kosoiffoigrumme1174 Level 1 of the Dungeon (13, -11, D:1) a +0 club (14, -10, D:1) a +0 club (29, 28, D:1) a +0 dagger (29, 31, D:1) a +0 dagger (33, 13, D:1) a +0 falchion (39, 17, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) 32 poisoned needles (7, 2, D:2) a +0 falchion (7, 3, D:2) a +0 club (14, 14, D:2) a +0 long sword (15, 10, D:2) a +0 dagger (15, 13, D:2) a +0 mace (18, 5, D:2) a +0 dagger (23, 10, D:2) a +0 mace of protection (27, -8, D:2) a +0 dagger (29, 10, D:2) a +0 club (34, 12, D:2) a +0 dagger (36, -1, D:2) a +0 club (44, -8, D:2) 34 large rocks Level 3 of the Dungeon (8, 2, D:3) 52 poisoned needles (8, 12, D:3) a +0 robe (15, 33, D:3) a cursed -3 short sword a +0 chain mail (23, 26, D:3) a +0 robe (29, -1, D:3) a cursed +0 club a +0 ring mail (29, 5, D:3) a +0 dagger a +0 short sword (29, 7, D:3) a +0 dagger a +2 robe of magic recovery (33, -5, D:3) a +0 war axe (33, 23, D:3) a +0 whip a +0 club (34, 23, D:3) a +0 dagger a +0 robe a +0 whip a +0 club a +0 ring mail a +0 club a +0 leather armour (36, -16, D:3) a +0 dagger (36, -7, D:3) a +0 war axe (37, -16, D:3) a +0 giant spiked club (37, 23, D:3) a +0 flail (38, 27, D:3) a +1 flail of draining a +0 scale mail (38, 29, D:3) a +0 dagger a +0 ring mail a +4 flail a +0 dagger a +0 robe (46, 12, D:3) a +0 dagger a +0 robe (46, 32, D:3) a +0 dagger (47, 8, D:3) a +0 club (52, 18, D:3) a +2 quarterstaff of chaos (55, 19, D:3) a +0 mace Level 4 of the Dungeon [Shop] Neich's Antique Weapon Boutique a +3 great sword of slicing (801 gold) the +7 triple sword "Titt" {pain, rF- rC+ Dex+2} (2136 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. a +0 hunting sling (45 gold) a +0 whip (75 gold) a +4 blowgun (735 gold) a +2 fustibalus of velocity (1035 gold) a +0 rapier (120 gold) a +0 morningstar of protection (204 gold) the cursed +0 war axe of Ociuci {chop, +Blink Int-3 Dex+8} (801 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (-3). It affects your dexterity (+8). It lets you blink. It has a curse placed upon it. (0, 0, D:4) a +0 hand axe (3, 7, D:4) a +0 mace (6, 19, D:4) a +0 dagger a +0 robe (8, 19, D:4) a +0 short sword (9, 19, D:4) a +0 robe a +0 dagger (9, 27, D:4) a +0 hand axe (14, 23, D:4) a +0 whip a +0 leather armour a +0 hand axe a +0 club (28, 42, D:4) a +0 hunting sling (33, 31, D:4) a +0 short sword (37, 8, D:4) 149 arrows (43, 16, D:4) 129 arrows (45, 26, D:4) a +2 spear of venom a +0 chain mail (46, 8, D:4) a +0 chain mail (46, 24, D:4) a +0 short sword a +0 ring mail (46, 25, D:4) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (47, 21, D:4) a +0 hand axe (47, 24, D:4) a +0 dagger Level 5 of the Dungeon (1, -8, D:5) a +0 plate armour (4, -20, D:5) a +0 falchion (6, -21, D:5) a +0 dagger (16, -6, D:5) 207 arrows (21, -16, D:5) a +0 flail (25, -39, D:5) a +0 scale mail (27, -10, D:5) a +1 dagger of venom a +0 robe (29, -7, D:5) a +0 ring mail (30, -10, D:5) a +0 club a +0 leather armour a +0 short sword (30, -9, D:5) a +0 mace (30, -8, D:5) a +0 falchion a +0 ring mail (30, 2, D:5) a +0 giant club (44, -5, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 1, D:6) a +0 scythe a +0 robe (12, 6, D:6) a +0 whip (29, 8, D:6) a +0 flail a +0 leather armour (31, 24, D:6) a +0 club (35, 6, D:6) a +0 ring mail (40, 13, D:6) a cursed +0 chain mail (50, 7, D:6) a bullfrog skeleton (53, -10, D:6) a +0 vampiric war axe (60, 1, D:6) a +0 giant club the Ecumenical Temple (0, 0, Temple) a +0 leather armour (1, 0, Temple) a +0 robe a +0 dagger