! The fireball engulfs the merfolk!! The merfolk is severely wounded. The fireball engulfs the harpy!!! You kill the harpy! The fireball engulfs the merfolk impaler!! The merfolk impaler is heavily wounded. The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you! The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler completely misses you. The merfolk is engulfed in a cloud of scalding steam. The merfolk completely misses you. The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you! The merfolk impaler is engulfed in a cloud of scalding steam. You block the merfolk impaler's attack. The water elemental is engulfed in a cloud of scalding steam. The water elemental hits you. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (steam, water, almost dead) The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! You hear a splash. x2 The fireball engulfs the merfolk impaler!! The merfolk impaler is almost dead. Kaleb emerges from the mists of memory! The sea snake is engulfed in a cloud of scalding steam. The sea snake completely misses you. A manticore comes into view. The merfolk impaler is engulfed in a cloud of scalding steam. You kill the merfolk impaler! You hear a splash. x2 The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you. The water elemental is engulfed in a cloud of scalding steam. The water elemental completely misses you. Your Dodging skill increases to level 13! Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Unknown command. Unknown command. The sea snake bites you but does no damage. The sea snake bites you! The water elemental is engulfed in a cloud of scalding steam. You block the water elemental's attack. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (steam, water, heavily wounded) The sticky flame hits the sea snake! The sea snake is severely wounded. The sea snake is covered in liquid flames! The flames covering the sea snake go out. The sea snake stops burning. The sea snake is engulfed in a cloud of scalding steam. You block the sea snake's attack. Kaleb misses the sea snake. The water elemental is engulfed in a cloud of scalding steam. The water elemental completely misses you. The sea snake is engulfed in a cloud of scalding steam. The sea snake barely misses you. Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, p - sea snake The fireball explodes! The fireball engulfs the water elemental!! The water elemental is burned terribly! You destroy the water elemental! You block the sea snake's attack. Kaleb completely misses the sea snake. The sea snake bites you! A manticore comes into view. Kaleb barely misses the sea snake. The sea snake completely misses you. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. The sea snake closely misses you. You barely miss the sea snake. The sea snake is severely wounded. You block the sea snake's attack. The sea snake misses you. Kaleb hits the sea snake with a +0 quarterstaff!! The manticore bites Kaleb! The manticore claws Kaleb. The manticore claws Kaleb! You block the sea snake's attack. The manticore barely misses Kaleb. x2; The manticore claws Kaleb. Kaleb hits the manticore with a +0 quarterstaff! You hit the sea snake but do no damage. The sea snake is almost dead. The sea snake bites you but does no damage. The manticore flicks its tail. The volley of spikes misses you. The sea snake misses you. The manticore barely misses Kaleb. The manticore claws Kaleb! The manticore claws Kaleb. Kaleb hits the manticore with a +0 quarterstaff! The sea snake barely misses you. The manticore bites Kaleb but does no damage. The manticore claws Kaleb! x2 Your magical contamination has completely faded away. You hit the sea snake! You kill the sea snake! Kaleb points at the manticore and mumbles some strange words. The stone arrow hits the manticore! The manticore flicks its tail. The volley of spikes hits you but does no damage. The manticore bites Kaleb! Kaleb is destroyed! The manticore flicks its tail. The volley of spikes misses you. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Unknown command. Casting: Fireball (slightly dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (water, severely wounded, hasn't noticed you) The flame tongue hits the manticore. The manticore is severely wounded. The manticore is engulfed in a cloud of scalding steam. The manticore flicks its tail. The volley of spikes hits you but does no damage. The manticore is engulfed in a cloud of scalding steam. The manticore flicks its tail. The volley of spikes hits you but does no damage. