Dungeon Crawl Stone Soup version 0.33-a0-241-g07456b3189 (webtiles) character file. Game seed: 8870524813142438137 4 kr3s1m1r the Shooter (level 1, 16/16 HPs) Began as a Coglin Hunter on Oct 12, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (32 turns). kr3s1m1r the Shooter (Coglin Hunter) Turns: 32, Time: 00:00:35 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 60% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +2 sling {Kenzo} rCold . . . d - +0 sling {Umi} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 sling (weapon) {Kenzo} d - a +0 sling (offhand) {Umi} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies Skills: - Level 2.0 Fighting + Level 3.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5966 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aim: a jackal (heavily wounded, 55% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. You shoot a sling bullet. The jackal barks! The sling bullet hits the jackal! You kill the jackal! Fire: a) +2 sling {Kenzo} Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (55% to hit) You shoot a sling bullet. The jackal barks! The sling bullet hits the jackal. The jackal is severely wounded. You shoot a sling bullet. The sling bullet misses the jackal. Fire: a) +2 sling {Kenzo} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 55% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! Fire: a) +2 sling {Kenzo} Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (55% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! Fire: a) +2 sling {Kenzo} Press: ? - help, Q - select action Shift-Dir - straight line, f - you Okay, then. Saving game... please wait. Welcome back, kr3s1m1r the Coglin Hunter. Press ? for a list of commands and other information. A hobgoblin comes into view. Saving game... please wait. Welcome back, kr3s1m1r the Coglin Hunter. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......# ...###.....# . ........#..# .. ###....####..h ##.......g.†# ######### #...........#.. ##...ß...###.............. #..ß...ß..##)............. ß.........ß#....@......... ..ß..(..ß................. ß.........ß#............#. #..ß.<.ß..##...###......# ##...ß...###...# ###.#.## ######### #...# $..# ##..# ..## #### . You could see a hobgoblin (wandering). Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kr3s1m1r the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 32 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_rooms Action || total ---------------------------++------- Fire: Sling || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 12 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 12 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 33 daAuts