Dungeon Crawl Stone Soup version 0.27-a0-1177-g245c70e1c0 (webtiles) character file. Game seed: 682931208333251334 33 kuniqs the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on May 16, 2021. Got out of the dungeon alive. The game lasted 00:01:16 (928 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 928, Time: 00:01:17 Health: 26/26 AC: 3 Str: 7 XL: 3 Next: 12% Magic: 6/6 EV: 12 Int: 20 God: Gold: 18 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . h - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn c - ring of resist corrosion MPRegen 0.20/turn e - ring of flight @: flying A: magic regeneration, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Jewellery c - a ring of resist corrosion (left hand) e - a ring of flight (right hand) Scrolls f - a scroll of teleportation {unknown} g - a scroll of identify {unknown} Potions d - a potion of cancellation {unknown} i - a potion of haste {unknown} Skills: + Level 1.1 Fighting - Level 1.7 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Frozen Ramparts Ice 4% 1d2 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Hailstorm Conj/Ice 10% 3d5 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History No target in view! No target in view! A rat is nearby! You see here 3 gold pieces. You barely miss the rat. The rat bites you but does no damage. The adder hisses angrily. You hit the rat but do no damage. The rat completely misses you. You hit the rat but do no damage. The rat barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The searing ray misses the adder. The adder closely misses you. The searing ray hits the adder. The adder is almost dead. The adder closely misses you. The searing ray hits the adder. You kill the adder! You finish channeling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. (D) Dungeon Where to? (Enter - D:2, ? - help) A worm comes into view. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Magic restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###...# #.##P≈≈# #.### #≈PP##.# #.# #P≈P##.# #.#####≈≈P...# #...≈P≈#####.# #.##≈PP# #.# #.##P≈P# ###.# #P≈P##.# #...# #≈≈P##.###.@.# #≈P≈.........# ############## There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) An endoplasm (D:2) A giant cockroach (D:1) 2 goblins (D:1) 4 hobgoblins 4 kobolds (D:1) A bat (D:2) 4 frilled lizards 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 191 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 191 | D:1 | Reached XP level 2. HP: 11/20 MP: 0/5 371 | D:1 | Learned a level 2 spell: Searing Ray 779 | D:2 | Reached skill level 1 in Fighting 868 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 868 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 928 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms D:2: layout_loops_corners, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Fighting | 1 | 1.1 Dodging | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Short sword || 8 Cast: Magic Dart || 38 Searing Ray || 1 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 929 | 864 | 65 | 335 | 395 | 2 | 464.5 | Dungeon | 929 | 864 | 65 | 335 | 395 | 2 | 464.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 687 daAuts D:2: 241 daAuts