Dungeon Crawl Stone Soup version 0.32-a0-1331-gbe264ac2b7 (webtiles) character file. Game seed: 996608884749730612 12 krokodildil the Poker (level 2, 23/23 HPs) Began as a Merfolk Gladiator on June 7, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:02:04 (267 turns). krokodildil the Poker (Merfolk Gladiator) Turns: 267, Time: 00:02:05 Health: 23/23 AC: 4 Str: 14 XL: 2 Next: 33% Magic: 2/2 EV: 12 Int: 7 God: Gold: 41 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Potions f - a potion of magic {unknown} Skills: + Level 2.4 Fighting + Level 4.5 Polearms + Level 2.0 Throwing + Level 4.2 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target, f - bat Aim: a bat (asleep, about 2% to evade your +0 trident) You reach to attack! The helpless bat fails to defend itself. You hit the bat. You kill the bat! You see here a +0 falchion. Found a short sword. Found a stone staircase leading down. 2 hobgoblins come into view. The hobgoblin shouts! x2 Reach: a) +0 trident Press: ? - help, Dir - move target, f - hobgoblin Aim: a hobgoblin (about 40% to evade your +0 trident) You reach to attack! You hit the hobgoblin but do no damage. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - hobgoblin Aim: a hobgoblin (about 40% to evade your +0 trident) You hit the hobgoblin. You kill the hobgoblin! Found 6 gold pieces. Reach: a) +0 trident Press: ? - help, Dir - move target, f - hobgoblin Aim: a hobgoblin (about 40% to evade your +0 trident) You reach to attack! You hit the hobgoblin. The hobgoblin is moderately wounded. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You puncture the hobgoblin! You kill the hobgoblin! You now have 41 gold pieces (gained 6). You open the door. There is an open door here. You open the door. Found a scale mail. There is an open door here. You see here a +0 scale mail. A jackal comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# # #.# # . #.# ######## ... #.# #....... .##..###.########....... .......@..[.....'....... .....###.########....... h.. #.# #....... . #.# ######## #.# #.# #.# ♣♣ ♣♣♣♣ ..# ..♣♣... ..# .♣♣..♣.. You could see a jackal (asleep). Vanquished Creatures A ball python (D:1) 4 bats (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | krokodildil the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 41 | D:1 | Found a large runed translucent door. 41 | D:1 | Found a large runed translucent door. 48 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 267 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic Action || total ---------------------------++------- Melee: Trident || 22 Stab: Sleeping || 3 Armour: Leather armour || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 268 | 268 | 0 | 0 | 216 | 1 | 268.0 | Dungeon | 268 | 268 | 0 | 0 | 216 | 1 | 268.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 268 daAuts