Dungeon Crawl Stone Soup version 0.31-a0-174-g85c54bcb58 (webtiles) character file. Game seed: 12623387844860327539 2 kr4n3 the Stinger (level 1, -5/15 HPs) Began as a Djinni Fire Elementalist on June 15, 2023. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (68 turns). kr4n3 the Stinger (Djinni Fire Elementalist) Turns: 68, Time: 00:00:20 Health: -5/15 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 6 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes Level 0.0 Charms + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Transmutations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level f - Foxfire Conj/Fire 48% 2x1d6 5% 1 r - Inner Flame Hex/Fire 12% N/A 16% 3 X - Scorch Fire 24% 2d6 9% 2 Y - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Z - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Inventory: Armour a - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ♣....♣♣....♣♣...⌠....▒ ....§.♣.............▒▒ . ♣...♣...............▒▒ .. ..♣..♣..♣♣....▒▒▒▒...▒▒▒... ...♣.........▒▒▒?▒▒........ ......♣♣.....▒>▒▒?▒...⌠.... .♣...♣..♣....▒▒..▒▒........ ♣..♣ ..♣...▒▒J▒...▒▒▒... ♣. ♣....@...▒▒ .. ...♣.......▒ . ♣...⌠....▒ ...♣.......... ................ ♣♣♣♣############ You could see an endoplasm. Message History The endoplasm freezes you. You are frozen. You feel a terrible chill! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the endoplasm but does no damage. The endoplasm is lightly wounded. The foxfire hits the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Unknown command. The foxfire hits the endoplasm but does no damage. The endoplasm is lightly wounded. The foxfire hits the endoplasm. You kill the endoplasm! The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Transmutations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Poison Magic | | 3.0 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 8 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_co_window_serial, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_cross_2, co_window_corner_b, co_window_corner_cb, co_window_unsneaky_path_c, co_window_corner_b, co_window_2corner Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 3 in Spellcasting 0 | D:1 | Reached skill level 3 in Conjurations 0 | D:1 | Reached skill level 3 in Hexes 0 | D:1 | Reached skill level 3 in Summonings 0 | D:1 | Reached skill level 3 in Necromancy 0 | D:1 | Reached skill level 3 in Translocations 0 | D:1 | Reached skill level 3 in Transmutations 0 | D:1 | Reached skill level 3 in Fire Magic 0 | D:1 | Reached skill level 3 in Ice Magic 0 | D:1 | Reached skill level 3 in Air Magic 0 | D:1 | Reached skill level 3 in Earth Magic 0 | D:1 | Reached skill level 3 in Poison Magic 0 | D:1 | kr4n3 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | kr4n3 set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | HP: 1/15 [frozen (6)] 68 | D:1 | Frozen to death by an endoplasm Vanquished Creatures A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) 3 creatures vanquished. Vanquished Creatures (others) 15 foxfires (D:1) 15 creatures vanquished. Grand Total: 18 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 0 | 49 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 0 | 49 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 2 | 40.0 | 2 | 1 | 33.3 +---------+---------+-------+---------+---------+------- D:1 | 3 | 2 | 40.0 | 2 | 1 | 33.3 +---------+---------+-------+---------+---------+-------