Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 4398676236784612966 30 kuniqs the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on Aug 12, 2021. Got out of the dungeon alive. The game lasted 00:01:39 (1571 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1571, Time: 00:01:40 Health: 26/26 AC: 3 Str: 7 XL: 3 Next: 3% Magic: 6/6 EV: 11 Int: 20 God: Gold: 150 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . m - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.20/turn (no ring) @: no status effects A: ignite blood 1, magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons m - a +0 falchion (weapon) Missiles i - 27 poisoned darts (quivered) Armour a - a +0 leather armour (worn) Scrolls d - a scroll of magic mapping {unknown} e - a scroll of identify {unknown} h - a scroll of teleportation {unknown} k - a scroll of silence {unknown} Potions c - a potion of heal wounds {unknown} f - a potion of berserk rage {unknown} g - a potion of brilliance {unknown} j - a potion of degeneration {unknown} l - a potion of might {unknown} Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 3d4 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 28% 3 Fulminant Prism Conj/Hex 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Annotations: D:1 fly Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. Message History Where to? (Enter - D:2, ? - help) There is a stone staircase leading up here. You climb upwards. Level annotation: fly There is a stone staircase leading down here. A jackal is nearby! You can't go up here! A jackal is nearby! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Your Fighting skill increases to level 1! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) Magic restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #......................### #......................... #.................#.#..... #........##..###..#....... #.........##.####......... ##.#####.................. #..# ##.......#..##..... ##.# ########.....##..... #.###..@..##...#..#..... #.##.......#.#..#.#..... #.##.......#.##......... #..#.......#.####÷...... ##.#..≈≈§..#.####...#... #.#.≈§§§≈.#.#.......... #.#.§≈§§≈§#........#..# #.#.§≈>§§.#....##..#..# #####.#.§§[§≈.#....##...... There were no monsters in sight! Vanquished Creatures A worm (D:2) 3 ball pythons 3 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:2) 3 jackals (D:1) 2 quokkas A bat (D:1) A frilled lizard (D:1) 3 rats 23 creatures vanquished. Vanquished Creatures (others) 8 demonic plants (D:2) 3 fungi (D:2) 2 plants (D:2) 2 withered plants (D:2) 15 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 461 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 461 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 464 | D:1 | Learned a level 2 spell: Searing Ray 899 | D:2 | Found a faded altar of an unknown god. 1460 | D:3 | Found a broken altar of Ashenzari. 1468 | D:3 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1468 | D:3 | Reached XP level 3. HP: 25/25 MP: 2/6 1557 | D:1 | Reached skill level 1 in Fighting 1571 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_rooms, amethyst_killhole D:2: layout_basic, shapermc_ecumenical_altar_gd, minmay_misc_feat_nine_boxes D:3: layout_basic, mainiacjoe_overflow_paths, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Club || 14 Unarmed || 3 Throw: Dart || 2 Cast: Magic Dart || 32 Searing Ray || 7 Armor: Robe || 1 Dodge: Dodged || 13