Dungeon Crawl Stone Soup version 0.32-a0-355-ged53ad6fd3 (webtiles) character file. Game seed: 11858056349924566385 2 krokodildil the Apothecary (level 1, 12/15 HPs) Began as a Djinni Air Elementalist on Feb 18, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:52 (84 turns). krokodildil the Apothecary (Djinni Air Elementalist) Turns: 84, Time: 00:01:53 Health: 12/15 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 21 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of revelation {unknown} c - a scroll of silence {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History c - a scroll labelled KEFECI FEFAM An endoplasm comes into view. You aren't carrying any items that you can evoke. You need no library to learn spells. Found 11 gold pieces. Found a leather armour. The helpless endoplasm fails to defend itself. You hit the endoplasm but do no damage. The endoplasm misses you. You barely miss the endoplasm. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! You are not religious. Quiver which item? (- for none, * to toggle full inventory) (? for menu, Esc to quit) Huh? Quiver which item? (- for none, * to toggle full inventory) (? for menu, Esc to quit) Quiver which item? (- for none, * to toggle full inventory) (? for menu, Esc to quit) Okay, then. You now have 21 gold pieces (gained 11). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .[.## ##.... #.####### ....# ###.##.#.....# ....# #....#.....# ....# #.#........# ..#########.##.......# .........##..##......# .#######.###.........# . #...#.........# . ###......@..[.# > ##..........# . #..........# . #.........## #.........# #.........# #.........# #.........# #.........# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | krokodildil the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | krokodildil set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms, minmay_shallow_snake_nest Action || total ---------------------------++------- Melee: Unarmed || 9 Stab: Sleeping || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 82 | 2 | 0 | 20 | 1 | 84.0 | Dungeon | 84 | 82 | 2 | 0 | 20 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 84 daAuts