Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 7762878183735653776 133 kuniqs the Conjurer (level 4, -3/33 HPs) Began as a Demonspawn Conjurer on Aug 1, 2021. Slain by a water moccasin zombie (6 damage) ... on level 4 of the Dungeon. The game lasted 00:03:29 (3380 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 3380, Time: 00:03:30 Health: -3/33 AC: 3 Str: 7 XL: 4 Next: 93% Magic: 1/8 EV: 11 Int: 20 God: Gold: 128 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . d - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 leather armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: antennae 1, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons d - a +0 trident (weapon) Armour a - a +0 leather armour (worn) Wands e - a wand of flame (16) Scrolls b - a scroll of teleportation {unknown} c - a scroll of silence {unknown} f - a scroll of immolation {unknown} g - 2 scrolls of magic mapping {unknown} Skills: + Level 1.7 Fighting + Level 2.6 Dodging + Level 2.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 3d4 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 22% 1 Dazzling Flash Conj/Hex 22% N/A 26% 3 Call Canine Familiar Summ 2% N/A 54% 3 Summon Guardian Golem Hex/Summ 2% N/A 54% 3 Fulminant Prism Conj/Hex 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:4 1 runed translucent door, FIQ's ghost, novice DjFE Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Spells you cast may paralyse adjacent enemies. Message History The searing ray hits the water moccasin zombie! The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) Malevolent energies surge around you. The adder suddenly stops moving! The searing ray hits the adder. The adder is heavily wounded. The water moccasin zombie bites you. The helpless adder fails to defend itself. You hit the adder but do no damage. The adder is heavily wounded. The water moccasin zombie bites you. The helpless adder fails to defend itself. You hit the adder. The adder is severely wounded. The water moccasin zombie bites you. The water moccasin zombie bites you! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, paralysed, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder is no longer paralysed. The adder closely misses you. The water moccasin zombie bites you. The adder closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 63% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. (Press . to maintain the ray.) Malevolent energies surge around you. The adder suddenly stops moving! The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * Okay, then. You aren't carrying any potions. The water moccasin zombie bites you. You die... ...........................># ............###############.. #..........## #. #........### . ###.....### #####...### ##....## ###...### ###@..### ##Z...# #...S.....# #............ #............ ##........#.. #........# . ##........ #........# You could see an adder (paralysed) and a water moccasin zombie. Vanquished Creatures An orc priest (D:4) 3 adders (D:2) An adder skeleton (D:4) A worm (D:2) 2 orcs (D:4) 5 ball pythons 6 endoplasms 4 goblins 2 hobgoblins (D:1) 16 jackals 4 quokkas 5 bats 4 frilled lizards 3 kobolds 7 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 661 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 661 | D:1 | Reached XP level 2. HP: 12/20 MP: 1/5 895 | D:1 | Learned a level 2 spell: Searing Ray 1607 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1607 | D:1 | Reached XP level 3. HP: 18/25 MP: 1/6 1870 | D:2 | Reached skill level 1 in Fighting 2442 | D:2 | Reached XP level 4. HP: 32/32 MP: 4/7 3012 | D:2 | Found a faded altar of an unknown god. 3079 | D:3 | You fall into a shaft and drop 1 floor! 3099 | D:4 | Found a runed translucent door. 3101 | D:4 | Noticed FIQ's ghost (novice DjFE) 3380 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic, chequers_serial_rivers_small_a D:2: kennysheep_six_static_rooms, layout_basic, shapermc_ecumenical_altar_petra D:3: layout_basic, grunt_ministairs_14, minmay_misc_feat_square, serial_bayou_pond_e, hex_intersection, uniq_ijyb, uniq_jessica, uniq_crazy_yiuf_cottage D:4: layout_cave_pods, ebering_ghost_sewer_f, uniq_grinder, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.7 Dodging | 2 | 2.6 Fighting | 1 | 1.7 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 48 | || 48 Unarmed | 2 | || 2 Trident | 15 | 17 || 32 Cast: Magic Dart | 64 | 40 || 104 Searing Ray | 6 | 3 || 9 Stab: Paralysed | | 5 || 5 Armor: Ring mail | 48 | || 48 Leather armour | 1 | 5 || 6 Dodge: Dodged | 56 | 13 || 69