Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 15478157056674657624 50 kuniqs the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on Aug 13, 2021. Got out of the dungeon alive. The game lasted 00:01:25 (991 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 991, Time: 00:01:25 Health: 26/26 AC: 2 Str: 7 XL: 3 Next: 55% Magic: 6/6 EV: 12 Int: 20 God: Gold: 75 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + . . SeeInvis . f - +1 short sword (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn h - ring of protection from fire {@q6} MPRegen 0.10/turn (no ring) @: no status effects A: talons 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons f - a +1 short sword of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of protection from fire (left hand) {@q6} Scrolls c - a scroll of immolation {unknown} e - a scroll of blinking {unknown} g - a scroll of noise {unknown} i - a scroll of identify {unknown} Potions b - a potion of resistance {unknown} d - a potion of invisibility {unknown} Skills: + Level 1.4 Fighting - Level 1.7 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 16% 1 Pain Necr 8% 1d4 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Gell's Gravitas Tloc 1% N/A 41% 3 Lesser Beckoning Tloc 1% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Vampiric Draining Necr 1% 2d6 41% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. Spells you cast may paralyse adjacent enemies. Message History (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. You finish channeling your searing ray. Terence hits you but does no damage. A dart slug comes into view. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Your kick misses Terence. Terence is almost dead. Terence barely misses you. You hit Terence. You kill Terence! The dart slug launches a dart at you. The slug dart hits you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. You close the door. There is an open door here. (D) Dungeon Where to? (Enter - D:2, ? - help) There is an open door here. There is an open door here. You see here an adder skeleton. Magic restored. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..................# ######.#######.#.### #.........#.# ###..####...# #.....###...## ####.8....#.....# #≈§≈.......##.>.# #≈§≈≈...........# #>§≈≈.@8..8...### #§≈≈≈.........# #≈§§.........## ####.8......## #.......## ####...## ##### There were no monsters in sight! Vanquished Creatures Terence (D:2) An adder (D:2) 2 ball pythons (D:1) 2 bats An endoplasm (D:1) A goblin (D:1) 3 hobgoblins 2 frilled lizards (D:1) 6 kobolds (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 314 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 314 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 322 | D:1 | Learned a level 2 spell: Searing Ray 527 | D:1 | Reached skill level 1 in Fighting 863 | D:2 | Noticed Terence 872 | D:2 | Killed Terence 873 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 873 | D:2 | Reached XP level 3. HP: 18/26 MP: 0/6 991 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic, nrook_campfire, hex_large D:2: layout_basic, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Fighting | 1 | 1.4 Dodging | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Mace || 5 Short sword || 16 Kick || 3 Cast: Magic Dart || 27 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 12