Dungeon Crawl Stone Soup version 0.27-a0-1158-gaa87e14f67 (webtiles) character file. Game seed: 10003989950155107341 9 kuniqs the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on May 15, 2021. Got out of the dungeon alive. The game lasted 00:00:37 (470 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 470, Time: 00:00:38 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 5/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of identify {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Corona Hex 2% N/A 17% 1 Conjure Flame Conj/Fire 9% 6-21 22% 3 Dazzling Flash Conj/Hex 18% N/A 22% 3 Blink Tloc N/A N/A 26% 2 Call Imp Summ 2% N/A 26% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Slow Hex 2% N/A 26% 2 Mephitic Cloud Conj/Pois/Air 7% N/A 28% 3 Confusing Touch Hex 2% N/A 45% 3 Tukima's Dance Hex 2% N/A 45% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History A jackal and a hobgoblin come into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! You hear a bark! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. A jackal comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A jackal comes into view. You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You close the door. There is an open door here. You see here a bat corpse. You see here a bat skeleton. There is an open door here. There is an open gate here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###.... #.#.... #############.#.... [.................. ###....##.##### ##########...##.##.#.... ♣....'...#...#.....#.### #'####...#...#####.....# ♣.♣♣♣#.@.###.##........# ♣♣..♣#...# #.##...##.### ♣♣♣.#...# #.#.......# #####'#######.########### #.........#.............. #.........#.#.###........ #.........#.#...#........ #≈.......≈#.###.#####.### #≈.≈...≈.≈#.....# #.# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 361 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 361 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 470 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Cast: Magic Dart || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 469 | 362 | 107 | 91 | 217 | 1 | 469.0 | Dungeon | 469 | 362 | 107 | 91 | 217 | 1 | 469.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 469 daAuts