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore, p - manticore Aim: a manticore (water) The flame tongue misses the manticore. You carefully extract the barbed spikes from your body. The manticore is engulfed in a cloud of scalding steam. The manticore flicks its tail. The volley of spikes hits you but does no damage. The manticore is engulfed in a cloud of scalding steam. You kill the manticore! The manticore is engulfed in a cloud of scalding steam. x2 The manticore closely misses you. The manticore completely misses you. The manticore barely misses you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The manticore misses you. You block the manticore's attack. The manticore claws you but does no damage. The manticore completely misses you. x2; You block the manticore's attack. The manticore closely misses you. The manticore completely misses you. The manticore claws you but does no damage. The manticore barely misses you. The manticore claws you. The manticore claws you but does no damage. The manticore misses you. x3; The manticore completely misses you. The manticore claws you. The manticore claws you but does no damage. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (water, lightly wounded) The sticky flame hits the manticore!! The manticore is heavily wounded. The manticore is covered in liquid flames! The manticore burns! x2 The manticore bites you but does no damage. The manticore claws you but does no damage. You block the manticore's attack. You are too injured to fight recklessly! You hit the manticore. The manticore is severely wounded. The manticore burns! The manticore is engulfed in a cloud of scalding steam. The manticore closely misses you. The manticore claws you but does no damage. x2 The manticore completely misses you. The manticore claws you but does no damage. The manticore claws you. You hit the manticore but do no damage. The manticore is severely wounded. The manticore burns! x2; You block the manticore's attack. The manticore completely misses you. x4; The manticore misses you. You hit the manticore. You kill the manticore! You start resting. The sentinel's mark upon you fades away. You start resting. A harpy comes into view. A harpy is nearby! Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy (water) The sticky flame hits the harpy! The harpy is moderately wounded. The harpy is covered in liquid flames! The harpy burns! x2 The harpy is engulfed in a cloud of scalding steam. The harpy claws you but does no damage. The harpy completely misses you. The harpy is engulfed in a cloud of scalding steam. The harpy misses you. You block the harpy's attack. You hit the harpy. You kill the harpy! You start resting. Kaleb emerges from the mists of memory! A merfolk comes into view. It is wielding a +0 trident and quivering 70 poisoned tomahawks. The merfolk throws a poisoned tomahawk. The poisoned tomahawk hits you. A merfolk is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 trident, wearing a +0 robe and quivering 69 poisoned tomahawks (water) Attack! The merfolk throws a poisoned tomahawk. The poisoned tomahawk hits you. Casting: Sticky Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident, wearing a +0 robe and quivering 68 poisoned tomahawks (water) Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident, wearing a +0 robe and quivering 68 poisoned tomahawks (water, heavily wounded) Your ancestor moves out of the way. The flame tongue hits the merfolk. The merfolk is heavily wounded. The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a poisoned tomahawk. The poisoned tomahawk barely misses you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident, wearing a +0 robe and quivering 67 poisoned tomahawks (steam, water, severely wounded) Your ancestor moves out of the way. The flame tongue hits the merfolk! The merfolk is severely wounded. Kaleb hits the merfolk with a +0 quarterstaff. The merfolk is engulfed in a cloud of scalding steam. You kill the merfolk! You hear a splash. x4 You start resting. A merfolk comes into view. It is wielding a +0 rapier. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 rapier (water) The flame tongue hits the merfolk! The merfolk is moderately wounded. Kaleb points at the merfolk and mumbles some strange words. The bolt of magma misses the merfolk. The merfolk is engulfed in a cloud of scalding steam. x2 Kaleb barely misses the merfolk. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Press: ? - help, v - describe, . - travel Here: Kaleb the battlemage, wielding a +0 quarterstaff (water, friendly) Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is very dangerous to cast (36% risk of failure)! Continue anyway? Aiming: Iron Shot (very dangerous; 36% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 rapier (steam, water, heavily wounded) The iron shot hits the merfolk!!! You kill the merfolk! You hear a splash. x2 You start resting. You are feeling very hungry. You start resting. Magic restored. HP restored. You start resting. HP restored. You swap places. You are near starving! You swap places. You pick up the barnacled rune and feel its power. You can now use this rune to automatically identify items. Shopping list: removing an uncursed ring of protection from magic on Orc Press } to see all the runes you have collected. