Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17481102494913812464 30 kujot2 the Magician (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on July 6, 2025. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:24:36 (1008 turns). kujot2 the Magician (Djinni Hedge Wizard) Turns: 1008, Time: 00:24:36 Health: -1/25 AC: 9 Str: 9 XL: 3 Next: 37% Gold: 84 EV: 4 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . i - quicksilver dragon scales rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles h - 2 throwing nets Armour b - a +0 robe c - a +0 hat (worn) d - a +0 leather armour i - quicksilver dragon scales (worn) Scrolls f - 2 scrolls of identify {unknown} Potions e - a potion of magic {unknown} g - a potion of haste {unknown} Skills: - Level 2.2 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 9% 1 b - Blink Tloc 34% N/A 12% 2 c - Call Imp Summ 34% N/A 12% 2 d - Grave Claw Necr 34% 2d9 12% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 24% 3 f - Slow Hex 68% N/A 9% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The gnoll hits you but does no damage. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 12% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 club (moderately wounded) You miscast Grave Claw. Nothing appears to happen. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd. The gnoll hits you but does no damage. Casting: Grave Claw (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 12% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 club (moderately wounded) You unleash the spiteful dead! The jagged bones skewer the gnoll. The gnoll is heavily wounded. The gnoll is pinned in place! The gnoll hits you with a +0 club. The gnoll hits you but does no damage. The gnoll completely misses you. Casting: Grave Claw (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. You struggle against the net. The gnoll hits you but does no damage. x2 The gnoll hits you from afar with a +0 halberd. You die... ###### ####### #....# #.....# #....# #.....# #....# #.....# ####### #....# #.....# .....5. #....# #...... .......##....#####.....# ......j@.........'...... .......##....#####.....# ####.jj ##.......#..)... #..j #........#.<.... #... #........#...... #... #...#######.#### #... #...# #####'### #... #.).# #.......# ### ##...# #.......# You could see 4 gnolls and a friendly cerulean imp (summoned). Vanquished Creatures A ribbon worm (D:2) 3 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:2) A quokka (D:1) A ball python (D:2) 2 bats 2 frilled lizards (D:1) 2 goblins (D:2) 4 kobolds 3 rats 23 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:2) An endoplasm (D:2) A giant cockroach (D:1) A hobgoblin (D:1) A rat (D:1) 5 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kujot2 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | kujot2 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 91 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 663 | D:2 | Reached XP level 3. HP: 2/25 MP: 0/0 663 | D:2 | Learned a level 1 spell: Slow 1008 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 56 Call Imp || 7 Grave Claw || 5 Blink || 2 Armour: Leather armour || 5 Quicksilver drago || 11 Dodge: Dodged || 10