kr4n3 Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (9, -12, D:1) a +0 dagger (11, 0, D:1) 14 arrows (12, 19, D:1) a +0 scale mail (16, 40, D:1) a +0 club (35, -2, D:1) a cursed -2 whip (38, 0, D:1) a +0 club (39, 0, D:1) a +0 robe Level 2 of the Dungeon (3, -1, D:2) a +0 mace (4, 12, D:2) a +0 hand axe (10, 2, D:2) a +0 ring mail (13, 31, D:2) a +0 whip (15, 34, D:2) a cursed -3 short sword (18, 40, D:2) a +0 helmet (19, 38, D:2) a +0 dagger a +0 hunting sling (29, 36, D:2) a +0 leather armour (32, 19, D:2) a +0 club (33, 20, D:2) a +0 dagger (34, 17, D:2) a +0 short sword (38, 6, D:2) a +0 whip (40, 29, D:2) a +0 hunting sling (41, 6, D:2) a +0 shield a +0 hat (52, 38, D:2) 20 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, -1, D:3) 12 arrows (8, -16, D:3) a +0 scale mail (25, 14, D:3) a cursed +0 leather armour (40, -6, D:3) a +0 morningstar a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (4, 18, D:4) a +0 shield a +0 whip (32, 13, D:4) a +0 hand axe a +0 ring mail (33, 15, D:4) a +3 dagger of freezing (33, 35, D:4) a cursed ring of teleportation (49, 43, D:4) a +0 helmet (54, 0, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Foahifed's Book Emporium a manual of Unarmed Combat (1545 gold) a book of Geomancy (490 gold) a book of the Sky (910 gold) a book of Changes (350 gold) a book of Callings (420 gold) a book of Callings (420 gold) a book of Battle (560 gold) a book of Callings (420 gold) a book of Necromancy (420 gold) (0, 0, D:5) an uncursed amulet of harm (6, -20, D:5) a +0 great mace (8, -21, D:5) a +0 short sword (9, -21, D:5) a +0 spear (10, -9, D:5) a +0 scimitar (11, -22, D:5) a +2 mace of venom (17, 4, D:5) a +0 giant club (18, -33, D:5) a +0 dagger a +0 leather armour (25, -20, D:5) 7 gold pieces (26, -1, D:5) a +0 short sword (45, -22, D:5) 7 bolts (47, -22, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour (4, 3, D:6) a +0 glaive (15, 5, D:6) a +0 trident (22, -1, D:6) a +0 trident (23, -8, D:6) 10 arrows (23, -1, D:6) a +2 shield (28, -8, D:6) a +0 leather armour (29, -8, D:6) a +0 vampiric dagger (32, 23, D:6) a +0 ring mail (33, 23, D:6) 21 stones (34, 23, D:6) 11 gold pieces (40, 23, D:6) a +0 whip (40, 24, D:6) an arrow (40, 25, D:6) a +0 dagger a +0 robe a +0 mace an arrow (40, 26, D:6) a +0 shortbow an arrow (40, 27, D:6) 2 arrows (40, 28, D:6) 3 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 halberd (1, 7, D:7) a cursed -2 club (1, 30, D:7) a +3 mace of freezing a +0 robe a +0 long sword a +0 robe a +3 trident a cursed +0 robe (1, 31, D:7) a +0 shortbow 19 arrows (1, 32, D:7) an arrow a +0 long sword a +0 robe (2, 7, D:7) a +0 whip a cursed +0 chain mail (4, -1, D:7) a +0 robe (4, 30, D:7) an arrow (9, 15, D:7) a +0 giant spiked club (10, 18, D:7) a +2 trident of venom (11, 26, D:7) a +0 great sword (15, 8, D:7) a +0 short sword a +0 leather armour (16, 10, D:7) a +0 robe a +2 dagger of electrocution (17, 20, D:7) a +0 dagger (19, 22, D:7) a +0 rapier (21, -4, D:7) a +0 robe a +4 dagger (21, -3, D:7) a +0 dagger (22, -6, D:7) a +0 plate armour a +0 flail (25, 19, D:7) a +3 leather armour (31, 24, D:7) a +0 flail (39, -8, D:7) a +0 club a +0 robe (39, -6, D:7) a +0 short sword a +0 scale mail a +0 mace (39, -5, D:7) a +0 trident a +0 leather armour (46, 2, D:7) a +0 dagger (49, 2, D:7) a +0 hand axe a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a cursed -1 leather armour (12, -21, D:8) a +0 hand axe (14, -4, D:8) a +0 dagger (19, -8, D:8) a +0 falchion (20, -20, D:8) a +0 cloak (20, -7, D:8) 2 tomahawks a +0 club a +0 