Dungeon Crawl Stone Soup version 0.27-a0-1158-gaa87e14f67 (webtiles) character file. Game seed: 14252340229519215229 144 kuniqs the Conjurer (level 5, 38/38 HPs) Began as a Demonspawn Conjurer on May 15, 2021. Got out of the dungeon alive. The game lasted 00:04:02 (2951 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 2951, Time: 00:04:02 Health: 38/38 AC: 5 Str: 7 XL: 5 Next: 5% Magic: 18/18 EV: 10 Int: 21 God: Gold: 126 SH: 0 Dex: 11 Spells: 4/9 levels left rFire . . . SeeInvis . l - +2 hunting sling (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 ring mail rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn e - ring of magical power MPRegen 0.16/turn (no ring) @: no status effects A: horns 1, ignite blood 1, sturdy frame 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons h - a +0 dagger of venom l - a +2 hunting sling of freezing (weapon) Missiles i - 8 javelins n - 16 sling bullets (quivered ammo) Armour g - a +0 ring mail (worn) Jewellery e - a ring of magical power (left hand) Scrolls b - a scroll of identify {unknown} c - a scroll of teleportation {unknown} d - a scroll of enchant weapon {unknown} f - 2 scrolls of immolation {unknown} k - a scroll of vulnerability {unknown} m - a scroll of blinking {unknown} Potions a - 2 potions of resistance {unknown} j - a potion of heal wounds {unknown} o - a potion of degeneration {unknown} Skills: + Level 2.2 Fighting - Level 1.7 Dodging + Level 3.0 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 3d4 6% 2 c - Blink Tloc N/A N/A 36% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 12% 6-21 30% 3 Dazzling Flash Conj/Hex 24% N/A 30% 3 Call Imp Summ 3% N/A 36% 2 Slow Hex 3% N/A 36% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 69% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your demonic aura sometimes causes spilled blood to erupt in flames. Your movements are slightly less encumbered by armour. (ER -2) Message History The sling bullet closely misses the adder. The adder hisses angrily. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. The adder closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 5! Your demonic ancestry asserts itself... Your blood heats up. (D) Dungeon Where to? (Enter - D:3, ? - help) n - 16 sling bullets (gained 2) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading up here. You see here a rat skeleton. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .# ### #.#.##.# .# ##.###......# .###.#.####...######### ....###...............# ..##.#.###......###.#.# #.###.## #....#####..########## ...#### ##...#...#..#...#....# ...# ##.##...#..#...####.# ...# #.##.@.#..#..(# #.# ...# #.##...'..#...####.# ...#########.##...####...##...# ...#...##.#..##''######'###.### .........#..##...##..##...#.# ........###.......(.........# .........#.......##..##.....# ...#....#.#...##'######+###.# ...####.#.#...#...####...##.### There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 3 adders A dart slug (D:1) 2 orcs (D:3) 8 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) 7 hobgoblins 2 jackals (D:2) 5 kobolds 4 quokkas 7 ball pythons 4 bats 4 frilled lizards 5 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 709 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 709 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 775 | D:1 | Learned a level 2 spell: Searing Ray 1286 | D:1 | Reached skill level 1 in Fighting 1468 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1920 | D:2 | Learned a level 2 spell: Blink 2177 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 2177 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/7 2178 | D:2 | Found a hazy altar of Hepliaklqana. 2911 | D:3 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 2911 | D:3 | Reached XP level 5. HP: 38/38 MP: 9/9 2951 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_cross, kennysheep_doodads D:2: layout_rooms, basic_altar D:3: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.0 Fighting | 1 2 | 2.2 Dodging | | 1.7 Spellcasting | | 2.9 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 18 | || 18 Unarmed | 2 | || 2 Headbutt | 2 | || 2 Dagger | 1 | || 1 Fire: Hunting sling | | 7 || 7 Cast: Magic Dart | 86 | 26 || 112 Searing Ray | 2 | 3 || 5 Stab: Sleeping | 1 | || 1 Armor: Robe | 3 | || 3 Ring mail | | 1 || 1 Dodge: Dodged | 15 | 3 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2955 | 2797 | 158 | 1293 | 1164 | 3 | 985.0 | Dungeon | 2955 | 2797 | 158 | 1293 | 1164 | 3 | 985.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1922 daAuts D:2: 528 daAuts D:3: 504 daAuts