Dungeon Crawl Stone Soup version 0.25-a0-263-g9d16a9d099 (webtiles) character file. Game seed: 5971538864809788589, levelgen mode: deterministic 1 kroki the Vandal (level 1, -5/18 HPs) Began as a Hill Orc Hunter on Dec 7, 2019. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (64 turns). kroki the Vandal (Hill Orc Hunter) Turns: 64, Time: 00:00:09 Health: -5/18 AC: 3 Str: 14 XL: 1 Next: 20% Magic: 1/1 EV: 11 Int: 11 God: Gold: 12 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 short sword Missiles d - 13 sling bullets (quivered) Armour c - a +0 leather armour (worn) Potions e - a potion of invisibility {unknown} Comestibles f - a ration g - a chunk of flesh {@w0} Skills: + Level 2.4 Fighting * Level 3.6 Slings - Level 1.5 Dodging - Level 0.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! d - 16 sling bullets (gained 1) You butcher the rat corpse. g - a chunk of flesh {@w0} You see here a rat skeleton. x2 d - 17 sling bullets (gained 1) d - 18 sling bullets (gained 1) d - 19 sling bullets (gained 1) You open the door. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! Firing (i - inventory) d - 19 sling bullets (quivered) Aim: a gnoll, wielding a +0 spear You shoot a sling bullet. The sling bullet hits the gnoll. A gnoll is nearby! Firing (i - inventory) d - 18 sling bullets (quivered) Aim: a gnoll, wielding a +0 spear (heavily wounded) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. A gnoll is nearby! Firing (i - inventory) d - 17 sling bullets (quivered) Aim: a gnoll, wielding a +0 spear (heavily wounded) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll hits you from afar with a +0 spear! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! Firing (i - inventory) d - 16 sling bullets (quivered) Aim: a gnoll, wielding a +0 spear (almost dead) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll hits you from afar with a +0 spear. Firing (i - inventory) d - 15 sling bullets (quivered) Aim: a gnoll, wielding a +0 spear (almost dead) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Firing (i - inventory) d - 14 sling bullets (quivered) Aim: a gnoll, wielding a +0 spear (almost dead) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 spear. You die... #. #.# #.# +# #.# ... #.#### .... #.##.## ..... ##.####.#...####...... ..............@'....(. ######.#...####g..... #.##.## (.... #.#### (.(( #.รท.# ... ###.# +# #.# #.# ##.## You could see a gnoll. Vanquished Creatures 2 rats (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kroki the Hill Orc Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 63 | D:1 | HP: 1/18 [gnoll/+0 spear (8)] 64 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_corners, hex_large Action || total -------------------------++------- Fire: Hunting sling || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_corners, hex_large Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 76.6 | 64.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 76.6 | 64.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------