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Okay, then. You begin reading the scroll. You continue reading the scroll. As you read the scroll of acquirement, it crumbles to dust. Acquire which item? (Press ! for descriptions.) A: +8 hunting sling of flaming B: +3 crown of Dyrovepreva {rElec Int+2 SInv} C: amulet of the gourmand D: Guide on the Volcanoes and Confrontation E: staff of wizardry; F: wand of clouds (8); G: 11 rations; H: 1299 gold pieces View which item? (Press ! for selection.) A: +8 hunting sling of flaming B: +3 crown of Dyrovepreva {rElec Int+2 SInv} C: amulet of the gourmand D: Guide on the Volcanoes and Confrontation E: staff of wizardry; F: wand of clouds (8); G: 11 rations; H: 1299 gold pieces View which item? (Press ! for selection.) A: +8 hunting sling of flaming B: +3 crown of Dyrovepreva {rElec Int+2 SInv} C: amulet of the gourmand D: Guide on the Volcanoes and Confrontation E: staff of wizardry; F: wand of clouds (8); G: 11 rations; H: 1299 gold pieces View which item? (Press ! for selection.) A: +8 hunting sling of flaming B: +3 crown of Dyrovepreva {rElec Int+2 SInv} C: amulet of the gourmand D: Guide on the Volcanoes and Confrontation E: staff of wizardry; F: wand of clouds (8); G: 11 rations; H: 1299 gold pieces Acquire which item? (Press ! for descriptions.) A: +8 hunting sling of flaming B: +3 crown of Dyrovepreva {rElec Int+2 SInv} C: amulet of the gourmand D: Guide on the Volcanoes and Confrontation E: staff of wizardry; F: wand of clouds (8); G: 11 rations; H: 1299 gold pieces Acquire the +3 crown of Dyrovepreva {rElec Int+2 SInv}? (y/n) Something appears before you! f - the +3 crown of Dyrovepreva {rElec Int+2 SInv} Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +1 hat. x4 You finish taking off your +1 hat. You start putting on your armour. You continue putting on the +3 crown of Dyrovepreva {rElec Int+2 SInv}. x5 You finish putting on the +3 crown of Dyrovepreva {rElec Int+2 SInv}. You feel clever. Wear which item? (? for menu, Esc to quit) Okay, then. Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit) You drop a +1 hat. You swap places. Unknown command. (D) Dungeon (T) Temple (L) Lair (S) Swamp (A) Shoals (M) Slime Pits (O) Orcish Mines (V) Vaults (F) Spriggan Forest (U) Depths Where to? (Enter - Shoals:3, ? - help) Unknown command. Unknown command. Nikola is nearby! Nikola is nearby! Nikola is nearby! Casting: Iron Shot (very dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. Nikola gestures at Kaleb while chanting. The bolt of lightning hits Kaleb! Casting: Iron Shot (very dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Nikola casts a spell at you. You resist. The bolt of lightning hits you! Casting: Iron Shot (very dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs Nikola!! Nikola is lightly wounded. You hear a shout! Nikola points at you and mumbles some strange words. The bolt of lightning misses you. Kaleb points at Nikola and mumbles some strange words. Nikola deflects the stone arrow! Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs Nikola! Nikola is lightly wounded. Nikola blinks! You swap places. A faun comes into view. It is wielding a +0 quarterstaff. The faun shouts! The faun unwields a +0 quarterstaff. The faun wields a +0 hunting sling. The faun shoots a stone. The stone completely misses you. Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Nikola Aim: Nikola, wielding a +1 rapier of distortion, wearing a +0 cloak and wearing a +0 pair of gloves (lightly wounded, deflecting missiles) The fireball explodes! The fireball engulfs Nikola!!! Nikola is moderately wounded. Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Nikola Aim: Nikola, wielding a +1 rapier of distortion, wearing a +0 cloak and wearing a +0 pair of gloves (moderately wounded, deflecting missiles) Your ancestor moves out of the way. The fireball explodes! The fireball engulfs Nikola!! Nikola is heavily wounded. The faun shoots a stone. The stone closely misses you. The faun casts a spell at you. Kaleb easily resists. Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Nikola Aim: Nikola, wielding a +1 rapier of distortion, wearing a +0 cloak and wearing a +0 pair of gloves (heavily wounded, deflecting missiles) The fireball explodes! The fireball engulfs Nikola!! Nikola is heavily wounded. The faun shoots a stone. The stone closely misses Kaleb. The stone misses you. Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Nikola Aim: Nikola, wielding a +1 rapier of distortion, wearing a +0 cloak and wearing a +0 pair of gloves (heavily wounded, deflecting missiles) The fireball explodes! The fireball engulfs Nikola!! Nikola is severely wounded. The faun shoots a stone. You reflect the stone off an invisible shield around you! The stone hits the faun! Nikola casts a spell at you. You resist. The bolt of lightning hits you! Kaleb hits the faun with a +0 quarterstaff! The faun shoots a stone. The stone closely misses you. Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Nikola Aim: Nikola, wielding a +1 rapier of distortion, wearing a +0 cloak and wearing a +0 pair of gloves (severely wounded, deflecting missiles) The fireball explodes! The fireball engulfs Nikola!!! Nikola is severely wounded. Kaleb points at the faun and mumbles some strange words. The bolt of magma hits the faun!! The faun dies! Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (slightly dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Nikola Aim: Nikola, wielding a +1 rapier of distortion, wearing a +0 cloak and wearing a +0 pair of gloves (severely wounded, deflecting missiles) The fireball explodes! The fireball engulfs Nikola!! Nikola is almost dead. Kaleb casts a spell at Nikola. The bolt of magma hits Nikola!! Nikola dies! A faun comes into view. It is wielding a +0 club. A satyr comes into view. It is wielding a +0 spear. The satyr unwields a +0 spear. The satyr wields a +0 fustibalus. The satyr shoots a sling bullet. The sling bullet closely misses you. Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The faun unwields a +0 club. The faun wields a +0 hunting sling. The faun shoots a sling bullet. The sling bullet hits Kaleb!! The satyr shoots a sling bullet. The sling bullet hits Kaleb!! Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Fireball (slightly dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is very dangerous to cast (34% risk of failure)! Continue anyway? Aiming: Iron Shot (very dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 hunting sling and quivering 296 sling bullets Your ancestor moves out of the way. The iron shot hits the faun!!! The faun is severely wounded. The satyr shoots a sling bullet. The sling bullet hits you!! The faun shoots a sling bullet. The sling bullet misses you. Casting: Iron Shot (very dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is very dangerous to cast (34% risk of failure)! Continue anyway? Aiming: Iron Shot (very dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a +0 hunting sling and quivering 295 sling bullets (severely wounded) You miscast Iron Shot. You are very lightly contaminated with residual magic. Your feet feel warm. The faun shoots a sling bullet. The sling bullet barely misses you. Kaleb gestures at the faun while chanting. The bolt of magma hits the faun!! The faun dies! Casting: Iron Shot (very dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: bcrawl-1.41.2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kosoiffoigrumme1174] Species: Djinni Job: Fire Elementalist HP: 138/169; mods: 0/0 MP: 12/61; mod: 0 Stats: 13 (13) 24 (24) 12 (12) Position: (65, 38), god: Hepliaklqana (25), turn_is_over: 0, banished: 0 Standing on/in/over feature: some deep water Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 50 | 13 | 4954 | 708/799 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 50 | 13 | 5395 | 345/950 Stealth | X | 0 | 0 | 1 | 151 | 81/142 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 14 | 3567 | 0/624 Conjurations | X | 0 | 0 | 10 | 2354 | 0/547 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/35 Transmutations | X | 0 | 0 | 10 | 2354 | 0/547 Fire Magic | X | 0 | 0 | 10 | 1979 | 0/460 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/35 Earth Magic | X | 0 | 0 | 10 | 3329 | 0/773 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 10 | 2354 | 0/547 Evocations | X | 0 | 0 | 10 | 1979 | 0/460 Spell bugs: Durations: #33: 1000 Attributes: #12: 2677 #13: 545 #22: 1 #23: 24565 #24: -1328633988 #27: 188618 #49: 3025 #59: 1 Mutations: berserk: 2 (innate) blink: 1 (innate) blurry vision: 2 (innate) fire resistance: 1 (innate) high mp: 2 (innate) wild magic: 3 (innate) disrupted magic: 1 (innate) MP-powered wands: 1 (innate) floating: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of power eq slot #1, inv slot #16: +1 cloak eq slot #2, inv slot #5: +3 crown of Dyrovepreva {rElec Int+2 SInv} eq slot #6, inv slot #19: +2 robe of magic resistance (melded) eq slot #7, inv slot #15: +5 ring of evasion eq slot #8, inv slot #44: ring of magical power eq slot #9, inv slot #50: +5 amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###.#≈≈≈≈≈≈≈≈≈####### ...≈##.≈≈≈≈≈≈≈####### ......##≈≈≈≈≈≈####### .......[#≈≈≈≈≈####### ....c..)#≈≈≈≈≈####### .≈..)...)≈≈≈≈≈####### )....).#≈≈≈≈≈≈####### ....R##≈≈≈≈≈≈≈####### .####≈≈≈8≈≈≈≈≈####### ..≈≈≈≈≈≈≈≈≈≈≈####### .#≈≈≈≈≈≈≈≈≈≈≈####### #≈≈≈≈≈≈≈≈≈≈≈####### $.≈≈≈≈≈≈≈≈≈≈≈####### .#≈≈≈≈≈≈≈≈≈≈≈####### #≈≈≈≈≈≈≈≈≈≈≈####### #≈≈≈≈≈≈≈≈≈≈≈####### ≈≈≈≈≈≈≈≈≈≈####### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 2 bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>