Dungeon Crawl Stone Soup version 0.33-a0-1097-g6ed86a1e71 (webtiles) character file. Game seed: 7327107901750558830 14 kroki the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Mar 17, 2025. Shot with a sling bullet by a goblin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (1201 turns). kroki the Magician (Djinni Conjurer) Turns: 1201, Time: 00:01:00 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 77 EV: 5 Int: 19 God: SH: 0 Dex: 11 rFire + + + c - +0 whip rCold x . . (no offhand) rNeg . . . e - +0 robe {rF+} rPois ∞ f - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe e - a +0 robe of fire resistance (worn) f - a +0 hat (worn) Potions b - a potion of mutation d - a potion of might Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a ribbon worm (moderately wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is almost dead. You finish channelling your searing ray. The ribbon worm closely misses you. The ribbon worm bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. You kill the ribbon worm! (Press . to maintain the ray.) The goblin shouts! The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * A kobold comes into view. It is wielding a +0 club. Okay, then. Okay, then. As you read the scroll labelled OZYIT VEUSMISY, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. You stop channelling your searing ray. The goblin shoots a sling bullet. The sling bullet hits you. You die... ###**#..####### *,,,,, #<####..#######****,,,,, #.####..#######*,,+,,,,* #.......####...,,**,,,,* #######.#####...,,,,,,,,* #.).....#....g..,,,,,,,,* #.#######.......,,,,,,,,, ####'#######.......,,,,,,,,, #..........@.......,,,,,,,,, #.......####.......,,**,,,,, #.......####.......,,**,,,,, ####....#####.####K,,**,,,,, #....#####.####.,,**,,,,, #...P#####.##...,,,,***** #..P######.##.##***,* ##.#######.##.## *,* *,** *,**,*****,***** You could see a goblin and a kobold (wandering). Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) A bat (D:1) 2 kobolds A ball python (D:1) A frilled lizard (D:1) 5 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kroki the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kroki set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 553 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1201 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 2 Use: Scroll || 3 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1198 | 1057 | 141 | 0 | 975 | 2 | 599.0 | Dungeon | 1198 | 1057 | 141 | 0 | 975 | 2 | 599.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1111 daAuts D:2: 86 daAuts