krfreak the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) an uncursed staff of earth (50, 1, D) a scroll of acquirement (51, 1, D) the Disquisition on Protection Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Haste Charms 6 (52, 1, D) an uncursed staff of poison (53, 1, D) a book of Unlife (54, 1, D) an uncursed ring of sustain attributes (55, 1, D) a lantern of shadows (63, 1, D) a +0 dagger of distortion (67, 1, D) a +0 ring mail of cold resistance (68, 1, D) a +4 rapier of draining (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) the +2 leather armour of Xumnamun {Dex+2} It affects your dexterity (+2). (50, 2, D) a +2 scimitar of freezing (51, 2, D) a +2 plate armour of cold resistance (52, 2, D) an uncursed staff of conjuration (53, 2, D) an uncursed staff of earth (54, 2, D) an uncursed staff of summoning (55, 2, D) a plain deck of defence (62, 2, D) 2 potions of haste (73, 2, D) a +1 leather armour of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 dire flail a +0 giant club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (7, 4, D) 3 potions of berserk rage 6 potions of haste (10, 4, D) a disc of storms (67, 4, D) a cursed +0 scimitar (unseen) (74, 4, D) a +0 giant club a +0 giant spiked club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) a +0 long sword (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (61, 9, D) the Grimoire of Nocuous Translocation Spells Type Level a - Apportation Translocation 1 b - Cure Poison Poison 2 c - Blink Translocation 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Summon Forest Summoning/Translocation 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (70, 9, D) the +7 morningstar of Winter {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. (71, 9, D) an uncursed staff of wizardry (62, 10, D) the +3 glaive of Guilt {speed, rPois Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It protects you from poison. Cheibriados disapproves of the use of such an item. (70, 10, D) the Collected Works on Igneous Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Ring of Flames Charms/Fire 7 (72, 10, D) a book of Enchantments (49, 13, D) a +4 falchion of slicing (50, 13, D) the ring of Contentment {Ice MP+9 Int+11 Slay-4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+11). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). (52, 13, D) the ring "Selood" {rF- rC+ Int+4 Slay+3 Stlth+} [ring of stealth] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (53, 13, D) a +2 great sword of flaming (54, 13, D) a book of Flames (55, 13, D) the +6 dagger of the Manifold Orbs {speed, -Tele rF+ rN+ SInv} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. Cheibriados disapproves of the use of such an item. (50, 14, D) a fire drake corpse (51, 14, D) an uncursed staff of wizardry (52, 14, D) a Necronomicon (54, 14, D) a +1 scimitar of flaming (55, 14, D) a +4 ring of protection (51, 15, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (53, 17, D) a +3 scimitar of flaming (61, 17, D) a book of the Warp (62, 17, D) a book of the Dragon (63, 17, D) an uncursed staff of air (64, 17, D) a +2 helmet of see invisible a +0 shield a +0 scale mail (71, 17, D) a +0 dagger (51, 18, D) a +1 scimitar of flaming (63, 18, D) the +5 hand crossbow "Ustue" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (64, 18, D) a +3 shortbow of flaming (71, 18, D) a +0 long sword (72, 18, D) a +0 short sword (73, 18, D) a +0 short sword (53, 19, D) a hell hog corpse (52, 20, D) a fire dragon corpse (53, 20, D) a +0 great sword of flaming a +2 great sword of flaming a fire giant corpse a fire giant corpse (52, 21, D) a +1 great sword of flaming (73, 22, D) a +3 scythe of protection a +0 ring mail (71, 23, D) a +2 flail of protection a +0 leather armour (72, 23, D) a +0 long sword a +0 ring mail (73, 23, D) a +0 scimitar (73, 24, D) the +5 short sword "Weewio Utsu" {pierce, rN++ Str+3 Int-4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+3). It greatly protects you from negative energy. (53, 25, D) a +0 war axe (54, 25, D) a +3 giant spiked club (55, 25, D) an uncursed ring of positive energy (50, 26, D) a +2 robe of the Archmagi (54, 26, D) the cursed +0 flail of the Scorpion {pain, rPois Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It protects you from poison. It has a curse placed upon it. (53, 27, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. the amulet "Pudeeh" {Inacc -Tele *Confuse rF+ Dex+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+5). It protects you from fire. It prevents most forms of teleportation. It may confuse you when you take damage. the ring "Abiem" {*Drain rF+ rN++ Str+2} [ring of strength] It affects your strength (+2). It protects you from fire. It greatly protects you from negative energy. It causes draining when unequipped. a +0 cloak (63, 27, D) a +1 plate armour of magic resistance (64, 27, D) an uncursed ring of flight (65, 27, D) the +8 blowgun of Success {evade, Int+8} It affects your evasion (+5 to EV). It affects your intelligence (+8). (71, 27, D) the +3 ring mail of Bogu {*Corrode Str+6} It affects your strength (+6). It may corrode your equipment when you take damage. (72, 27, D) an uncursed ring of flight (73, 27, D) a sack of spiders (62, 28, D) a +3 antimagic dagger (72, 28, D) a book of Beasts (73, 28, D) a fan of gales (inert) (54, 31, D) a +2 long sword of slicing a +0 robe (54, 32, D) a +0 dire flail a +4 ring mail of magic resistance (63, 33, D) a +0 chain mail of magic resistance a cursed ring of loudness (49, 37, D) the +11 spear "Xicaixay" {vamp, *Corrode rPois rC+ Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It protects you from cold. It protects you from poison. It may corrode your equipment when you take damage. (51, 37, D) an uncursed staff of conjuration (52, 37, D) an uncursed staff of earth (53, 37, D) an uncursed staff of fire (54, 37, D) an uncursed staff of fire (60, 37, D) a +0 scimitar (62, 37, D) a +0 mace (63, 37, D) a +0 short sword of speed (69, 37, D) the Compendium of the First Dances Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Dispel Undead Necromancy 5 (71, 37, D) an uncursed staff of death (72, 37, D) the +27 Lear's hauberk (74, 37, D) a +5 storm dragon armour a +5 shadow dragon armour a +5 plate armour a +5 ice dragon armour a +5 gold dragon armour a +5 fire dragon armour a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 crystal plate armour (49, 38, D) an uncursed staff of summoning (51, 38, D) an uncursed staff of cold (53, 38, D) a +1 pair of gloves of strength (59, 38, D) a +2 rapier of speed (60, 38, D) the +6 spear of the Red Skies {pierce, rElec Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. (61, 38, D) an uncursed staff of cold (62, 38, D) a +0 mace (70, 38, D) a +1 falchion of protection (71, 38, D) a +1 robe of magic resistance (72, 38, D) a +1 great mace of holy wrath (73, 38, D) a +1 ring mail of poison resistance (64, 43, D) a +0 flail a +4 falchion of freezing a +1 great sword of flaming (65, 43, D) a +0 battleaxe a +0 halberd of protection (75, 43, D) a +0 dagger (unseen) (61, 45, D) a throwing net (63, 45, D) a +0 battleaxe (64, 45, D) the +2 rapier of Onluhy {freeze, rPois Str+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It makes you more stealthy. a +0 hand axe (65, 45, D) a +2 antimagic broad axe