Dungeon Crawl Stone Soup version 0.33-a0-1395-gbb33ccb6fc (webtiles) character file. Game seed: 12268907123857945740 1231 kroki the Thaumaturge (level 8, -5/53 HPs) Began as a Djinni Conjurer on Apr 15, 2025. Was an Initiate of Ru. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon. The game lasted 00:05:43 (4127 turns). kroki the Thaumaturge (Djinni Conjurer) Turns: 4127, Time: 00:05:43 Health: -5/53 AC: 12 Str: 6 XL: 8 Next: 77% Gold: 218 EV: 6 Int: 23 God: Ru [......] SH: 0 Dex: 19 rFire + + . - Nothing wielded rCold . . . (no offhand) rNeg . . . k - +0 leather armour rPois ∞ q - +2 helmet of Bad Feelings {Fly} rElec . A - +0 cloak {Stlth+} rCorr . j - +2 pair of gloves SInv . z - amulet of faith Will ..... l - +6 ring of dexterity Stlth ++++ r - ring of protection from cold HPRegen 0.28/turn %: faith, infuse magic (-6 HP) @: mighty, brilliant, vertiginous, flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, iridescent scales 1, thin skeletal structure 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ru. Ru was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 218 gold pieces. Inventory: Missiles g - 2 throwing nets Armour a - a +0 robe j - a +2 pair of gloves (worn) k - a +0 leather armour (worn) q - the +2 helmet of Bad Feelings (worn) {Fly} (You took it off Robin on level 4 of the Dungeon) Fly: It grants you flight. A - a +0 cloak of stealth (worn) Jewellery l - a +6 ring of dexterity (worn) o - an amulet of reflection r - a ring of protection from cold (worn) v - a ring of protection from fire z - an amulet of faith (worn) Wands i - a wand of flame (46) Scrolls b - a scroll of amnesia d - 6 scrolls of teleportation h - 2 scrolls of immolation u - a scroll of identify y - a scroll of torment Potions n - a potion of lignification {unknown} p - 2 potions of resistance {unknown} s - a potion of moonshine t - a potion of curing {unknown} x - a potion of heal wounds {unknown} Skills: + Level 1.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 8.1 Spellcasting * Level 8.1 Conjurations * Level 8.1 Hexes * Level 8.1 Summonings * Level 8.1 Necromancy * Level 8.1 Translocations * Level 8.1 Forgecraft * Level 8.1 Fire Magic * Level 8.1 Ice Magic * Level 8.1 Air Magic * Level 8.1 Earth Magic * Level 8.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 2% 2 c - Fulminant Prism Conj/Alch 31% 3d16 9% 4 d - Iskenderun's Mystic Conj/Tloc 63% 2d13 (+2d79% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Grave Claw Necr 100% 2d14 2% 2 g - Confusing Touch Hex 63% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Dithmenos Fedhas Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Xom Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are partially covered in iridescent scales. (AC +2) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History A centaur is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (89% to hit) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 orcbow (moderately wounded) You unleash the spiteful dead! The jagged bones skewer the centaur. The centaur is heavily wounded. The centaur is pinned in place! You stop channelling your searing ray. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. It was a potion of invisibility. You fade into invisibility! It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. Your bones become slightly less dense. The centaur shoots an arrow. It was a potion of might. You feel very mighty all of a sudden. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. The centaur shoots an arrow. The arrow hits you! You die... Ru respects your ultimate sacrifice. .<.c.......... ..........).# ........)..# .......$..### .# ........##..## ..# .............# #..# .....####....## ##..# .... ###.c..##...# ... ##@.........# ..................# ........#####.....#### ###..## ##........ ### ##........ #########.....#### ##......†......# ##.....#.........# #..#########........ You could see a centaur (unable to see you). Vanquished Creatures Sigmund (D:4) Eustachio (D:4) A water moccasin (D:5) An ice beast (D:5) An ogre (D:5) A phantom (D:4) A bullfrog (D:4) A scorpion (D:4) A bombardier beetle (D:4) 2 hounds An orc priest (D:4) A gnoll bouda (D:4) A sleepcap (D:4) 3 iguanas An orc wizard (D:4) Robin (D:4) 7 adders A white imp (D:4) 2 ufetubi (D:5) 3 dart slugs A ribbon worm (D:2) 9 orcs 5 endoplasms 5 giant cockroaches 8 hobgoblins 4 jackals (D:4) 4 quokkas 10 ball pythons 5 bats 2 frilled lizards 8 goblins 10 kobolds 3 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kroki the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kroki set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 704 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 704 | D:1 | Learned a level 1 spell: Summon Small Mammal 1147 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1376 | D:2 | Found a hide-covered altar of Uskayaw. 1652 | D:2 | Found a faded altar of an unknown god. 2161 | D:3 | You are sucked into a shaft and drop 2 floors! 2161 | D:5 | Entered Level 5 of the Dungeon 2185 | D:4 | Reached XP level 5. HP: 24/36 MP: 0/0 2185 | D:4 | Learned a level 2 spell: Grave Claw 2288 | D:4 | Identified the +2 helmet of Bad Feelings {Fly} 2288 | D:4 | Noticed Robin 2293 | D:4 | Killed Robin 2408 | D:4 | Noticed a phantom 2414 | D:4 | Killed a phantom 2415 | D:4 | Reached skill level 5 in Spellcasting 2415 | D:4 | Reached skill level 5 in Conjurations 2415 | D:4 | Reached skill level 5 in Hexes 2415 | D:4 | Reached skill level 5 in Summonings 2415 | D:4 | Reached skill level 5 in Necromancy 2415 | D:4 | Reached skill level 5 in Translocations 2415 | D:4 | Reached skill level 5 in Forgecraft 2415 | D:4 | Reached skill level 5 in Fire Magic 2415 | D:4 | Reached skill level 5 in Ice Magic 2415 | D:4 | Reached skill level 5 in Air Magic 2415 | D:4 | Reached skill level 5 in Earth Magic 2415 | D:4 | Reached skill level 5 in Alchemy 2415 | D:4 | Reached XP level 6. HP: 32/41 MP: 0/0 2495 | D:4 | Reached skill level 1 in Fighting 2601 | D:4 | Found a staircase to the Ecumenical Temple. 2635 | D:4 | Noticed Sigmund 2637 | Temple | Entered the Ecumenical Temple 2658 | Temple | Became a worshipper of Ru the Awakened 2683 | D:4 | Killed Sigmund 2684 | D:4 | Reached XP level 7. HP: 41/47 MP: 0/0 2684 | D:4 | Learned a level 3 spell: Confusing Touch 3087 | D:4 | Noticed Eustachio 3101 | D:4 | Killed Eustachio 3107 | D:4 | Reached XP level 8. HP: 18/52 MP: 0/0 4125 | D:5 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 4125 | D:5 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 4127 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_rooms, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_balcony], aquarium_bridge_long_joined [aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_window], aquarium_window_1, aquarium_window_2, aquarium_view_2d, aquarium_pool_four D:2: layout_loops_corners, shapermc_ecumenical_altar_gd, basic_altar, kennysheep_big_empty_room, minmay_joined_circles D:3: layout_loops_ring, kennysheep_boxes D:4: minmay_thinvault, layout_loops_ring, minmay_temple_entry_mist, kennysheep_generic_room_11, uniq_robin, uniq_sigmund, uniq_eustachio D:5: layout_layer_cave Temple: kb_temple_of_zot Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 8 | 8.1 Conjurations | 4 5 6 8 | 8.1 Hexes | 4 5 6 8 | 8.1 Summonings | 4 5 6 8 | 8.1 Necromancy | 4 5 6 8 | 8.1 Translocations | 4 5 6 8 | 8.1 Forgecraft | 4 5 6 8 | 8.1 Fire Magic | 4 5 6 8 | 8.1 Ice Magic | 4 5 6 8 | 8.1 Air Magic | 4 5 6 8 | 8.1 Earth Magic | 4 5 6 8 | 8.1 Alchemy | 4 5 6 8 | 8.1 Fighting | 1 | 1.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 63 | 32 | 42 || 137 Searing Ray | 1 | 16 | 50 || 67 Iskenderun's Myst | | | 5 || 5 Grave Claw | | | 1 || 1 Use: Scroll | | 6 | 1 || 7 Potion | | | 5 || 5 Armour: Robe | 2 | | || 2 Leather armour | 6 | 10 | 10 || 26 Dodge: Dodged | 3 | 7 | 13 || 23 Block: Other | | 4 | 4 || 8 Reflection | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4049 | 3771 | 278 | 0 | 3275 | 6 | 674.8 | Dungeon | 4014 | 3768 | 246 | 0 | 3275 | 5 | 802.8 | Temple | 34 | 2 | 32 | 0 | 0 | 1 | 34.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1624 daAuts D:2: 1223 daAuts D:1: 842 daAuts D:5: 264 daAuts D:3: 59 daAuts Temple: 34 daAuts