Dungeon Crawl Stone Soup version 0.27-a0-1423-ge5d6b6ab6a (webtiles) character file. Game seed: 8911949267858656716 17 kuniqs the Conjurer (level 2, 20/20 HPs) Began as a Demonspawn Conjurer on July 2, 2021. Got out of the dungeon alive. The game lasted 00:01:11 (708 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 708, Time: 00:01:11 Health: 20/20 AC: 2 Str: 7 XL: 2 Next: 44% Magic: 5/5 EV: 12 Int: 19 God: Gold: 16 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: horns 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} Skills: + Level 0.7 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A rat is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You start resting. Magic restored. You start resting. HP restored. A goblin comes into view. It is wielding a +2 mace of protection. The goblin moves out of view. c - a scroll labelled SEOTRON HAMO A goblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +2 mace of protection (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Things that are here: a +0 short sword; a kobold skeleton You now have 16 gold pieces. Things that are here: a +2 mace of protection; a +0 hunting sling; a goblin corpse You see here a rat skeleton. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #............####..#........## #...).........P..P......#..... ##.....#.......♣..♣........... #..............P.............. #.....♣.♣....P..♣.♣........... #..........P...P.♣............ ##......♣...........♣......... ##...P.♣.P.....P.P........... ###........@.....PP.....##.. #.P...P.....P............. ##♣...........P...##.##### #.P.♣.P...P.........# #.......P........##.. ##P.♣..P..♣...♣#####.# ##.♣♣♣..♣.P.♣# .. ##.♣P♣........ #..######... There were no monsters in sight! Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 390 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 390 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 431 | D:1 | Learned a level 2 spell: Searing Ray 708 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_rooms, basic_ecumenical_altar, ebering_dispersal_statue_hall, hangedman_abyss_or_decor_stabs Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 0.7 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 30 Armor: Robe || 3 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 707 | 682 | 25 | 466 | 84 | 1 | 707.0 | Dungeon | 707 | 682 | 25 | 466 | 84 | 1 | 707.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 707 daAuts