Dungeon Crawl Stone Soup version 0.27-a0-1182-gee19b5822f (webtiles) character file. Game seed: 8342958939823374360 29 kuniqs the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on May 18, 2021. Got out of the dungeon alive. The game lasted 00:01:21 (1605 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1605, Time: 00:01:21 Health: 26/26 AC: 5 Str: 7 XL: 3 Next: 1% Magic: 6/6 EV: 10 Int: 20 God: Gold: 26 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . SeeInvis . h - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: thin skeletal structure 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons h - a +0 trident (weapon) Armour a - a +0 robe k - a +0 ring mail (worn) Magical Staves b - a staff of death Scrolls e - a scroll of immolation {unknown} g - 4 scrolls of identify {unknown} j - a scroll of magic mapping {unknown} Potions c - 2 potions of heal wounds {unknown} d - a potion of mutation {unknown} f - 2 potions of ambrosia {unknown} i - a potion of curing {unknown} Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 10% 1 b - Searing Ray Conj 38% 3d4 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 56% 3 Fulminant Prism Conj/Hex 5% 3d7 92% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Spells you cast may paralyse adjacent enemies. Message History Found a stone staircase leading down. There is a stone staircase leading down here. An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You reach to attack! You hit the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. You can't go up here! (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You see here a rat corpse. You see here 21 bolts. You see here 17 bolts. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. You see here a +0 robe. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.#### ##.....## #.####. ####.##.## ##.......###.##... #........####.........##.#.... #.##........'.........'....... #.##.#...####.........##.#...# #.##.#..## #........###...... #.##.#.######+####..## #####.# #.##.#.# #≈≈≈≈≈≈≈#.## #.# #.##.#[# #≈#≈@≈#≈### #.# #......# #≈###≈#≈###########.# ####.### ##≈≈≈≈≈≈#...........# #.# #≈################### #.######≈≈≈#..'.## #.....#≈##≈##.#..# #####.#.##....#.## #.#'#######.# #...# #.## There were no monsters in sight! Vanquished Creatures A worm (D:2) 4 ball pythons (D:1) 2 endoplasms 3 hobgoblins (D:1) 3 kobolds 4 frilled lizards 4 goblins 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 495 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 495 | D:1 | Reached XP level 2. HP: 18/20 MP: 3/5 519 | D:1 | Learned a level 2 spell: Searing Ray 1414 | D:2 | Reached skill level 1 in Fighting 1460 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1460 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1605 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_corners D:2: minmay_general_purpose_star, layout_loops_corners, minmay_goblin_kobold_house, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Trident || 2 Cast: Magic Dart || 37 Searing Ray || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1616 | 1441 | 175 | 368 | 952 | 2 | 808.0 | Dungeon | 1616 | 1441 | 175 | 368 | 952 | 2 | 808.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1339 daAuts D:2: 276 daAuts