flail a cursed -2 whip a +0 war axe a +0 scale mail (21, 2, D:8) a +0 robe (23, -8, D:8) a tomahawk (29, -36, D:8) a +0 morningstar a +0 leather armour (30, -35, D:8) a +0 trident a +0 plate armour (34, -14, D:8) a +0 shortbow 8 arrows (35, -17, D:8) 18 arrows (35, -14, D:8) a +0 short sword a +0 chain mail a +0 dagger a cursed +0 robe (36, -21, D:8) a +0 short sword (36, -18, D:8) a +2 trident of freezing a +0 leather armour a +0 dagger a +0 robe (39, -34, D:8) a +3 short sword a +0 robe (39, -25, D:8) a +0 great sword a +0 robe (40, -34, D:8) a +0 great sword a +0 robe (50, -20, D:8) 25 arrows (53, -11, D:8) a +0 mace a +0 chain mail (54, -11, D:8) a +0 morningstar a +0 robe a +0 whip a +0 scale mail 3 tomahawks a +0 leather armour a +0 dagger a +0 chain mail (54, -10, D:8) a tomahawk (54, -9, D:8) 5 tomahawks Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour a +0 club (2, -4, D:9) a +0 robe a +0 dagger (8, 32, D:9) 18 bolts (10, 20, D:9) 22 arrows (20, 10, D:9) a +0 quarterstaff (24, -4, D:9) 16 gold pieces (25, -6, D:9) 16 gold pieces (25, -5, D:9) a scroll of fear (26, -6, D:9) 13 gold pieces (35, 23, D:9) +0 ice dragon scales (35, 44, D:9) a +0 scale mail (38, 7, D:9) the cursed +0 hunting sling of the Forsaken Scars {flame, rPois rC- Str-3 Int+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+9). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (38, 22, D:9) a +0 leather armour (39, 30, D:9) a +0 hand axe a +0 ring mail (40, 30, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (44, 18, D:9) a +1 dagger of speed a +0 robe (44, 19, D:9) a +0 short sword (45, 17, D:9) a +0 hand axe (48, 9, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club (3, -34, D:10) a cursed -1 flail (5, -35, D:10) a +0 shortbow 20 arrows (15, -31, D:10) a +0 club (16, -31, D:10) a +0 dagger a +0 ring mail (16, -30, D:10) a +0 leather armour a +0 falchion (29, -24, D:10) a +0 war axe (30, -3, D:10) a +0 dagger a +0 robe (31, -7, D:10) a cursed +0 halberd a +0 robe a +3 great sword a +0 robe (31, -6, D:10) a cursed +3 spear a +0 robe (32, 4, D:10) a +0 falchion (32, 9, D:10) 9 sling bullets (33, -22, D:10) an uncursed staff of cold (33, -19, D:10) a scroll of teleportation the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of torment (12, 16, Lair:1) a +0 quarterstaff of freezing (13, 16, Lair:1) a +2 robe of cold resistance (22, 16, Lair:1) a +0 hunting sling a +0 quarterstaff a +0 leather armour 10 sling bullets (23, 15, Lair:1) a sling bullet (24, 15, Lair:1) 6 sling bullets (24, 18, Lair:1) a sling bullet (25, 15, Lair:1) a sling bullet (27, -13, Lair:1) a book of Minor Magic (27, 43, Lair:1) a cursed +0 flail (37, 13, Lair:1) a +0 ring mail (42, 5, Lair:1) 10 arrows (48, 39, Lair:1) a +0 robe (56, 30, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 6, Lair:2) the +5 hand crossbow "Nupulo" {freeze, rElec rN+ Int+3 Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. (0, 7, Lair:2) a +0 ring mail (2, 18, Lair:2) 16 sling bullets (3, 6, Lair:2) a cursed -6 ring of strength (4, 24, Lair:2) a +0 mace (14, -7, Lair:2) 26 arrows (40, 6, Lair:2) a +0 robe (42, -13, Lair:2) a +0 great mace (42, 6, Lair:2) 24 arrows (43, 0, Lair:2) a +0 leather armour (47, 12, Lair:2) 22 arrows (53, 8, Lair:2) 22 poisoned needles Level 3 of the Lair of Beasts (0, 0, Lair:3) 2 potions of degeneration {!q} (11, 16, Lair:3) a water moccasin corpse (14, 7, Lair:3) a wolf corpse (still there?) a crocodile corpse (still there?) (26, 22, Lair:3) 3 tomahawks of returning (27, 15, Lair:3) a cursed -1 short sword