krfreak the Dungeon (7, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of energy (63, 1, D) the cursed +1 ring mail "Xogg" {MR++ MP+9 Int-2 Dex+3} It affects your intelligence (-2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (67, 1, D) a crystal ball of energy (69, 1, D) a +2 scimitar of holy wrath (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) A Primer on Witchery Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spectral Weapon Hexes/Charms 3 c - Tukima's Dance Hexes 3 d - Recall Summoning/Translocation 3 e - Spider Form Transmutation/Poison 3 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (63, 9, D) a +4 chain mail of positive energy (71, 9, D) a +0 steam dragon armour (72, 9, D) a +6 giant spiked club (62, 10, D) a +0 trident (71, 10, D) an uncursed ring of wizardry the ring of Lidiggon {MR- Str+4 Int+3 SInv} [ring of see invisible] It affects your strength (+4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (72, 10, D) the +5 scale mail of Ceipeh {-Cast -Tele rN+ rCorr} It protects you from negative energy. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (64, 12, D) a +0 trident (unseen) (65, 12, D) a +0 trident (70, 12, D) a +0 dagger (unseen) (71, 12, D) a +0 dagger a +0 ring mail (72, 12, D) a +0 dagger (unseen) (70, 13, D) a +0 dagger (72, 13, D) a +0 flail (unseen) (64, 14, D) a +0 trident (still there?) a throwing net (still there?) (65, 14, D) a +0 flail of protection (unseen) (61, 17, D) a +2 whip of venom (62, 17, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (64, 17, D) an uncursed staff of wizardry (71, 17, D) a +2 shortbow of flaming (72, 17, D) the Handbook of Excruciating Talismans Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (73, 17, D) the +3 leather armour "Hiqirghoe" {MR+ MP-9 Int+7 SInv} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. (64, 18, D) a +2 long sword of protection (71, 18, D) a +2 leather armour of magic resistance (72, 18, D) a +4 ring of strength (73, 18, D) the Grimoire of Good Luck Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Warp Weapon Charms/Translocation 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Haste Charms 6 (62, 20, D) a +0 trident (unseen) (63, 20, D) a +0 trident the +7 arbalest of the Magi {velocity, Dex+2} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). (64, 20, D) a +0 trident (unseen) (61, 21, D) a hippogriff corpse (62, 21, D) a hippogriff corpse a hippogriff corpse (64, 21, D) a +0 shortbow (unseen) (72, 21, D) a +1 bardiche of protection a +0 plate armour a human corpse (skeletalised by now) (62, 22, D) 3 arrows (73, 22, D) a +0 arbalest (unseen) (61, 23, D) an arrow (62, 23, D) an arrow (72, 23, D) a +0 battleaxe (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) (72, 24, D) 3 bolts (62, 27, D) a Grand Grimoire (63, 27, D) a +0 trident of venom (64, 27, D) a book of the Sky (65, 27, D) an uncursed ring of stealth (71, 27, D) an uncursed amulet of the gourmand (73, 27, D) a crystal ball of energy (71, 28, D) a +0 antimagic long sword (72, 28, D) a +1 halberd of protection (62, 32, D) a +4 quarterstaff of protection (75, 32, D) a +0 spear a +0 blowgun 3 curare-tipped needles a spriggan corpse (skeletalised by now) (62, 33, D) a +7 mace of draining (75, 33, D) a wolf corpse (skeletalised by now) (62, 34, D) an uncursed staff of cold (74, 34, D) a wolf corpse (skeletalised by now) (59, 37, D) a +7 scimitar of holy wrath (60, 37, D) a plain deck of changes (61, 37, D) a +0 hunting sling of flaming (62, 37, D) a +0 hunting sling of freezing (63, 37, D) a +1 robe of fire resistance (69, 37, D) a +0 short sword (70, 37, D) an uncursed staff of power (71, 37, D) a +1 morningstar of protection (72, 37, D) the Volume of Absolutism Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Aura of Abjuration Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (73, 37, D) a +2 leather armour of magic resistance (59, 38, D) an uncursed amulet of the gourmand (60, 38, D) a +0 buckler of positive energy (62, 38, D) a +3 chain mail of magic resistance (63, 38, D) an Akashic Record (71, 38, D) a box of beasts (73, 38, D) a cursed staff of fire (70, 41, D) the cursed +3 flail "Beetlebane" {speed, rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (unseen) (71, 41, D) a +0 flail (72, 42, D) a +0 battleaxe a cursed +0 robe (65, 43, D) a +0 spear (unseen) (63, 44, D) a dire elephant corpse (still there?) an apis corpse (still there?) (65, 44, D) a +0 robe