krabocopter Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (9, 8, D:1) a +0 dagger (9, 13, D:1) a +0 club 2 stones (10, -26, D:1) a +0 ring mail (26, 12, D:1) a cursed +0 dagger (34, -8, D:1) a +0 mace (37, -18, D:1) a +0 club (39, 6, D:1) a +0 spear (41, -15, D:1) a potion of curing (43, -13, D:1) a +0 robe (52, 7, D:1) a +0 scale mail (54, -17, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a stone (0, 2, D:2) a stone (1, 5, D:2) a +0 short sword (7, 37, D:2) a +0 club (8, 26, D:2) 18 bolts (9, 31, D:2) a +0 short sword (18, 35, D:2) a cursed -2 club (23, 6, D:2) a +0 dagger (24, 5, D:2) a +0 club (35, 21, D:2) 21 stones (40, 26, D:2) a +0 ring mail Level 3 of the Dungeon (12, 17, D:3) a +0 short sword (23, 12, D:3) a +0 mace a +0 leather armour (23, 20, D:3) a +0 leather armour (26, 4, D:3) 25 arrows (26, 31, D:3) a +0 whip 2 stones (31, 39, D:3) 2 stones (34, 35, D:3) a +0 leather armour (38, 51, D:3) a +0 ring mail (39, 53, D:3) 19 arrows (40, 41, D:3) a +0 robe (56, 32, D:3) 10 bolts Level 4 of the Dungeon [Shop] Oboteymp's Weapon Shoppe a +0 hunting sling (19 gold) 12 sling bullets (78 gold) a +0 falchion (39 gold) a +0 broad axe (52 gold) the +10 morningstar "Eos" {elec, Halo rElec} (962 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. the -4 mace of Variability {chaos} (780 gold) Each time it hits an enemy it has a different, random effect. 23 stones (29 gold) a +0 quarterstaff (52 gold) a +0 arbalest of flaming (131 gold) the +1 bardiche of the Evening {vamp, rPois rC+ Int+5 Dex+4} (898 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from cold. It protects you from poison. (0, 0, D:4) 9 bolts (4, -7, D:4) a +0 ring mail (6, -13, D:4) 26 stones (8, 1, D:4) a +0 robe (42, -3, D:4) a +0 leather armour (43, -32, D:4) a +0 giant club (46, -39, D:4) a +0 club (47, -39, D:4) a cursed -3 hand axe (48, -39, D:4) a +0 dagger a +0 war axe (50, -39, D:4) a +0 dagger a +0 robe (61, -8, D:4) a wand of random effects (18) 2 scrolls of random uselessness Level 5 of the Dungeon (0, 0, D:5) 24 bolts (1, -23, D:5) 16 stones (3, 23, D:5) 21 arrows (7, 8, D:5) an uncursed amulet of inaccuracy (9, -3, D:5) a +0 flail (10, 22, D:5) a +0 flail (12, -17, D:5) a +0 club (13, -17, D:5) a +0 dagger (15, -17, D:5) a +0 dagger (17, 2, D:5) a +0 falchion (29, 15, D:5) a +0 giant spiked club (35, -4, D:5) a +0 short sword (35, 10, D:5) 14 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 short sword of speed (13, 8, D:6) 17 sling bullets (17, 14, D:6) a +4 halberd a +0 robe (17, 16, D:6) a +0 club a +0 scale mail (21, -1, D:6) an arrow (23, 0, D:6) an arrow (24, -3, D:6) 15 gold pieces (24, -2, D:6) an arrow (24, -1, D:6) an arrow (27, 2, D:6) 2 arrows (28, 2, D:6) 3 arrows (29, -3, D:6) 7 gold pieces (29, 5, D:6) an arrow (32, 11, D:6) a potion of mutation (36, 14, D:6) 11 gold pieces (39, 20, D:6) an arrow (41, 18, D:6) 3 arrows (41, 19, D:6) an arrow (42, 18, D:6) an arrow (43, 3, D:6) a potion of degeneration (44, 16, D:6) 2 arrows (46, 7, D:6) 23 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 flail of draining (4, -35, D:7) a +5 battleaxe a +0 robe (4, -32, D:7) a cursed +1 mace a +0 robe (8, -31, D:7) a cursed +1 halberd a +0 robe (25, -35, D:7) a +0 dagger a +0 robe (25, -32, D:7) a +0 mace a +0 falchion (33, -54, D:7) 22 arrows (45, -10, D:7) 20 bolts (47, -14, D:7) a +0 dagger (47, -13, D:7) a +0 dagger a +0 robe (47, -12, D:7) a +0 dagger a +0 robe (48, -14, D:7) a +0 scale mail (48, -13, D:7) a +0 dagger (49, -45, D:7) 25 stones (52, -33, D:7) a +0 short sword a +0 leather armour (53, -44, D:7) a +0 morningstar (53, -33, D:7) a +0 leather armour (54, -33, D:7) a +0 dagger a +0 robe a +0 flail (55, -33, D:7) a +0 club a +0 leather armour