Dungeon Crawl Stone Soup version bcrawl-1.41.2 (webtiles) character file. Game seed: 4838474029546375477 509427 kosoiffoigrumme1174 the Eclecticist (level 15, -7/118 HPs) Began as a Djinni Fire Elementalist on Aug 4, 2024. Was the Champion of Hepliaklqana. Mangled by a merfolk impaler ... wielding a +2 trident of venom (12 damage) ... on level 2 of the Shoals. The game lasted 01:37:20 (24471 turns). kosoiffoigrumme1174 the Eclecticist (DjFE) Turns: 24471, Time: 01:37:21 Health: -7/118 AC: 14 Str: 14 XL: 15 Next: 92% Magic: 0/47 EV: 9 Int: 26 God: Hepliaklqana [******] Gold: 198 SH: 0 Dex: 11 Spells: 3/46 levels left rFire + . . GDR: 23% b - +9 arbalest rCold . . . SeeInvis + (shield currently unavailable) rNeg . . . Gourm . B - +4 moon troll leather armour {Spirit, Regen++ rCorr MP+5} rPois + Faith . d - +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec + Spirit + (no cloak) rCorr + Reflect . S - +2 pair of gloves {Str+3} MR +.... Rnd*Rage + (boots unavailable) Stlth +......... D - amulet of magic regeneration HPRegen 1.09/turn o - ring of wizardry MPRegen 0.62/turn Z - ring of poison resistance @: engulfed (cannot breathe), flying, held A: never pass out, reduced essence, berserk 2, blink, blurry vision 2, fire resistance 1, high mp 2, wild magic 3, disrupted magic 1, MP-powered wands, floating a: Blink, Recall Ancestor, Ancestor Identity, Transference, Incarnate, Renounce Religion You were on level 2 of the Shoals. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You were not hungry. You visited 5 branches of the dungeon, and saw 22 of its levels. You collected 2016 gold pieces. You spent 1818 gold pieces at shops. Inventory: Hand Weapons a - the +5 short sword of Hiogiwni {pierce, rF+ rN+ Int+6} (You found it on level 5 of the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+6). It protects you from fire. It protects you from negative energy. b - a +9 arbalest (weapon) Missiles k - 628 bolts (quivered) r - 219 poisoned tomahawks T - 3 throwing nets {=f} Armour d - the +3 crown of Dyrovepreva (worn) {rElec Int+2 SInv} (You bought it in a shop on level 7 of the Dungeon) It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. s - a +2 cloak of poison resistance B - the +4 moon troll leather armour (worn) {Spirit, Regen++ rCorr MP+5} (You found it on level 6 of the Dungeon) It affects your magic capacity (+5). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. S - a +2 pair of gloves of strength (worn) Magical Staves Y - an uncursed staff of summoning Jewellery o - a ring of wizardry (left hand) y - an uncursed ring of protection from fire D - an amulet of magic regeneration (around neck) F - an uncursed ring of stealth Z - a ring of poison resistance (right hand) Wands c - a wand of flame (85) t - a wand of clouds (9) I - a wand of charming (9) K - a wand of polymorph (19) V - a wand of digging (7) X - a wand of random effects (22) Scrolls f - 3 scrolls of blinking h - 2 scrolls of immolation i - a scroll of identify j - 4 scrolls of noise m - a scroll of fog p - 12 scrolls of teleportation u - 3 scrolls of amnesia v - 2 scrolls of revelation x - 4 scrolls of enchant armour A - 14 scrolls of remove curse G - a scroll of summoning H - 2 scrolls of fear L - a scroll of vulnerability U - a scroll of torment {unknown} W - 2 scrolls of silence Potions g - 4 potions of haste l - 13 potions of curing n - a potion of ambrosia q - 3 potions of cancellation w - 2 potions of heal wounds z - 7 potions of might C - 3 potions of mutation J - 5 potions of agility M - a potion of berserk rage N - 3 potions of resistance O - 2 potions of brilliance Q - a potion of lignification Miscellaneous P - a sack of spiders (inert) Comestibles e - 42 rations {!d} Skills: - Level 12.0 Fighting - Level 12.0 Dodging - Level 1.5 Stealth - Level 16.0 Spellcasting - Level 10.0 Conjurations - Level 5.4 Hexes + Level 9.8 Summonings - Level 5.5 Fire Magic - Level 10.0 Invocations - Level 13.6 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Conjure Flame Conj/Fire #######. 2% 3 None d - Dragon's Call Summ #######... 100% 9 ####### e - Summon Fire Elementa Fire/Summ #######.. 67% 7 ####... f - Fireball Conj/Fire #######... 9% 5 None i - Irradiate Conj/Tmut ######.... 16% 5 None o - Discord Hex #######... 89% 7 ####... s - Sticky Flame Conj/Fire #######. 4% 4 None t - Flame Tongue Conj/Fire ##### 1% 1 None v - Poisonous Vapours Pois/Air #####. 10% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #### 1% 1 None Searing Ray Conj #######. 1% 2 None Iskenderun's Mystic Bla Conj #######. 1% 3 None Slow Hex #######. 2% 1 None Shackle Hex #######. 3% 2 None Shock Conj/Air ######. 3% 2 None Inner Flame Hex/Fire N/A 4% 3 None Flaming Arrows Chrm/Fire ######.. 5% 2 None Beastly Appendage Tmut #####. 8% 1 None Sandblast Erth #####. 8% 1 None Static Discharge Air #####. 8% 1 None Passwall Tmut/Erth #####... 10% 2 None Sticks to Snakes Tmut #####... 10% 2 None Spider Form Tmut/Pois ### 16% 3 None Fulminant Prism Conj/Hex #######... 4% 4 None Airstrike Air #####..... 32% 4 None Ice Form Ice/Tmut #####... 32% 4 None Silence Hex/Air ######.... 32% 5 None Blade Hands Tmut #####..... 58% 5 None Mana Rupture Conj/Hex #######... 67% 7 ####... Shatter Erth #####..... 100% 9 ####### Dungeon Overview and Level Annotations Branches: Dungeon (12/12) Temple (1/1) D:4 Lair (6/6) D:7 Swamp (0/3) Lair:4 Shoals (2/3) Lair:2 Slime (0/5) Orc Orc (1/1) D:10 Elf (0/3) Lair:6 Vaults (0/3) D:11 Depths (0/5) D:12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 [ D:7 [ D:8 * D:11 ( Orc :?}?: Portals: Trove: D:10 (give +7 great sword) Annotations: Shoals:2 Ilsuiw Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. You can translocate small distances at will. Scrolls take you longer to read. Your flesh is heat resistant. (rF+) You have a considerably increased reservoir of magic. (+20% MP) Your spells are much harder to cast, but much more powerful. Your casting is slightly disrupted. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Your life essence is reduced to manifest your ancestor. (-10% HP) Message History Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You feel much better. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The sea snake hisses angrily. A water elemental comes into view. The water elemental barely misses you. The dream sheep closely misses you. The sea snake bites you!! * * * LOW HITPOINT WARNING * * * The death yak gores you but does no damage. The merfolk impaler hits you from afar with a +2 trident of venom! You die... #RY≈≈R≈≈≈≈≈≈≈≈....≈. #