Dungeon Crawl Stone Soup version 0.27-a0-1177-g245c70e1c0 (webtiles) character file. Game seed: 11494954602826037854 67 kuniqs the Conjurer (level 4, 29/32 HPs) Began as a Demonspawn Conjurer on May 16, 2021. Got out of the dungeon alive. The game lasted 00:02:17 (1404 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1404, Time: 00:02:17 Health: 29/32 AC: 3 Str: 7 XL: 4 Next: 0% Magic: 2/7 EV: 11 Int: 20 God: Gold: 33 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . e - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.20/turn (no ring) @: no status effects A: foul stench 1, magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +0 short sword (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) Scrolls f - a scroll of fog {unknown} Potions d - a potion of flight {unknown} Skills: + Level 1.4 Fighting + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 3d4 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 28% 3 Fulminant Prism Conj/Hex 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the rat! You kill the rat! The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! You see here a jackal corpse. A worm is nearby! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is severely wounded. The searing ray hits the worm. The worm is almost dead. The searing ray hits the endoplasm! You kill the endoplasm! The worm misses you. You see here a jackal corpse. You hit the worm. You kill the worm! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. There is an open door here. You see here a +0 whip. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .#.......................##.# .........###############.##.# .........#.............#.##.# ..#'#+##.#....†........#†#..# ..#.#+##.#.............#.#.## ..#......#######'#######.#.# .##......#..(.....†.(..#.#.# .+....)..'⌠....###....⌠'.#.# .###.....#......@......#.#.# .# #.....#..⌠.).>...⌠..#.#.# .# ##'##.###'#######'###.#.# .# #.##.†............†..#†# .####.##########...#######.# ###.....# #..## #.# #.#.#.# ##.## #.# #...#.# #..# #.# #.#.#.# #.## #.# There were no monsters in sight! Vanquished Creatures 3 worms (D:1) A dart slug (D:1) 9 endoplasms (D:1) 6 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 11 jackals (D:1) 3 kobolds (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 6 rats (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:1 | Found a runed translucent door. 362 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 362 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 376 | D:1 | Learned a level 2 spell: Searing Ray 674 | D:1 | Reached skill level 1 in Fighting 721 | D:1 | Reached XP level 3. HP: 23/26 MP: 6/6 1395 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1395 | D:1 | Reached XP level 4. HP: 28/32 MP: 0/7 1404 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.3 Fighting | 1 | 1.4 Spellcasting | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 23 | || 23 Short sword | 25 | || 25 Cast: Magic Dart | 53 | || 53 Searing Ray | 10 | || 10 Stab: Sleeping | 1 | || 1 Armor: Leather armour | 17 | || 17 Dodge: Dodged | 44 | || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1405 | 1346 | 59 | 388 | 648 | 1 | 1405.0 | Dungeon | 1405 | 1346 | 59 | 388 | 648 | 1 | 1405.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1405 daAuts