Dungeon Crawl Stone Soup version 0.31-a0-1059-g83d41fd8b6 (webtiles) character file. Game seed: 53105565285963995 1195 kskgo the Ducker (level 8, -2/54 HPs) Began as a Djinni Fire Elementalist on Nov 21, 2023. Shot with an arrow by a centaur (10 damage) ... on level 7 of the Dungeon. The game lasted 00:05:58 (3158 turns). kskgo the Ducker (Djinni Fire Elementalist) Turns: 3158, Time: 00:05:59 Health: -2/54 AC: 2 Str: 7 XL: 8 Next: 72% Gold: 249 EV: 15 Int: 19 God: SH: 0 Dex: 17 rFire + + . g - +5 spear of the Conjuring Big Fish {vamp, rPois Dex+3 SInv} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 249 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +2 hand axe of flaming g - the +5 spear of the Conjuring Big Fish (weapon) {vamp, rPois Dex+3 SInv} (You took it off an orc on level 3 of the Dungeon) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison SInv: It lets you see invisible. Armour a - a +0 robe (worn) f - a +0 leather armour Scrolls e - a scroll of immolation h - a scroll of teleportation {unknown} i - 2 scrolls of identify j - a scroll of enchant weapon {unknown} k - a scroll of vulnerability {unknown} l - a scroll of fog {unknown} m - 3 scrolls of butterflies {unknown} Potions b - a potion of lignification Skills: - Level 2.0 Fighting - Level 2.0 Polearms + Level 3.8 Armour + Level 5.6 Dodging + Level 4.6 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Transmutations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 80% 2x1d8 2% 1 b - Scorch Fire 40% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 40% 2d13 6% 3 d - Inner Flame Hex/Fire 20% N/A 6% 3 e - Flame Wave Conj/Fire 20% 2d7 22% 4 f - Sting Tmut/Pois 80% 1d7 2% 1 g - Ensorcelled Hibernat Hex/Ice 40% N/A 3% 2 h - Dazzling Flash Conj/Hex 40% N/A 6% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Annotations: D:6 4 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The centaur is filled with an inner flame. The centaur shoots an arrow. The arrow hits you. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The foxfire hits the centaur. Flame seeps out of the centaur. The centaur is lightly wounded. The foxfire hits the centaur. Flame seeps out of the centaur. The centaur is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The centaur is engulfed in blazing flames. Flame seeps out of the centaur. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow barely misses you. The arrow hits your foxfire! The centaur is engulfed in blazing flames. Flame seeps out of the centaur. The centaur shoots an arrow. The arrow hits you! You die... # #.####### #.#.....# #####.#.###.# ≈≈≈≈....#.#.# ≈≈≈≈≈≈≈.#.#.# ..≈≈≈≈≈§.<#.# ####.≈§§≈##.# ##§≈§≈@v.# #§§≈≈v### #.§)≈≈≈# #c§..≈≈≈≈ '#.c.≈≈≈≈≈# .....≈≈≈≈≈# ....≈≈≈≈≈≈# .≈≈≈≈≈≈≈≈# You could see 2 centaurs. Vanquished Creatures Sigmund (D:6) A black bear (D:6) 4 centaurs (D:7) A scorpion (D:6) 2 orc priests 3 hounds 3 jellies A gnoll bouda (D:6) 3 iguanas A sleepcap (D:5) 2 orc wizards (D:4) 6 adders A worm (D:3) A dart slug (D:3) 20 orcs 2 ball pythons 4 bats 5 endoplasms 2 giant cockroaches 5 goblins 4 hobgoblins 3 kobolds 4 quokkas 4 rats 83 creatures vanquished. Vanquished Creatures (collateral kills) A foxfire (D:2) 1 creature vanquished. Vanquished Creatures (others) 226 foxfires 226 creatures vanquished. Grand Total: 310 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kskgo the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | kskgo set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D:1 | Noticed a salamander 6 | D:1 | Noticed a swamp worm 14 | D:1 | Noticed a black bear 14 | D:1 | Noticed a komodo dragon 317 | D:2 | Reached XP level 2. HP: 9/21 MP: 0/0 435 | D:2 | Found a faded altar of an unknown god. 652 | D:2 | You are sucked into a shaft and drop 1 floor! 700 | D:3 | Reached XP level 3. HP: 21/25 MP: 0/0 700 | D:3 | Learned a level 1 spell: Sting 705 | D:3 | Reached skill level 3 in Dodging 705 | D:3 | Reached XP level 4. HP: 19/31 MP: 0/0 1002 | D:3 | Identified the +5 spear of the Conjuring Big Fish {vamp, | rPois Dex+3 SInv} 1106 | D:3 | You are sucked into a shaft and drop 1 floor! 1135 | D:4 | Reached XP level 5. HP: 32/35 MP: 0/0 1135 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 1317 | D:4 | Reached skill level 1 in Fighting 1317 | D:4 | Reached skill level 1 in Armour 1317 | D:4 | Reached XP level 6. HP: 41/42 MP: 0/0 1544 | D:4 | Reached skill level 1 in Polearms 1933 | D:4 | Reached skill level 4 in Dodging 2102 | D:5 | Entered Level 5 of the Dungeon 2308 | D:5 | Reached XP level 7. HP: 21/48 MP: 0/0 2308 | D:5 | Learned a level 3 spell: Dazzling Flash 2449 | D:6 | Found a large runed translucent door. 2449 | D:6 | Found a large runed translucent door. 2452 | D:6 | Found a large runed translucent door. 2452 | D:6 | Found a large runed translucent door. 2465 | D:6 | Noticed a troll 2466 | D:6 | Noticed a manticore 2537 | D:6 | Noticed Sigmund 2543 | D:6 | Killed Sigmund 2605 | D:6 | Reached XP level 8. HP: 28/54 MP: 0/0 2699 | D:6 | Reached skill level 5 in Dodging 2715 | D:6 | Noticed a wraith 3158 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring, hangedman_glass_teeth, st_stairs_14, minmay_liquid_box D:2: layout_rooms, shapermc_ecumenical_altar_flowoftime, hangedman_decor_growths, minmay_cut_off D:3: layout_rooms, grunt_ministairs_5, grunt_decor_cap D:4: layout_loops_cross, kennysheep_orc_chapel D:5: layout_loops_ring D:6: cheibrodos_fertilizer, layout_basic, serial_park_tiny_1, st_stairs_7, minmay_hollow_rounded_squares, uniq_sigmund, uniq_prince_ribbit1 D:7: layout_basic, nicolae_ru_great_annihilating_truth, minmay_temple_entry_from_below_a, centaur_isle, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Transmutations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Poison Magic | 4 | 4.4 Stealth | 2 3 4 | 4.6 Dodging | 3 4 5 | 5.6 Fighting | 1 2 | 2.0 Armour | 1 2 3 | 3.8 Polearms | 1 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | | || 2 Spear | | 34 | || 34 Cast: Foxfire | 39 | 73 | 28 || 140 Scorch | 7 | 29 | 9 || 45 Inner Flame | | 12 | 17 || 29 Use: Potion | | 3 | || 3 Scroll | | 1 | || 1 Armour: Robe | 10 | 21 | 15 || 46 Skin | | 26 | || 26 Dodge: Dodged | 6 | 19 | 20 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3158 | 3158 | 0 | 617 | 1932 | 7 | 451.1 | Dungeon | 3158 | 3158 | 0 | 617 | 1932 | 7 | 451.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 998 daAuts D:3: 453 daAuts D:7: 440 daAuts D:2: 365 daAuts D:5: 329 daAuts D:1: 286 daAuts D:6: 284 daAuts