Dungeon Crawl Stone Soup version 0.27-a0-1177-g245c70e1c0 (webtiles) character file. Game seed: 4789589064528124773 9 kuniqs the Conjurer (level 2, 20/20 HPs) Began as a Demonspawn Conjurer on May 16, 2021. Got out of the dungeon alive. The game lasted 00:00:36 (436 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 436, Time: 00:00:36 Health: 20/20 AC: 3 Str: 7 XL: 2 Next: 3% Magic: 5/5 EV: 12 Int: 19 God: Gold: 13 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . f - +0 dagger rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn c - ring of protection from cold MPRegen 0.09/turn (no ring) @: no status effects A: foul stench 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery c - a ring of protection from cold (left hand) Scrolls d - a scroll of teleportation {unknown} Potions e - a potion of might {unknown} Skills: + Level 0.6 Fighting - Level 1.7 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History You kill the goblin! Your Stealth skill increases to level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. You see here a +0 dagger. f - a +0 dagger f - a +0 dagger (weapon) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..............##.##..# ..............'8.8'..# .............##...#..# #.....#.....###...##.# #.###.########≈...≈#.# #.# #.# #≈...≈#.# ..###.. #≈...≈#.# ...##### #≈...≈#.# >#....# #≈.@.≈#.# .####.# ##...## ## .. ##.## ## ### . There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 376 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 376 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 436 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_rooms, serial_bayou_crossing D:2: layout_basic, uniq_robin, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.6 Dodging | | 1.7 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 13 Armor: Robe || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 436 | 377 | 59 | 210 | 84 | 2 | 218.0 | Dungeon | 436 | 377 | 59 | 210 | 84 | 2 | 218.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 432 daAuts D:2: 4 daAuts