krokodildil the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 3, D) a +0 mace a +0 leather armour (61, 8, D) a +4 falchion of electrocution (unseen) (61, 12, D) a hell hound corpse (62, 0, D) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (62, 1, D) a +2 battleaxe of flaming (unseen) (62, 3, D) a +0 whip a +0 short sword a +0 leather armour an orc corpse (62, 8, D) a +1 shortbow of flaming (62, 9, D) a +3 dagger of venom (63, 0, D) a +1 ring mail of fire resistance (unseen) (63, 3, D) a +0 flail a +0 ring mail an orc corpse (63, 8, D) a +2 scale mail of fire resistance (unseen) (67, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (68, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (68, 12, D) a +0 long sword a +0 ring mail a +0 hand axe of venom a +0 short sword an elf corpse an elf corpse (69, 0, D) the Encyclopedia of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Summon Cactus Giant Summoning 6 e - Summon Hydra Summoning 7 (69, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (69, 13, D) a +6 heavy long sword (still there?) 3 silver boomerangs (still there?) (70, 8, D) the +4 scale mail "Rezuz" {rElec rN+ Will+ Str-5} Str: It affects your strength (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (unseen) (70, 9, D) a book of the Dragon (70, 13, D) a +0 short sword an elf corpse (71, 8, D) a wand of flame (9) (72, 8, D) a staff of fire (72, 9, D) the +4 scale mail of Amorality {Contam rElec Str+7 Int-3} Str: It affects your strength (+7). Int: It affects your intelligence (-3). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (unseen) (75, 1, D) a +5 morningstar of flaming (unseen)