Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 8236370564836830839 21 kthxbai the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on June 8, 2025. Slain by a gnoll ... wielding a +3 spear (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (770 turns). kthxbai the Conjurer (Octopode Conjurer) Turns: 770, Time: 00:01:19 Health: -3/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 0/5 EV: 12 Int: 20 God: Gold: 12 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . g - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Armour f - an orb of wrath Jewellery d - a ring of resist corrosion Scrolls b - a scroll of teleportation {unknown} c - a scroll of torment {unknown} e - a scroll of identify {unknown} Potions a - a potion of magic h - a potion of attraction {unknown} i - a potion of heal wounds {unknown} j - a potion of curing {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +3 spear and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +3 spear and wearing a +0 leather armour (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +3 spear and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +3 spear and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll barely misses you. The gnoll hits you with a +3 spear. You hit the gnoll. You grab the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll hits you with a +3 spear! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +3 spear! You die... #..#..#####......### ### #. #..# ##.......####.. #..######............. #.......##............ #...#.###..###........... #.#(#.# #....###....<.... # #.#.# #...## #####ß#### .#.#.###...# ### ### ......j@...# ##.## ##.#............. #.#.## ###.##..###### .###.###### #. #$.# ..j......... #. #..# .###.######. .. #?.# #.#.## ## #..# #.# #..# ## You could see a gnoll. Vanquished Creatures 3 dart slugs (D:1) An endoplasm (D:1) 5 hobgoblins (D:1) 2 quokkas (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kthxbai the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 355 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 770 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_loops_ring Action || total ---------------------------++------- Melee: Constrict || 6 Tentacles || 8 Unarmed || 3 Short sword || 15 Cast: Magic Dart || 26 Stab: Sleeping || 1 Armour: Skin || 7 Dodge: Dodged || 11