Dungeon Crawl Stone Soup version 0.31-a0-1057-g70f3316b05 (webtiles) character file. Game seed: 2789087762758246050 121 kskgo the Ducker (level 5, -2/35 HPs) Began as a Djinni Fire Elementalist on Nov 20, 2023. Slain by a water moccasin (3 damage) ... on level 5 of the Dungeon. The game lasted 00:01:43 (1372 turns). kskgo the Ducker (Djinni Fire Elementalist) Turns: 1372, Time: 00:01:44 Health: -2/35 AC: 2 Str: 7 XL: 5 Next: 26% Gold: 126 EV: 13 Int: 19 God: SH: 0 Dex: 13 rFire + + . c - +2 dagger (vamp) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +2 vampiric dagger (weapon) Armour a - a +0 robe (worn) Wands g - a wand of paralysis (4) Scrolls d - a scroll of fear {unknown} e - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} i - a scroll of revelation {unknown} Skills: + Level 3.7 Dodging + Level 2.9 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Shock Conj/Air 64% 1d7 3% 1 g - Lesser Beckoning Tloc 32% N/A 5% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the orc! You kill the orc! The orc throws a boomerang. The boomerang closely misses you. A water moccasin comes into view. The orc throws a boomerang. The boomerang barely misses you. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is moderately wounded. The water moccasin's fire resistance burns away. The foxfire hits the water moccasin. The water moccasin is burned terribly! The water moccasin is moderately wounded. The foxfire hits the water moccasin. The water moccasin is moderately wounded. You conjure some foxfire! The water moccasin bites you. The water moccasin misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The foxfire hits the water moccasin but does no damage. The water moccasin is moderately wounded. The foxfire hits the water moccasin. The water moccasin is burned terribly! The water moccasin is heavily wounded. The water moccasin bites you! The water moccasin attacks as it pursues you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. You are too injured to fight recklessly! You aren't carrying any potions. The water moccasin is no longer more vulnerable to fire. The water moccasin bites you. You die... ....... .# ....... .# ....... .# #...... .## ..)).##.. #)...####### #........# #..#####.#.# #<..S@.....# ########.### You could see a water moccasin. Vanquished Creatures A sleepcap (D:4) Jessica (D:3) Ijyb (D:3) An adder (D:4) A dart slug (D:2) 2 worms 5 orcs A goblin (D:2) A hobgoblin (D:3) 3 quokkas 2 ball pythons 2 bats (D:2) A frilled lizard (D:3) 4 kobolds 26 creatures vanquished. Vanquished Creatures (others) 95 foxfires 95 creatures vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kskgo the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | kskgo set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 176 | D:2 | Reached XP level 2. HP: 20/21 MP: 0/0 483 | D:3 | Noticed Ijyb 496 | D:3 | Killed Ijyb 497 | D:3 | Reached XP level 3. HP: 10/25 MP: 0/0 497 | D:3 | Learned a level 1 spell: Shock 671 | D:3 | Noticed Jessica 677 | D:3 | Killed Jessica 678 | D:3 | Reached XP level 4. HP: 15/31 MP: 0/0 879 | D:4 | Reached XP level 5. HP: 33/35 MP: 0/0 879 | D:4 | Learned a level 2 spell: Lesser Beckoning 1027 | D:4 | Identified the +8 great mace of Difudey {antimagic, Str+2 | Dex+4} 1275 | D:5 | Entered Level 5 of the Dungeon 1365 | D:5 | Noticed a water moccasin 1370 | D:5 | HP: 1/35 [water moccasin (5)] 1372 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring D:2: layout_loops_cross, minmay_misc_feat_iff, nicolae_concentric_dashed_squares_mild D:3: minmay_bubble_buster, layout_loops_ring, mainiacjoe_overflow_alcove_2, serial_shops, shop, uniq_jessica, uniq_ijyb D:4: layout_loops_corners, chequers_jeans, minivault_14 D:5: cheibrodos_barr_body, layout_basic, minmay_temple_entry_large_hall, serial_shops, shop, minmay_mini_ossuary Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Transmutations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Poison Magic | | 3.4 Dodging | 3 | 3.7 Stealth | 2 | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 43 | 18 || 61 Scorch | 5 | 10 || 15 Armour: Robe | 2 | 6 || 8 Dodge: Dodged | 4 | 4 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1370 | 1316 | 54 | 0 | 1075 | 5 | 274.0 | Dungeon | 1370 | 1316 | 54 | 0 | 1075 | 5 | 274.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 434 daAuts D:2: 402 daAuts D:3: 362 daAuts D:5: 96 daAuts D:1: 74 daAuts