Dungeon Crawl Stone Soup version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 7177821087827156510 182 kroki the Magician (level 5, -2/52 HPs) Began as a Djinni Conjurer on May 26, 2025. Slain by a water moccasin zombie (4 damage) ... in an ossuary. The game lasted 00:02:21 (1624 turns). kroki the Magician (Djinni Conjurer) Turns: 1624, Time: 00:02:21 Health: -2/52 AC: 2 Str: 6 XL: 5 Next: 93% Gold: 39 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.28/turn %: infuse magic (-3 HP) @: mighty, brilliant, berserking (expiring), flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Ossuary. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Forgecraft + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 12% 4 d - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d512% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Call Imp Summ 86% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal zombie barely misses you. Your fulminant prism crackles loudly. It was a potion of might. You feel very mighty all of a sudden. The jackal zombie bites you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the water moccasin zombie! The water moccasin zombie is moderately damaged. The blast of energy engulfs the burial acolyte. The burial acolyte is moderately wounded. The blast of energy engulfs the jackal zombie! You destroy the jackal zombie! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The burial acolyte drones a funeral chant. The water moccasin zombie is empowered. You closely miss the burial acolyte. The burial acolyte is moderately wounded. You punch the burial acolyte! The burial acolyte is severely wounded. The water moccasin zombie bites you but does no damage. A gnoll zombie comes into view. The burial acolyte closely misses you. You punch the burial acolyte! You kill the burial acolyte! The water moccasin zombie closely misses you. A jackal zombie comes into view. You punch the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie no longer looks unusually strong. The water moccasin zombie is no longer moving quickly. The water moccasin zombie bites you. You die... ###'# #...# #...# #...# #...# #'### #...# #...# #@..# #ZZ.# #'### #Z. #... #...# ##### You could see a water moccasin zombie, a jackal zombie and a gnoll zombie. Vanquished Creatures A burial acolyte (Ossuary) Jessica (D:2) A crocodile zombie (Ossuary) A bullfrog simulacrum (Ossuary) A shadow imp (D:4) 3 adder zombies 4 dart slugs (D:1) 5 gnoll zombies (Ossuary) 2 endoplasms (D:1) 2 giant cockroaches 5 hobgoblins 5 jackals (D:1) 2 quokkas (D:1) A ball python (D:4) 3 bats 2 frilled lizards (D:1) 6 goblins A jackal zombie (Ossuary) 3 kobolds An orc zombie (Ossuary) 2 rats (D:1) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kroki the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kroki set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 73 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 579 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 579 | D:1 | Learned a level 1 spell: Shock 1202 | D:2 | Noticed Jessica 1207 | D:2 | Killed Jessica 1208 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1282 | D:2 | Found a faded altar of an unknown god. 1286 | D:2 | You are sucked into a shaft and drop 2 floors! 1338 | D:4 | Identified the inkwell talisman of the Nightingales {rC+ | Dex+2} 1407 | D:4 | Found a sand-covered staircase. 1415 | Ossuary | Entered an ossuary 1437 | Ossuary | Reached XP level 5. HP: 12/35 MP: 0/0 1437 | Ossuary | Learned a level 2 spell: Call Imp 1613 | Ossuary | Reached skill level 5 in Spellcasting 1613 | Ossuary | Reached skill level 5 in Conjurations 1613 | Ossuary | Reached skill level 5 in Hexes 1613 | Ossuary | Reached skill level 5 in Summonings 1613 | Ossuary | Reached skill level 5 in Necromancy 1613 | Ossuary | Reached skill level 5 in Translocations 1613 | Ossuary | Reached skill level 5 in Forgecraft 1613 | Ossuary | Reached skill level 5 in Fire Magic 1613 | Ossuary | Reached skill level 5 in Ice Magic 1613 | Ossuary | Reached skill level 5 in Air Magic 1613 | Ossuary | Reached skill level 5 in Earth Magic 1613 | Ossuary | Reached skill level 5 in Alchemy 1615 | Ossuary | HP: 1/35 [burial acolyte/a malign offering (16)] 1622 | Ossuary | HP: 2/52 [water moccasin zombie (1)] 1624 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_basic, basic_ecumenical_altar, serial_bayou_crossing, uniq_jessica, uniq_sigmund D:4: layout_gridville, enter_ossuary_5, serial_undead, serial_undead_e, serial_undead_f, serial_undead_c, serial_undead_d, serial_undead_e, serial_undead_f Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Forgecraft | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 6 || 6 Cast: Magic Dart | 67 | 21 || 88 Searing Ray | 1 | 12 || 13 Fulminant Prism | | 4 || 4 Use: Scroll | 3 | || 3 Potion | | 3 || 3 Armour: Robe | 14 | 15 || 29 Dodge: Dodged | 4 | 13 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1621 | 1583 | 38 | 0 | 1380 | 4 | 405.2 | Dungeon | 1414 | 1376 | 38 | 0 | 1210 | 3 | 471.3 | Ossuary | 207 | 207 | 0 | 0 | 170 | 1 | 207.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1166 daAuts Ossuary: 207 daAuts D:4: 128 daAuts D:2: 119 daAuts