Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 12530363076297260271 13 kroki the Magician (level 2, 1/21 HPs) Began as a Djinni Conjurer on Mar 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (104 turns). kroki the Magician (Djinni Conjurer) Turns: 104, Time: 00:00:18 Health: 1/21 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is lightly wounded. The jackal barely misses you. A jackal is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. A jackal is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You aren't carrying any potions. A jackal is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. A jackal is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You aren't carrying any scrolls. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.####### ......h@# #.#####.# #.# #.#####.###### #............# ###.###.####.# #.# #.# #.# #)# ..# #.# You could see a jackal. Vanquished Creatures A gnoll (D:1) 2 jackals (D:1) A ball python (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kroki the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kroki set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 34 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 103 | D:1 | HP: 1/21 [jackal (3)] 104 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, dreamdust_ecumenical_altar_grove Action || total ---------------------------++------- Cast: Magic Dart || 20 Armour: Robe || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 104 | 104 | 0 | 0 | 76 | 1 | 104.0 | Dungeon | 104 | 104 | 0 | 0 | 76 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 104 daAuts