Dungeon Crawl Stone Soup version 0.27.1-38-g2acbc859c2 (webtiles) character file.

Game seed: 17703965407146787727

0 kroki the Magician (level 1, 15/15 HPs)
             Began as a Djinni Conjurer on Mar 21, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:01:12 (40 turns).

kroki the Magician (Djinni Conjurer)                  Turns: 40, Time: 00:01:12

Health: 15/15      AC:  2    Str:  6    XL:     1   Next: 0%
Gold:   0          EV: 12    Int: 19    God:    
                   SH:  0    Dex: 11

rFire    + + .     SeeInvis .   (no weapon)
rCold    x . .     Faith    .   (no shield)
rNeg     . . .     Spirit   .   a - +0 robe
rPois    ∞         Reflect  .   (no helmet)
rElec    .         Harm     .   (no cloak)
rCorr    .         Rampage  .   (no gloves)
Will     .....                  (boots unavailable)
Stlth    ++........             (no amulet)
HPRegen  0.05/turn              (no ring)
MPRegen  0.00/turn              (no ring)

@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, hp casting, extra vitality 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Armour
 a - a +0 robe (worn)


   Skills:
 - Level 2.1 Dodging
 - Level 1.5 Stealth
 + Level 3.2 Spellcasting


You couldn't memorise any spells.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           60%        1d6       3%          1
b - Searing Ray           Conj           30%        3d4       6%          2
c - Dazzling Flash        Conj/Hex       30%        N/A       12%         3
d - Fulminant Prism       Conj/Hex       7%         3d7       36%         4
e - Iskenderun's Mystic   Conj/Tloc      15%        2d5       36%         4

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 HP)

Message History

You reach down and open the gate.
There is an open gate here.
There is an open gate here.
Found 21 arrows.
You see here 21 arrows.
A goblin comes into view. It is wielding a +0 club.
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Cast which spell? (? or * to list) 
You aren't experienced enough to cast this spell.
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Cast which spell? (? or * to list) 
You aren't experienced enough to cast this spell.
Cast which spell? (? or * to list) 
Okay, then.
0 x64
0 x64
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

   ###########
   #.........########
   #@#######.##......
   #.#     #(##.###..
   ..# #####.##.##...
  ...# #.............
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##.#.#     #.##.###..
 #.#.#     #.##.# ##.
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You could see a goblin (asleep).


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | kroki the Djinni Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
    40 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      saegor_arrival_simple_c, layout_loops_ring,
          hellmonk_ecumenical_altar_prayer_group, nrook_mini_vaults,
          minmay_tripent