Dungeon Crawl Stone Soup version 0.27-a0-1158-gaa87e14f67 (webtiles) character file. Game seed: 6296987380619537896 32 kuniqs the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on May 15, 2021. Got out of the dungeon alive. The game lasted 00:01:36 (797 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 797, Time: 00:01:36 Health: 26/26 AC: 5 Str: 7 XL: 3 Next: 8% Magic: 6/6 EV: 9 Int: 20 God: Gold: 16 SH: 4 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: hooves 1, condensation shield a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour c - a +0 ring mail (worn) Scrolls a - a scroll of magic mapping {unknown} d - 2 scrolls of identify {unknown} g - a scroll of holy word {unknown} Potions b - a potion of might {unknown} e - a potion of brilliance {unknown} Skills: + Level 1.2 Fighting - Level 1.7 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 10% 1 b - Searing Ray Conj 38% 3d4 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 56% 3 Fulminant Prism Conj/Hex 5% 3d7 92% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You have large cloven feet. A meltable shield of frost defends you. (SH +4) Message History There is an escape hatch in the floor here. There is an entrance to Qilowamu's Magic Scroll Shop here. You can access your shopping list by pressing '$'. There is an escape hatch in the floor here. HP restored. You open the door. There is an open door here. You open the door. There is an open door here. A hobgoblin and 2 kobolds come into view. The kobold shouts! The hobgoblin shouts! You hear a bark! x3 You hear an angry hiss. A jackal comes into view. x2 The hobgoblin barely misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the hobgoblin. The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The hobgoblin hits you. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the jackal! You kill the jackal! The searing ray hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Frost condenses into a shield before you. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .)....##.......###.......#.....# ###.###..##.#...##########.....# ....##...#..##...## #...†.# .#.##..#.#..###...## #.....# .###..##....# ##...# #.....## .##..###.##.# ##..# #..)...# ##..## #.##.####...# #......# ...## #......#....# #......# ..## #.####.#.@.## #......# ...## #......#....# ######.# ##..## #..#.####...# #.> ##..###.##.# ##..# ##. ##..##..#.# ##..## #. ##..#.#..###...# ##########. ##...#..##...## #.......... ##..##.#...## #.#...####' ##.......## #.#......†. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) 3 quokkas (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 271 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 271 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 336 | D:1 | Learned a level 2 spell: Searing Ray 536 | D:1 | Reached skill level 1 in Fighting 652 | D:1 | Found Qilowamu's Magic Scroll Shop. 708 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 708 | D:1 | Reached XP level 3. HP: 25/26 MP: 2/6 797 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, serial_shops, shop_statue Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Fighting | 1 | 1.2 Dodging | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Dagger || 2 Short sword || 18 Kick || 1 Cast: Magic Dart || 28 Searing Ray || 1 Armor: Ring mail || 10 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 797 | 715 | 82 | 284 | 292 | 1 | 797.0 | Dungeon | 797 | 715 | 82 | 284 | 292 | 1 | 797.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 797 daAuts