kskgo Level 1 of the Dungeon (9, 26, D:1) a +0 leather armour (11, -18, D:1) a +0 hand axe (19, -7, D:1) 10 gold pieces (33, 8, D:1) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (8, -32, D:3) 6 stones (16, -10, D:3) a +0 short sword (21, -29, D:3) a +0 dagger (22, -19, D:3) a +0 dagger (26, -30, D:3) a +0 helmet (28, -7, D:3) a +0 scale mail a +0 dagger (38, -41, D:3) a talisman of death (39, -7, D:3) a +0 leather armour a boomerang a +0 dagger (39, -6, D:3) a +0 leather armour a +0 dagger (39, -5, D:3) a +0 club a +0 leather armour a +0 club a +0 short sword (40, -28, D:3) a +0 chain mail (40, -2, D:3) a +0 robe (42, -40, D:3) a +0 short sword (44, -25, D:3) a +0 dagger Level 4 of the Dungeon (25, -26, D:4) 5 stones (25, -2, D:4) a +0 club (29, 8, D:4) a +0 leather armour (34, -25, D:4) a +0 dagger (37, 17, D:4) a +0 short sword (40, -16, D:4) a +0 trident (41, 12, D:4) a +0 dagger (42, -17, D:4) a +0 giant club (46, -4, D:4) a +0 hand axe (47, 3, D:4) a +0 robe (49, -14, D:4) a +0 whip (54, -16, D:4) a potion of ambrosia (56, -16, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (57, -22, D:4) 5 stones (58, -16, D:4) a potion of curing Level 5 of the Dungeon (0, 0, D:5) 5 stones (18, 28, D:5) a ring of flight (18, 43, D:5) a +0 short sword (22, 22, D:5) a +0 club (23, 38, D:5) a +0 whip a +0 leather armour (23, 39, D:5) a +0 flail a +0 leather armour (23, 40, D:5) a +0 robe a +0 leather armour (23, 41, D:5) a +0 whip a +0 leather armour (23, 42, D:5) a +0 flail a +3 ring mail (25, 2, D:5) 4 gold pieces (25, 3, D:5) a scroll of teleportation (25, 8, D:5) a +0 club (25, 12, D:5) a +0 robe (27, -3, D:5) the +8 sling of the Thirteen Allies {heavy, *Slow rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. *Slow: It may slow you when you take damage. (unseen) (27, 3, D:5) a ring of fire (32, -3, D:5) a +0 giant spiked club (34, 24, D:5) a +0 giant club (42, -9, D:5) a +0 whip (51, 44, D:5) 2 poisoned darts (55, -6, D:5) 4 stones (55, 9, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 orcbow (4, 1, D:6) a +0 heavy flail a +0 scale mail