kr4n3 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -26, D:1) 19 stones (3, -26, D:1) 20 stones (3, -17, D:1) a stone (4, -19, D:1) a stone (8, -22, D:1) 23 stones (14, -16, D:1) a +0 dagger (29, -19, D:1) a +0 club (30, -7, D:1) a +0 dagger (32, 22, D:1) a +0 dagger (33, -12, D:1) a +0 dagger (34, 22, D:1) a +0 club a +0 club (36, -20, D:1) a +0 club (47, -2, D:1) a +0 club (48, 0, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (15, 10, D:2) a +0 hunting sling (23, 1, D:2) a +0 chain mail a +1 hand axe of flaming (35, -22, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (7, 5, D:3) a +0 dagger (8, 34, D:3) a +0 dagger a +0 ring mail (10, -5, D:3) 2 stones a +0 short sword (10, -3, D:3) a stone (10, -2, D:3) a stone (15, 15, D:3) a stone (19, 13, D:3) a stone (21, 12, D:3) a +0 club a +0 hunting sling 19 stones (24, 27, D:3) a +0 whip (25, 27, D:3) a +0 club (25, 28, D:3) a +0 dagger (27, 27, D:3) a +0 falchion a cursed -3 hand axe a +1 short sword of venom a +0 chain mail (35, -3, D:3) 11 poisoned needles Level 4 of the Dungeon [Shop] Xemeamubb's Book Boutique a book of Geomancy (350 gold) a book of Misfortune (200 gold) a book of Frost (350 gold) a book of Cantrips (200 gold) a book of Minor Magic (200 gold) a book of Misfortune (200 gold) a book of Conjurations (300 gold) a book of Battle (400 gold) a book of Callings (300 gold) a book of Maledictions (250 gold) (0, 0, D:4) a +0 rapier (0, 17, D:4) a +0 dagger a +0 club a +0 club a +0 dagger of pain a +0 club (0, 19, D:4) a +0 battleaxe a +0 robe (1, 34, D:4) 9 poisoned needles (2, 3, D:4) a +0 leather armour a +0 flail (2, 38, D:4) a +0 mace (20, 19, D:4) a +0 hand axe (21, 36, D:4) a +2 quarterstaff of speed (23, 25, D:4) 14 arrows (33, 39, D:4) a +0 robe (40, 47, D:4) a +0 giant spiked club Level 5 of the Dungeon [Shop] Jaqetoc's Armour Shoppe the +9 plate armour of Pymim {Regen+ Str+5} (1026 gold) It affects your strength (+5). It increases your rate of regeneration. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} (566 gold) It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. a +0 leather armour (24 gold) a cursed +0 chain mail (18 gold) a +0 ring mail (48 gold) a +0 scale mail of fire resistance (132 gold) a +0 leather armour (24 gold) a +2 scale mail of cold resistance (252 gold) a +0 ring mail (48 gold) a +0 pair of boots (54 gold) (0, 0, D:5) a +0 flail (15, -7, D:5) a +0 dagger (16, -7, D:5) a scroll of noise {!r} (18, 39, D:5) 10 gold pieces (19, 37, D:5) a scroll of enchant weapon (20, 16, D:5) a +0 dagger a +0 robe (21, 16, D:5) a +0 hand axe (22, 16, D:5) a +0 club (23, 10, D:5) 30 arrows