Dungeon Crawl Stone Soup version 0.27-a0-1182-gee19b5822f (webtiles) character file. Game seed: 14694864582882058840 29 kuniqs the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on May 18, 2021. Got out of the dungeon alive. The game lasted 00:01:19 (1206 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1206, Time: 00:01:20 Health: 26/26 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 5/6 EV: 12 Int: 20 God: Gold: 102 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . e - +1 short sword (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: horns 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons e - a +1 short sword of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} Potions b - 2 potions of attraction {unknown} c - a potion of degeneration {unknown} h - a potion of haste {unknown} i - 2 potions of heal wounds {unknown} j - a potion of mutation {unknown} Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Spells you cast may paralyse adjacent enemies. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. A hobgoblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###†....# #.# #.###### ........# #.# #....... ........# #.# ######## ....)...####.## .....>..'.....# ........###.#'####### .....#### #.'.'.....# .....# ###.##'##.# ###### #.#.@.#.# #.#...#.# #.##+##.# #.......# ######### There were no monsters in sight! Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 5 hobgoblins 3 jackals (D:1) 4 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 195 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 195 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 259 | D:1 | Learned a level 2 spell: Searing Ray 295 | D:1 | Found Xodechu's Antique Armour Shoppe. 594 | D:1 | Found a faded altar of an unknown god. 826 | D:1 | Reached skill level 1 in Fighting 1175 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1175 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1206 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, serial_shops, shop_coins, ebering_ecumenical_altar_webs D:2: minmay_diamond_boxcup, layout_loops_corners, minmay_ruptured Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Flail || 7 Short sword || 21 Headbutt || 2 Cast: Magic Dart || 36 Searing Ray || 1 Armor: Robe || 11 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1210 | 1160 | 50 | 558 | 462 | 2 | 605.0 | Dungeon | 1210 | 1160 | 50 | 558 | 462 | 2 | 605.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1182 daAuts D:2: 27 daAuts