Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 11601622892332789751 161 krakonos the Conjurer (level 5, 0/28 HPs) Began as a Tengu Conjurer on June 5, 2022. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:17:16 (3334 turns). krakonos the Conjurer (Tengu Conjurer) Turns: 3334, Time: 00:17:16 Health: 0/28 AC: 2 Str: 7 XL: 5 Next: 42% Magic: 5/10 EV: 15 Int: 20 God: Gold: 131 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . j - +1 short sword (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (0 -> -20), flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 164 gold pieces. You spent 33 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger j - a +1 short sword of speed (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of amnesia {unknown} h - a scroll of vulnerability {unknown} n - a scroll of noise {unknown} Potions d - 2 potions of might {unknown} e - a potion of flight g - a potion of brilliance i - a potion of lignification {unknown} k - 2 potions of attraction {unknown} l - 2 potions of degeneration {unknown} m - a potion of cancellation Skills: + Level 0.1 Fighting + Level 0.4 Short Blades + Level 2.6 Dodging + Level 2.3 Stealth + Level 3.2 Spellcasting + Level 7.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Animate Skeleton Necr 6% N/A 14% 1 Pain Necr 12% 1d4 14% 1 Fulminant Prism Conj/Hex 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 30% 4 Vampiric Draining Necr 3% 2d6 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You feel very sick. You feel very sick. The water moccasin barely misses you. You feel very sick. You barely miss the water moccasin. You claw the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin closely misses you. You hit the water moccasin. Your kick misses the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You hit the water moccasin. Your kick misses the water moccasin. You peck the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You die... #..........# #...# . #....[...).# #... .. #........)†#+#.###.. ...#######'#####..)........ ........##.# #...)..#### # ........##.## #......# . .<..........########..####.. .........S...........>...#.. ...........@##...####.)..... ...##............####....... .. #....................... . #....................... ##########.............. ###............ #............ #.....###.### #.....# #.# You could see a water moccasin. Vanquished Creatures An orc priest (D:4) 5 adders 2 worms 3 dart slugs 11 orcs 3 endoplasms 3 giant cockroaches 8 goblins 3 hobgoblins 3 kobolds 3 quokkas 4 ball pythons 7 bats 5 frilled lizards 3 rats 64 creatures vanquished. Vanquished Creatures (others) 5 plants (D:2) 5 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | krakonos the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 543 | D:1 | Reached skill level 6 in Conjurations 694 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 1374 | D:2 | Reached XP level 4. HP: 18/24 MP: 6/8 1862 | D:2 | Found Xifes's General Store. 1870 | D:2 | Bought a potion of curing for 33 gold pieces 2858 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2858 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/10 2978 | D:3 | Reached skill level 7 in Conjurations 3122 | D:4 | Learned a level 2 spell: Searing Ray 3322 | D:4 | Noticed a water moccasin 3334 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring, minivault_4, hangedman_glass_teeth D:2: layout_rooms, serial_bayou, serial_bayou_crossing, serial_bayou_pond_b, serial_bayou_lake_a, serial_bayou_pond_e, serial_shops, shop D:3: layout_basic D:4: old_forge, layout_basic, serial_shops, kennysheep_mini, abandoned_shop, minmay_small_thing Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 7 | 7.2 Spellcasting | 3 | 3.2 Fighting | | 0.1 Short Blades | | 0.4 Dodging | | 2.6 Stealth | | 2.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 10 | || 10 Kick | 6 | 14 || 20 Peck | 3 | 7 || 10 Short sword | 8 | 30 || 38 Punch | 1 | || 1 Cast: Magic Dart | 52 | 78 || 130 Searing Ray | | 1 || 1 Use: Potion | | 1 || 1 Scroll | | 3 || 3 Armor: Robe | 4 | 1 || 5 Dodge: Dodged | 10 | 11 || 21